-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
* General Public License for more details.
*/
+#include <string.h>
+
#include "gui.h"
#include "hud.h"
#include "set.h"
#include "game.h"
#include "demo.h"
-#include "level.h"
+#include "levels.h"
#include "audio.h"
#include "solid.h"
#include "config.h"
+#include "st_shared.h"
+#include "util.h"
#include "st_demo.h"
#include "st_title.h"
-/*---------------------------------------------------------------------------*/
+extern struct state st_demo_play;
+extern struct state st_demo_end;
+extern struct state st_demo_del;
-#define DEMO_BACK -1
-#define DEMO_NEXT -2
-#define DEMO_PREV -3
+/*---------------------------------------------------------------------------*/
#define DEMO_LINE 4
#define DEMO_STEP 8
switch (i)
{
- case DEMO_BACK:
+ case GUI_BACK:
return goto_state(&st_title);
- case DEMO_NEXT:
+ case GUI_NEXT:
first += DEMO_STEP;
return goto_state(&st_demo);
break;
- case DEMO_PREV:
+ case GUI_PREV:
first -= DEMO_STEP;
return goto_state(&st_demo);
break;
default:
- if (level_replay(demo_name(i)))
- return goto_state(&st_demo_play);
+ if (level_replay(get_demo(i)->filename))
+ return goto_demo_play(0);
}
return 1;
}
int w = config_get_d(CONFIG_WIDTH);
int h = config_get_d(CONFIG_HEIGHT);
int jd;
+ char nam[MAXNAM + 3];
if ((jd = gui_vstack(id)))
{
gui_space(jd);
- gui_image(jd, demo_shot(i), w / 6, h / 6);
- gui_state(jd, demo_name(i), GUI_SML, i, 0);
+ gui_image(jd, get_demo(i)->shot, w / 6, h / 6);
+ nam[MAXNAM - 1] = '\0';
+ strncpy(nam, get_demo(i)->name, MAXNAM);
+ if (nam[MAXNAM - 1] != '\0')
+ {
+ nam[MAXNAM - 2] = '.';
+ nam[MAXNAM - 1] = '.';
+ nam[MAXNAM + 0] = '.';
+ nam[MAXNAM + 1] = '\0';
+ }
+ gui_state(jd, nam, GUI_SML, i, 0);
gui_active(jd, i, 0);
}
static int time_id;
static int coin_id;
static int date_id;
+static int level_id;
static int mode_id;
+static int state_id;
static int player_id;
-static void demo_status(int i)
+static int gui_demo_status(int id, const struct demo *d)
+/* Create a layout for some demo info, if d is NULL, try to reserve enough
+ * space */
{
- int m = demo_mode(i);
- char * ms;
- switch (m)
+ char noname[MAXNAM];
+ const char *mode, *state;
+ int i, j, k;
+ int jd, kd, ld, md;
+
+ if (d == NULL)
+ {
+ /* Build a long name */
+ memset(noname, 'M', MAXNAM - 1);
+ noname[MAXNAM - 1] = '\0';
+
+ /* Get a long mode */
+ mode = mode_to_str(0);
+ j = strlen(mode);
+ for (i = 1; i <= MODE_SINGLE; i++)
+ {
+ k = strlen(mode_to_str(i));
+ if (k > j)
+ {
+ j = k;
+ mode = mode_to_str(i);
+ }
+ }
+
+ /* Get a long state */
+ state = state_to_str(0);
+ j = strlen(state);
+ for (i = 1; i <= GAME_FALL; i++)
+ {
+ k = strlen(state_to_str(i));
+ if (k > j)
+ {
+ j = k;
+ state = state_to_str(i);
+ }
+ }
+ }
+ else
+ {
+ mode = mode_to_str(d->mode);
+ state = state_to_str(d->state);
+ }
+
+ if ((jd = gui_hstack(id)))
{
- case MODE_CHALLENGE: ms = _("Challenge"); break;
- case MODE_NORMAL: ms = _("Normal"); break;
