-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
* General Public License for more details.
*/
+#include <string.h>
+
#include "gui.h"
#include "hud.h"
#include "set.h"
-#include "game.h"
#include "demo.h"
-#include "level.h"
+#include "progress.h"
#include "audio.h"
-#include "solid.h"
#include "config.h"
-#include "st_shared.h"
+#include "util.h"
+#include "common.h"
+#include "demo_dir.h"
+#include "speed.h"
+
+#include "game_common.h"
+#include "game_server.h"
+#include "game_client.h"
#include "st_demo.h"
#include "st_title.h"
-
-extern struct state st_demo_play;
-extern struct state st_demo_end;
-extern struct state st_demo_del;
+#include "st_shared.h"
/*---------------------------------------------------------------------------*/
-#define DEMO_BACK -1
-#define DEMO_NEXT -2
-#define DEMO_PREV -3
-
#define DEMO_LINE 4
#define DEMO_STEP 8
+static Array items;
+
static int first = 0;
static int total = 0;
+static int last = 0;
-static float replay_time;
-static float global_time;
+static int last_viewed = 0;
/*---------------------------------------------------------------------------*/
switch (i)
{
- case DEMO_BACK:
+ case GUI_BACK:
return goto_state(&st_title);
- case DEMO_NEXT:
+ case GUI_NEXT:
first += DEMO_STEP;
return goto_state(&st_demo);
break;
- case DEMO_PREV:
+ case GUI_PREV:
first -= DEMO_STEP;
return goto_state(&st_demo);
break;
+ case GUI_NULL:
+ return 1;
+ break;
+
default:
- if (level_replay(demo_filename(i)))
- return goto_demo_play(0);
+ if (progress_replay(DIR_ITEM_GET(items, i)->path))
+ {
+ last_viewed = i;
+ demo_play_goto(0);
+ return goto_state(&st_demo_play);
+ }
+ break;
}
return 1;
}
-static void demo_replay(int id, int i)
+/*---------------------------------------------------------------------------*/
+
+static struct thumb
+{
+ int item;
+ int shot;
+ int name;
+} thumbs[DEMO_STEP];
+
+static int gui_demo_thumbs(int id)
{
int w = config_get_d(CONFIG_WIDTH);
int h = config_get_d(CONFIG_HEIGHT);
- int jd;
- if ((jd = gui_vstack(id)))
- {
- gui_space(jd);
+ int jd, kd, ld;
+ int i, j;
+
+ struct thumb *thumb;
+
+ if ((jd = gui_varray(id)))
+ for (i = first; i < first + DEMO_STEP; i += DEMO_LINE)
+ if ((kd = gui_harray(jd)))
+ {
+ for (j = i + DEMO_LINE - 1; j >= i; j--)
+ {
+ thumb = &thumbs[j % DEMO_STEP];
+
+ thumb->item = j;
+
+ if (j < total)
+ {
+ if ((ld = gui_vstack(kd)))
+ {
+ gui_space(ld);
- gui_image(jd, demo_shot(i), w / 6, h / 6);
- gui_state(jd, demo_name(i), GUI_SML, i, 0);
+ thumb->shot = gui_image(ld, " ", w / 6, h / 6);
+ thumb->name = gui_state(ld, " ", GUI_SML, j, 0);
- gui_active(jd, i, 0);
+ gui_set_trunc(thumb->name, TRUNC_TAIL);
+
+ gui_active(ld, j, 0);
+ }
+ }
+ else
+ {
+ gui_space(kd);
+
+ thumb->shot = 0;
+ thumb->name = 0;
+ }
+ }
+ }
+
+ return jd;
+}
+
+static void gui_demo_update_thumbs(void)
+{
+ struct dir_item *item;
+ struct demo *demo;
+ int i;
+
+ for (i = 0; i < ARRAYSIZE(thumbs) && thumbs[i].shot && thumbs[i].name; i++)
+ {
+ item = DIR_ITEM_GET(items, thumbs[i].item);
+ demo = item->data;
+
+ gui_set_image(thumbs[i].shot, demo ? demo->shot : "");
+ gui_set_label(thumbs[i].name, demo ? demo->name : base_name(item->path));
}
}
static int time_id;
