break;
default:
- if (level_replay(get_demo(i)->filename))
+ if (level_replay(demo_get(i)->filename))
demo_play_goto(0);
return goto_state(&st_demo_play);
}
if ((jd = gui_vstack(id)))
{
gui_space(jd);
+ gui_image(jd, demo_get(i)->shot, w / 6, h / 6);
- gui_image(jd, get_demo(i)->shot, w / 6, h / 6);
nam[MAXNAM - 1] = '\0';
- strncpy(nam, get_demo(i)->name, MAXNAM);
+ strncpy(nam, demo_get(i)->name, MAXNAM);
if (nam[MAXNAM - 1] != '\0')
{
nam[MAXNAM - 2] = '.';
static int time_id;
static int coin_id;
static int date_id;
-static int level_id;
static int mode_id;
static int state_id;
static int player_id;
+/* Create a layout for some demo info. If d is NULL, try to reserve enough
+ * space. */
+
static int gui_demo_status(int id, const struct demo *d)
-/* Create a layout for some demo info, if d is NULL, try to reserve enough
- * space */
{
char noname[MAXNAM];
const char *mode, *state;
{
if ((md = gui_vstack(ld)))
{
- player_id =
- gui_label(md, (d ? d->player : noname), GUI_SML,
- GUI_RGT, 0, 0);
- coin_id =
- gui_count(md, (d ? d->coins : 100), GUI_SML, GUI_RGT);
- state_id =
- gui_label(md, state, GUI_SML, GUI_RGT, gui_red,
- gui_red);
+ player_id = gui_label(md, (d ? d->player : noname),
+ GUI_SML, GUI_RGT, 0, 0);
+ coin_id = gui_count(md, (d ? d->coins : 100),
+ GUI_SML, GUI_RGT);
+ state_id = gui_label(md, state, GUI_SML, GUI_RGT,
+ gui_red, gui_red);
}
if ((md = gui_vstack(ld)))
{
- gui_label(md, _("Player"), GUI_SML, GUI_LFT, gui_wht,
- gui_wht);
- gui_label(md, _("Coins"), GUI_SML, GUI_LFT, gui_wht,
- gui_wht);
- gui_label(md, _("State"), GUI_SML, GUI_LFT, gui_wht,
- gui_wht);
+ gui_label(md, _("Player"), GUI_SML, GUI_LFT,
+ gui_wht, gui_wht);
+ gui_label(md, _("Coins"), GUI_SML, GUI_LFT,
+ gui_wht, gui_wht);
+ gui_label(md, _("State"), GUI_SML, GUI_LFT,
+ gui_wht, gui_wht);
}
if ((md = gui_vstack(ld)))
{
- name_id =
- gui_label(md, (d ? d->name : noname), GUI_SML, GUI_RGT,
- 0, 0);
- time_id =
- gui_clock(md, (d ? d->timer : 35000), GUI_SML, GUI_RGT);
+ name_id = gui_label(md, (d ? d->name : noname),
+ GUI_SML, GUI_RGT, 0, 0);
+ time_id = gui_clock(md, (d ? d->timer : 35000),
+ GUI_SML, GUI_RGT);
mode_id = gui_label(md, mode, GUI_SML, GUI_RGT, 0, 0);
}
}
- level_id =
- gui_label(kd, (d ? d->file : "M"), GUI_SML, GUI_RGT, gui_wht,
- gui_wht);
- date_id =
- gui_label(kd, (d ? date_to_str(d->date) : "M"), GUI_SML,
- GUI_RGT, 0, 0);
+ date_id = gui_label(kd, (d ? date_to_str(d->date) : "M"),
+ GUI_SML, GUI_RGT, 0, 0);
}
if ((kd = gui_vstack(jd)))
{
gui_label(kd, _("Replay"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- gui_label(kd, _("Time"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- gui_label(kd, _("Mode"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- gui_label(kd, _("Level"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- gui_label(kd, _("Date"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ gui_label(kd, _("Time"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ gui_label(kd, _("Mode"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ gui_label(kd, _("Date"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
}
if (d && (d->state == GAME_GOAL || d->state == GAME_SPEC))
gui_set_color(state_id, gui_grn, gui_grn);
static void gui_demo_update_status(int i)
{
- const struct demo *d = get_demo(i);
+ const struct demo *d = demo_get(i);
gui_set_label(name_id, d->name);
gui_set_label(date_id, date_to_str(d->date));
- gui_set_label(level_id, d->file);
gui_set_label(player_id, d->player);
gui_set_label(mode_id, mode_to_str(d->mode));
static int demo_enter(void)
{
int i, j;
- int id, jd, kd, ld;
-
- total = demo_scan();
+ int id, jd, kd;
id = gui_vstack(0);
- if (total == 0)
- {
- gui_label(id, _("No Replays"), GUI_MED, GUI_ALL, 0,0);
- gui_filler(id);
- gui_start(id, _("Back"), GUI_SML, GUI_BACK, 0);
- gui_layout(id, 0, 0);
- }
- else
+
+ if ((total = demo_scan()))
{
if ((jd = gui_hstack(id)))
{
- ld = gui_label(jd, _("Select Replay"), GUI_SML, GUI_ALL, 0,0);
+ gui_label(jd, _("Select Replay"), GUI_SML, GUI_ALL, 0,0);
gui_filler(jd);
gui_back_prev_next(jd, first > 0, first + DEMO_STEP < total);
}
+
if ((jd = gui_varray(id)))
for (i = first; i < first + DEMO_STEP ; i += DEMO_LINE)
if ((kd = gui_harray(jd)))
gui_layout(id, 0, 0);
gui_demo_update_status(0);
}
+ else
+ {
+ gui_label(id, _("No Replays"), GUI_MED, GUI_ALL, 0,0);
+ gui_filler(id);
+ gui_start(id, _("Back"), GUI_SML, GUI_BACK, 0);
+ gui_layout(id, 0, 0);
+ }
audio_music_fade_to(0.5f, "bgm/inter.ogg");
{
int jd = shared_point_basic(id, x, y);
int i = gui_token(jd);
+
if (jd && i >= 0)
gui_demo_update_status(i);
}
{
int jd = shared_stick_basic(id, a, v);
int i = gui_token(jd);
+
if (jd && i >= 0)
gui_demo_update_status(i);
}
/*---------------------------------------------------------------------------*/
-static int simple_play;
+static int simple_play; /* play demo from command line */
void demo_play_goto(int simple)
{
static void demo_end_timer(int id, float dt)
{
+ float t;
float gg[3] = { 0.0f, 9.8f, 0.0f };
float gf[3] = { 0.0f, -9.8f, 0.0f };
int state = curr_demo_replay()->state;
- if (time_state() < 2.f && state != GAME_NONE)
- game_step((state == GAME_GOAL || state == GAME_SPEC) ? gg : gf, dt, NULL);
+ if (time_state() < 2.f)
+ {
+ /* Continue demo in background for 2 seconds */
+ if (replay_time < global_time)
+ {
+ /* The demo is finished, let the ball go */
+ if (state != GAME_NONE)
+ game_step((state == GAME_GOAL || state == GAME_SPEC) ? gg : gf,
+ dt, NULL);
+ }
+ else
+ {
+ /* The demo is not finished, play it */
+ global_time += dt;
+
+ while (replay_time < global_time)
+ if (demo_replay_step(&t))
+ replay_time += t;
+ else
+ break;
+ }
+ }
gui_timer(id, dt);
audio_timer(dt);