- case MODE_PRACTICE: ms = _("Practice"); break;
- default: ms = "???";
+ if ((kd = gui_vstack(jd)))
+ {
+ if ((ld = gui_harray(kd)))
+ {
+ if ((md = gui_vstack(ld)))
+ {
+ player_id =
+ gui_label(md, (d ? d->player : noname), GUI_SML,
+ GUI_RGT, 0, 0);
+ coin_id =
+ gui_count(md, (d ? d->coins : 100), GUI_SML, GUI_RGT);
+ state_id =
+ gui_label(md, state, GUI_SML, GUI_RGT, gui_red,
+ gui_red);
+ }
+ if ((md = gui_vstack(ld)))
+ {
+ gui_label(md, _("Player"), GUI_SML, GUI_LFT, gui_wht,
+ gui_wht);
+ gui_label(md, _("Coins"), GUI_SML, GUI_LFT, gui_wht,
+ gui_wht);
+ gui_label(md, _("State"), GUI_SML, GUI_LFT, gui_wht,
+ gui_wht);
+ }
+ if ((md = gui_vstack(ld)))
+ {
+ name_id =
+ gui_label(md, (d ? d->name : noname), GUI_SML, GUI_RGT,
+ 0, 0);
+ time_id =
+ gui_clock(md, (d ? d->timer : 35000), GUI_SML, GUI_RGT);
+ mode_id = gui_label(md, mode, GUI_SML, GUI_RGT, 0, 0);
+ }
+ }
+ level_id =
+ gui_label(kd, (d ? d->file : "M"), GUI_SML, GUI_RGT, gui_wht,
+ gui_wht);
+ date_id =
+ gui_label(kd, (d ? date_to_str(d->date) : "M"), GUI_SML,
+ GUI_RGT, 0, 0);
+ }
+ if ((kd = gui_vstack(jd)))
+ {
+ gui_label(kd, _("Replay"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ gui_label(kd, _("Time"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ gui_label(kd, _("Mode"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ gui_label(kd, _("Level"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ gui_label(kd, _("Date"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ }
+ if (d && (d->state == GAME_GOAL || d->state == GAME_SPEC))
+ gui_set_color(state_id, gui_grn, gui_grn);
}
- gui_set_label(name_id, demo_name(i));
- gui_set_label(date_id, demo_str_date(i));
- gui_set_label(player_id, demo_player(i));
- gui_set_label(mode_id, ms);
- gui_set_count(coin_id, demo_coins(i));
- gui_set_clock(time_id, demo_clock(i));
+ return jd;
+}
+
+static void gui_demo_update_status(int i)
+{
+ const struct demo *d = get_demo(i);
+
+ gui_set_label(name_id, d->name);
+ gui_set_label(date_id, date_to_str(d->date));
+ gui_set_label(level_id, d->file);
+ gui_set_label(player_id, d->player);
+ gui_set_label(mode_id, mode_to_str(d->mode));
+
+ if (d->state == GAME_GOAL || d->state == GAME_SPEC)
+ gui_set_color(state_id, gui_grn, gui_grn);
+ else
+ gui_set_color(state_id, gui_red, gui_red);
+
+ gui_set_label(state_id, state_to_str(d->state));
+ gui_set_count(coin_id, d->coins);
+ gui_set_clock(time_id, d->timer);
}
static int demo_enter(void)
total = demo_scan();
- if ((id = gui_vstack(0)))
+ id = gui_vstack(0);
+ if (total == 0)
{
- if (total == 0)
- {
- gui_label(id, _("No Replay"), GUI_MED, GUI_ALL, 0,0);
- gui_filler(id);
- gui_multi(id, _("You can save replay of you games.\\Currently, there is no replay saved."), GUI_SML, GUI_ALL, gui_wht, gui_wht);
- gui_filler(id);
- gui_start(id, _("Back"), GUI_SML, DEMO_BACK, 0);
- }
+ gui_label(id, _("No Replays"), GUI_MED, GUI_ALL, 0,0);
+ gui_filler(id);
+ gui_multi(id, _("You can save replays of your games.\\"