static int coin_id;
static int date_id;
-static int mode_id;
+static int status_id;
static int player_id;
-static void demo_status(int i)
+static int gui_demo_status(int id)
{
- char ds[MAXSTR];
- demo_str_date(i, ds, MAXSTR);
- gui_set_label(name_id, demo_name(i));
- gui_set_label(date_id, ds);
- gui_set_label(player_id, demo_player(i));
- gui_set_label(mode_id, mode_to_str(demo_mode(i)));
- gui_set_count(coin_id, demo_coins(i));
- gui_set_clock(time_id, demo_clock(i));
+ const char *status;
+ int jd, kd, ld;
+ int s;
+
+ /* Find the longest status string. */
+
+ for (status = "", s = GAME_NONE; s < GAME_MAX; s++)
+ if (strlen(status_to_str(s)) > strlen(status))
+ status = status_to_str(s);
+
+ /* Build info bar with dummy values. */
+
+ if ((jd = gui_hstack(id)))
+ {
+ gui_filler(jd);
+
+ if ((kd = gui_hstack(jd)))
+ {
+ if ((ld = gui_vstack(kd)))
+ {
+ gui_filler(ld);
+
+ time_id = gui_clock(ld, 35000, GUI_SML, GUI_NE);
+ coin_id = gui_count(ld, 100, GUI_SML, 0);
+ status_id = gui_label(ld, status, GUI_SML, GUI_SE,
+ gui_red, gui_red);
+
+ gui_filler(ld);
+ }
+
+ if ((ld = gui_vstack(kd)))
+ {
+ gui_filler(ld);
+
+ gui_label(ld, _("Time"), GUI_SML, GUI_NW, gui_wht, gui_wht);
+ gui_label(ld, _("Coins"), GUI_SML, 0, gui_wht, gui_wht);
+ gui_label(ld, _("Status"), GUI_SML, GUI_SW, gui_wht, gui_wht);
+
+ gui_filler(ld);
+ }
+ }
+
+ gui_space(jd);
+
+ if ((kd = gui_vstack(jd)))
+ {
+ gui_filler(kd);
+
+ name_id = gui_label(kd, " ", GUI_SML, GUI_NE, 0, 0);
+ player_id = gui_label(kd, " ", GUI_SML, 0, 0, 0);
+ date_id = gui_label(kd, date_to_str(time(NULL)),
+ GUI_SML, GUI_SE, 0, 0);
+
+ gui_filler(kd);
+
+ gui_set_trunc(name_id, TRUNC_TAIL);
+ gui_set_trunc(player_id, TRUNC_TAIL);
+ }
+
+ if ((kd = gui_vstack(jd)))
+ {
+ gui_filler(kd);
+
+ gui_label(kd, _("Replay"), GUI_SML, GUI_NW, gui_wht, gui_wht);
+ gui_label(kd, _("Player"), GUI_SML, 0, gui_wht, gui_wht);
+ gui_label(kd, _("Date"), GUI_SML, GUI_SW, gui_wht, gui_wht);
+
+ gui_filler(kd);
+ }
+
+ gui_filler(jd);
+ }
+
+ return jd;
}
-static int demo_enter(void)
+static void gui_demo_update_status(int i)
{
- int i, j;
- int id, jd, kd, ld;
+ const struct demo *d;
+
+ if (!total)
+ return;
+
+ d = DEMO_GET(items, i < total ? i : 0);
+
+ if (!d)
+ return;
+
+ gui_set_label(name_id, d->name);
+ gui_set_label(date_id, date_to_str(d->date));
+ gui_set_label(player_id, d->player);
+
+ if (d->status == GAME_GOAL)
+ gui_set_color(status_id, gui_grn, gui_grn);
+ else
+ gui_set_color(status_id, gui_red, gui_red);
+
+ gui_set_label(status_id, status_to_str(d->status));
+ gui_set_count(coin_id, d->coins);
+ gui_set_clock(time_id, d->timer);
+}
+
+/*---------------------------------------------------------------------------*/
- total = demo_scan();
+static int demo_gui(void)
+{
+ int id, jd;
id = gui_vstack(0);
- if (total == 0)
+
+ if (total)
{
- gui_label(id, _("No Replay"), GUI_MED, GUI_ALL, 0,0);
- gui_filler(id);
- gui_multi(id, _("You can save replay of you games.\\Currently, there is no replay saved."), GUI_SML, GUI_ALL, gui_wht, gui_wht);
- gui_filler(id);
- gui_start(id, _("Back"), GUI_SML, DEMO_BACK, 0);
- gui_layout(id, 0, 0);
+ if ((jd = gui_hstack(id)))
+ {
+