+ "Currently, there are no replays saved."),
+ GUI_SML, GUI_ALL, gui_wht, gui_wht);
+ gui_filler(id);
+ gui_start(id, _("Back"), GUI_SML, GUI_BACK, 0);
+ gui_layout(id, 0, 0);
+ }
else
{
- if ((jd = gui_hstack(id)))
+ if ((jd = gui_hstack(id)))
{
ld = gui_label(jd, _("Select Replay"), GUI_SML, GUI_ALL, 0,0);
gui_filler(jd);
-
-
-
- if (first + DEMO_STEP < total)
- gui_state(jd, _("Next"), GUI_SML, DEMO_NEXT, 0);
- else
- gui_label(jd, _("Next"), GUI_SML, GUI_ALL, gui_blk, gui_blk);
-
- if (first > 0)
- gui_state(jd, _("Prev"), GUI_SML, DEMO_PREV, 0);
- else
- gui_label(jd, _("Prev"), GUI_SML, GUI_ALL, gui_blk, gui_blk);
-
- gui_start(jd, _("Back"), GUI_SML, DEMO_BACK, 0);
+ gui_back_prev_next(jd, first > 0, first + DEMO_STEP < total);
}
if ((jd = gui_varray(id)))
for (i = first; i < first + DEMO_STEP ; i += DEMO_LINE)
else
gui_space(kd);
}
- gui_filler(id);
- if ((jd = gui_hstack(id)))
- {
- if((kd = gui_vstack(jd)))
- {
- if ((ld = gui_harray(kd)))
- {
- coin_id = gui_count(ld, 100, GUI_SML, GUI_RGT);
- gui_label(ld, _("Coins"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- time_id = gui_clock(ld, 35000, GUI_SML, GUI_RGT);
- gui_label(ld, _("Time"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- name_id = gui_label(ld, demo_name(0), GUI_SML, GUI_RGT, 0, 0);
- }
- if ((ld = gui_harray(kd)))
- {
- mode_id = gui_label(ld, "..............", GUI_SML, GUI_RGT, 0, 0);
- gui_label(ld, _("Mode"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- player_id = gui_label(ld, demo_player(0), GUI_SML, GUI_RGT, 0, 0);
- }
- date_id = gui_label(kd, demo_str_date(0), GUI_SML, GUI_RGT, 0, 0);
- }
- if((kd = gui_vstack(jd)))
- {
- gui_label(kd, _("Name"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- gui_label(kd, _("Player"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- gui_label(kd, _("Date"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- }
- }
- demo_status(0);
- }
-
+ gui_filler(id);
+ gui_demo_status(id, NULL);
gui_layout(id, 0, 0);
+ gui_demo_update_status(0);
}
audio_music_fade_to(0.5f, "bgm/inter.ogg");
return id;
}
-static void demo_leave(int id)
-{
- gui_delete(id);
-}
-
-static void demo_paint(int id, float st)
-{
- game_draw(0, st);
- config_pop_matrix();
- gui_paint(id);
-}
-
-static void demo_timer(int id, float dt)
-{
- gui_timer(id, dt);
- audio_timer(dt);
-}
-
static void demo_point(int id, int x, int y, int dx, int dy)
{
- int jd = gui_point(id, x, y);
+ int jd = shared_point_basic(id, x, y);
int i = gui_token(jd);
- gui_pulse(jd, 1.2f);
- if (jd && i>=0)
- demo_status(i);
+ if (jd && i >= 0)
+ gui_demo_update_status(i);
}
static void demo_stick(int id, int a, int v)
{
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a))
- gui_pulse(gui_stick(id, v, 0), 1.2f);
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a))
- gui_pulse(gui_stick(id, 0, v), 1.2f);
-}
-
-static int demo_click(int b, int d)
-{
- if (b <= 0 && d == 1)