+ gui_label(jd, _("Select Replay"), GUI_SML, GUI_ALL, 0,0);
+ gui_filler(jd);
+ gui_navig(jd, first > 0, first + DEMO_STEP < total);
+ }
+
+ gui_demo_thumbs(id);
+ gui_space(id);
+ gui_demo_status(id);
+
+ gui_layout(id, 0, 0);
+
+ gui_demo_update_thumbs();
+ gui_demo_update_status(last_viewed);
}
else
{
- if ((jd = gui_hstack(id)))
- {
+ gui_label(id, _("No Replays"), GUI_MED, GUI_ALL, 0, 0);
+ gui_layout(id, 0, 0);
+ }
- ld = gui_label(jd, _("Select Replay"), GUI_SML, GUI_ALL, 0,0);
- gui_filler(jd);
+ return id;
+}
-
-
- if (first + DEMO_STEP < total)
- gui_state(jd, _("Next"), GUI_SML, DEMO_NEXT, 0);
- else
- gui_label(jd, _("Next"), GUI_SML, GUI_ALL, gui_gry, gui_gry);
-
- gui_start(jd, _("Back"), GUI_SML, DEMO_BACK, 0);
-
- if (first > 0)
- gui_state(jd, _("Prev"), GUI_SML, DEMO_PREV, 0);
- else
- gui_label(jd, _("Prev"), GUI_SML, GUI_ALL, gui_gry, gui_gry);
-
+static int demo_enter(struct state *st, struct state *prev)
+{
+ if (!items || (prev == &st_demo_del))
+ {
+ if (items)
+ {
+ demo_dir_free(items);
+ items = NULL;
}
- if ((jd = gui_varray(id)))
- for (i = first; i < first + DEMO_STEP ; i += DEMO_LINE)
- if ((kd = gui_harray(jd)))
- {
- for (j = i + DEMO_LINE - 1; j >= i; j--)
- if (j < total)
- demo_replay(kd, j);
- else
- gui_space(kd);
- }
- gui_filler(id);
- if ((jd = gui_hstack(id)))
- {
- if((kd = gui_vstack(jd)))
- {
- if ((ld = gui_harray(kd)))
- {
- coin_id = gui_count(ld, 100, GUI_SML, GUI_RGT);
- gui_label(ld, _("Coins"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- time_id = gui_clock(ld, 35000, GUI_SML, GUI_RGT);
- gui_label(ld, _("Time"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- name_id = gui_label(ld, demo_name(0), GUI_SML, GUI_RGT, 0, 0);
- }
- if ((ld = gui_harray(kd)))
- {
- mode_id = gui_label(ld, "..............", GUI_SML, GUI_RGT, 0, 0);
- gui_label(ld, _("Mode"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- player_id = gui_label(ld, demo_player(0), GUI_SML, GUI_RGT, 0, 0);
- }
- date_id = gui_label(kd, "X", GUI_SML, GUI_RGT, 0, 0);
- }
- if((kd = gui_vstack(jd)))
- {
- gui_label(kd, _("Name"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- gui_label(kd, _("Player"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- gui_label(kd, _("Date"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- }
- }
- gui_layout(id, 0, 0);
- demo_status(0);
+
+ items = demo_dir_scan();
+ total = array_len(items);
}
+ first = first < total ? first : 0;
+ last = MIN(first + DEMO_STEP - 1, total - 1);
+ last_viewed = MIN(MAX(first, last_viewed), last);
+
+ if (total)
+ demo_dir_load(items, first, last);
+
audio_music_fade_to(0.5f, "bgm/inter.ogg");
- return id;
+ return demo_gui();
+}
+
+static void demo_leave(struct state *st, struct state *next, int id)
+{
+ if (next == &st_title)
+ {
+ demo_dir_free(items);
+ items = NULL;
+ }
+
+ gui_delete(id);
+}
+
+static void demo_timer(int id, float dt)
+{
+ if (total == 0 && time_state() > 4.0f)
+ goto_state(&st_title);
+
+ gui_timer(id, dt);
}
static void demo_point(int id, int x, int y, int dx, int dy)
{
int jd = shared_point_basic(id, x, y);
int i = gui_token(jd);
- if (jd && i>=0)
- demo_status(i);
+
+ if (jd && i >= 0 && !GUI_ISMSK(i))
+ gui_demo_update_status(i);
}
-static void demo_stick(int id, int a, int v)
+static void demo_stick(int id, int a, float v, int bump)
{
- int jd = shared_stick_basic(id, a, v);
+ int jd = shared_stick_basic(id, a, v, bump);
int i = gui_token(jd);
- if (jd && i>=0)
- demo_status(i);
+
+ if (jd && i >= 0 && !GUI_ISMSK(i))
+ gui_demo_update_status(i);
}
static int demo_buttn(int b, int d)
if (d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
- return demo_action(gui_token(gui_click()));
+ return demo_action(total ? gui_token(gui_click()) : GUI_BACK);
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return demo_action(DEMO_BACK);
+ return demo_action(GUI_BACK);
}
return 1;
}
/*---------------------------------------------------------------------------*/
-static int simple_play;
-int goto_demo_play(int simple)
+static int standalone;
+static int demo_paused;
+static int show_hud;
+static int check_compat;
+static int speed;
+
+static float prelude;
+
+void demo_play_goto(int s)
{
- simple_play = simple;
- return goto_state(&st_demo_play);
+ standalone = s;
+ check_compat = 1;
}
-static int demo_play_enter(void)
+static int demo_play_gui(void)
{
int id;
- if ((id = gui_label(0, _("Replay"), GUI_LRG, GUI_ALL, gui_blu, gui_grn)))
+ if ((id = gui_vstack(0)))
{
+ gui_label(id, _("Replay"), GUI_LRG, GUI_ALL, gui_blu, gui_grn);
gui_layout(id, 0, 0);
gui_pulse(id, 1.2f);
}
- global_time = -1.f;
- replay_time = 0.f;
+ return id;
+}
- hud_update(0);
+static int demo_play_enter(struct state *st, struct state *prev)
+{
+ if (demo_paused)
+ {
+ demo_paused = 0;
+ prelude = 0;
+ audio_music_fade_in(0.5f);
+ return 0;
+ }
- game_set_fly(0.f);
+ /*
+ * Post-1.5.1 replays include view data in the first update, this
+ * line is currently left in for compatibility with older replays.
+ */
+ game_client_fly(0.0f);
- return id;
+ if (check_compat && !game_compat_map)
+ {
+ goto_state(&st_demo_compat);
+ return 0;
+ }
+
+ prelude = 1.0f;
+
+ speed = SPEED_NORMAL;
+ demo_speed_set(speed);
+
+ show_hud = 1;
+ hud_update(0);
+
+ return demo_play_gui();
}
-static void demo_play_paint(int id, float st)
+static void demo_play_paint(int id, float t)
{
- game_draw(0, st);
- hud_paint();
+ game_client_draw(0, t, demo_play_blend());
+
+ if (show_hud)
+ hud_paint();
- if (time_state() < 1.f)
+ if (time_state() < prelude)
gui_paint(id);
}
static void demo_play_timer(int id, float dt)
{
- float t;
-
game_step_fade(dt);
gui_timer(id, dt);
- audio_timer(dt);
-
- global_time += dt;
hud_timer(dt);
- /* Spin or skip depending on how fast the demo wants to run. */
+ /* Pause briefly before starting playback. */
- while (replay_time < global_time)
- if (demo_replay_step(&t))
- {
- replay_time += t;
- }
- else
+ if (time_state() < prelude)
+ return;
+
+ if (!demo_replay_step(dt))
+ {
+ demo_paused = 0;
+ goto_state(&st_demo_end);
+ }
+ else
+ progress_step();
+}
+
+static void set_speed(int d)
+{
+ if (d > 0) speed = SPEED_UP(speed);
+ if (d < 0) speed = SPEED_DN(speed);
+
+ demo_speed_set(speed);
+ hud_speed_pulse(speed);
+}
+
+static void demo_play_stick(int id, int a, float v, int bump)
+{
+ if (!bump)
+ return;
+
+ if (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a))
+ {
+ if (v < 0) set_speed(+1);
+ if (v > 0) set_speed(-1);
+ }
+}
+
+static int demo_play_click(int b, int d)
+{
+ if (d)
+ {
+ if (b == SDL_BUTTON_WHEELUP) set_speed(+1);
+ if (b == SDL_BUTTON_WHEELDOWN) set_speed(-1);
+ }
+
+ return 1;
+}
+
+static int demo_play_keybd(int c, int d)
+{
+ if (d)
+ {
+ if (config_tst_d(CONFIG_KEY_PAUSE, c))
{
- goto_state(&st_demo_end);
- break;
+ demo_paused = 1;
+ return goto_state(&st_demo_end);
}
+
+ if (c == SDLK_F6)
+ show_hud = !show_hud;
+ }
+ return 1;
}
static int demo_play_buttn(int b, int d)
if (d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
+ {
+ if (config_tst_d(CONFIG_KEY_PAUSE, SDLK_ESCAPE))
+ demo_paused = 1;
+
return goto_state(&st_demo_end);
+ }
}
return 1;
}
/*---------------------------------------------------------------------------*/
-#define DEMO_KEEP 0
-#define DEMO_DEL 1
-#define DEMO_QUIT 2
+#define DEMO_KEEP 0
+#define DEMO_DEL 1
+#define DEMO_QUIT 2
+#define DEMO_REPLAY 3
+#define DEMO_CONTINUE 4
static int demo_end_action(int i)
{
switch (i)
{
- case DEMO_DEL:
- return goto_state(&st_demo_del);
+ case DEMO_DEL:
+ demo_paused = 0;
+ return goto_state(&st_demo_del);
case DEMO_KEEP:
+ demo_paused = 0;
demo_replay_stop(0);
return goto_state(&st_demo);
case DEMO_QUIT:
- demo_replay_stop(0);
- return 0;
+ demo_replay_stop(0);
+ return 0;
+ case DEMO_REPLAY:
+ demo_replay_stop(0);
+ progress_replay(curr_demo());
+ return goto_state(&st_demo_play);
+ case DEMO_CONTINUE:
+ return goto_state(&st_demo_play);
}
return 1;
}
-static int demo_end_enter(void)
+static int demo_end_gui(void)
{
int id, jd, kd;
if ((id = gui_vstack(0)))
{
- kd = gui_label(id, _("Replay Ends"), GUI_MED, GUI_ALL, gui_gry, gui_red);
+ if (demo_paused)
+ kd = gui_label(id, _("Replay Paused"), GUI_LRG, GUI_ALL,
+ gui_gry, gui_red);
+ else
+ kd = gui_label(id, _("Replay Ends"), GUI_LRG, GUI_ALL,
+ gui_gry, gui_red);
if ((jd = gui_harray(id)))
{
- if (simple_play)
- gui_start(jd, _("OK"), GUI_SML, DEMO_QUIT, 1);
- else
- {
- gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL, 0);
- gui_start(jd, _("Keep"), GUI_SML, DEMO_KEEP, 1);
- }
+ int start_id = 0;
+
+ if (standalone)
+ {
+ start_id = gui_start(jd, _("Quit"), GUI_SML, DEMO_QUIT, 1);
+ }
+ else
+ {
+ start_id = gui_start(jd, _("Keep"), GUI_SML, DEMO_KEEP, 1);
+ gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL, 0);
+ }
+
+ if (demo_paused)
+ {
+ gui_start(jd, _("Continue"), GUI_SML, DEMO_CONTINUE, 1);
+ gui_toggle(start_id);
+ }
+ else
+ gui_state(jd, _("Repeat"), GUI_SML, DEMO_REPLAY, 0);
}
gui_pulse(kd, 1.2f);
gui_layout(id, 0, 0);
}
- audio_music_fade_out(2.0f);
return id;
}
-static void demo_end_timer(int id, float dt)
+static int demo_end_enter(struct state *st, struct state *prev)
{
- float g[3] = { 0.0f, -9.8f, 0.0f };
+ audio_music_fade_out(demo_paused ? 0.2f : 2.0f);
- if (time_state() < 2.f)
- game_step(g, dt, 0);
-
- gui_timer(id, dt);
- audio_timer(dt);
+ return demo_end_gui();
+}
+
+static void demo_end_paint(int id, float t)
+{
+ game_client_draw(0, t, demo_play_blend());
+ gui_paint(id);
+
+ if (demo_paused)
+ hud_paint();
+}
+
+static int demo_end_keybd(int c, int d)
+{
+ if (d)
+ {
+ if (demo_paused && config_tst_d(CONFIG_KEY_PAUSE, c))
+ return demo_end_action(DEMO_CONTINUE);
+ }
+ return 1;
}
static int demo_end_buttn(int b, int d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
return demo_end_action(gui_token(gui_click()));
+
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return demo_end_action(simple_play ? DEMO_QUIT : DEMO_KEEP);
+ {
+ if (demo_paused)
+ return demo_end_action(DEMO_CONTINUE);
+ else
+ return demo_end_action(standalone ? DEMO_QUIT : DEMO_KEEP);
+ }
}
return 1;
}
static int demo_del_action(int i)
{
audio_play(AUD_MENU, 1.0f);
-
demo_replay_stop(i == DEMO_DEL);
return goto_state(&st_demo);
}
-static int demo_del_enter(void)
+static int demo_del_gui(void)
{
int id, jd, kd;
if ((jd = gui_harray(id)))
{
- gui_state(jd, _("Yes"), GUI_SML, DEMO_DEL, 0);
gui_start(jd, _("No"), GUI_SML, DEMO_KEEP, 1);
+ gui_state(jd, _("Yes"), GUI_SML, DEMO_DEL, 0);
}
gui_pulse(kd, 1.2f);
gui_layout(id, 0, 0);
}
- audio_music_fade_out(2.0f);
return id;
}
+static int demo_del_enter(struct state *st, struct state *prev)
+{
+ audio_music_fade_out(2.0f);
+
+ return demo_del_gui();
+}
+
static int demo_del_buttn(int b, int d)
{
if (d)
/*---------------------------------------------------------------------------*/
+static int demo_compat_gui(void)
+{
+ int id;
+
+ if ((id = gui_vstack(0)))
+ {
+ gui_label(id, _("Warning!"), GUI_MED, GUI_ALL, 0, 0);
+ gui_space(id);
+ gui_multi(id, _("The current replay was recorded with a\\"
+ "different (or unknown) version of this level.\\"
+ "Be prepared to encounter visual errors.\\"),
+ GUI_SML, GUI_ALL, gui_wht, gui_wht);
+
+ gui_layout(id, 0, 0);
+ }
+
+ return id;
+}
+
+static int demo_compat_enter(struct state *st, struct state *prev)
+{
+ check_compat = 0;
+
+ return demo_compat_gui();
+}
+
+static void demo_compat_timer(int id, float dt)
+{
+ game_step_fade(dt);
+ gui_timer(id, dt);
+}
+
+static int demo_compat_buttn(int b, int d)
+{
+ if (d)
+ {
+ if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
+ return goto_state(&st_demo_play);
+ if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
+ return goto_state(&st_demo_end);
+ }
+ return 1;
+}
+
+/*---------------------------------------------------------------------------*/
+
struct state st_demo = {
demo_enter,
- shared_leave,
+ demo_leave,
shared_paint,
- shared_timer,
+ demo_timer,
demo_point,
demo_stick,
+ shared_angle,
shared_click,
NULL,
- demo_buttn,
- 0
+ demo_buttn
};
struct state st_demo_play = {
demo_play_paint,
demo_play_timer,
NULL,
+ demo_play_stick,
NULL,
- NULL,
- NULL,
- demo_play_buttn,
- 0
+ demo_play_click,
+ demo_play_keybd,
+ demo_play_buttn
};
struct state st_demo_end = {
demo_end_enter,
shared_leave,
- shared_paint,
- demo_end_timer,
+ demo_end_paint,
+ shared_timer,
shared_point,
shared_stick,
+ shared_angle,
shared_click,
- NULL,
- demo_end_buttn,
- 1, 0
+ demo_end_keybd,
+ demo_end_buttn
};
struct state st_demo_del = {
shared_timer,
shared_point,
shared_stick,
+ shared_angle,
+ shared_click,
+ NULL,
+ demo_del_buttn
+};
+
+struct state st_demo_compat = {
+ demo_compat_enter,
+ shared_leave,
+ shared_paint,
+ demo_compat_timer,
+ shared_point,
+ shared_stick,
+ shared_angle,
shared_click,
NULL,
- demo_del_buttn,
- 1, 0
+ demo_compat_buttn
};