- return demo_action(gui_token(gui_click()));
- return 1;
+ int jd = shared_stick_basic(id, a, v);
+ int i = gui_token(jd);
+ if (jd && i >= 0)
+ gui_demo_update_status(i);
}
static int demo_buttn(int b, int d)
if (d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
- return demo_click(0, 1);
+ return demo_action(gui_token(gui_click()));
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return demo_action(DEMO_BACK);
+ return demo_action(GUI_BACK);
}
return 1;
}
/*---------------------------------------------------------------------------*/
+static int simple_play;
+
+int goto_demo_play(int simple)
+{
+ simple_play = simple;
+ return goto_state(&st_demo_play);
+}
+
static int demo_play_enter(void)
{
int id;
- if ((id = gui_label(0, _("Replay"), GUI_LRG, GUI_ALL, gui_blu, gui_grn)))
+ if ((id = gui_vstack(0)))
{
+ gui_label(id, _("Replay"), GUI_LRG, GUI_ALL, gui_blu, gui_grn);
gui_layout(id, 0, 0);
gui_pulse(id, 1.2f);
}
global_time = -1.f;
replay_time = 0.f;
+ hud_update(0);
+
game_set_fly(0.f);
return id;
}
-static void demo_play_leave(int id)
-{
- gui_delete(id);
-}
-
static void demo_play_paint(int id, float st)
{
game_draw(0, st);
{
replay_time += t;
}
- else
+ else
{
goto_state(&st_demo_end);
break;
/*---------------------------------------------------------------------------*/
-#define DEMO_KEEP 0
-#define DEMO_DEL 1
+#define DEMO_KEEP 0
+#define DEMO_DEL 1
+#define DEMO_QUIT 2
+#define DEMO_REPLAY 3
static int demo_end_action(int i)
{
audio_play(AUD_MENU, 1.0f);
- if (i == DEMO_DEL)
- return goto_state(&st_demo_del);
-
- else
+ switch (i)
{
+ case DEMO_DEL:
+ return goto_state(&st_demo_del);
+ case DEMO_KEEP:
demo_replay_stop(0);
return goto_state(&st_demo);
+ case DEMO_QUIT:
+ demo_replay_stop(0);
+ return 0;
+ case DEMO_REPLAY:
+ demo_replay_stop(0);
+ level_replay(curr_demo_replay()->filename);
+ return goto_state(&st_demo_play);
}
+ return 1;
}
static int demo_end_enter(void)
if ((id = gui_vstack(0)))
{
- kd = gui_label(id, _("Replay Ends"), GUI_MED, GUI_ALL, gui_gry, gui_red);
+ kd = gui_label(id, _("Replay Ends"), GUI_LRG, GUI_ALL, gui_gry, gui_red);
if ((jd = gui_harray(id)))
{
- gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL, 0);
- gui_start(jd, _("Keep"), GUI_SML, DEMO_KEEP, 1);
+ gui_start(jd, _("Replay Again"), GUI_SML, DEMO_REPLAY, 0);
+ if (simple_play)
+ gui_start(jd, _("OK"), GUI_SML, DEMO_QUIT, 1);
+ else
+ {
+ gui_start(jd, _("Keep"), GUI_SML, DEMO_KEEP, 1);
+ gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL, 0);
+ }
+ }
+
+ gui_filler(id);
+
+ if ((jd = gui_hstack(id)))
+ {
+ gui_filler(jd);
+ gui_demo_status(jd, curr_demo_replay());
+ gui_filler(jd);
}
gui_pulse(kd, 1.2f);
return id;
}
-static void demo_end_leave(int id)
-{
- gui_delete(id);
-}
-
-static void demo_end_paint(int id, float st)
-{
- game_draw(0, st);
- gui_paint(id);
-}
-
static void demo_end_timer(int id, float dt)
{
- float g[3] = { 0.0f, -9.8f, 0.0f };
+ float gg[3] = { 0.0f, 9.8f, 0.0f };
+ float gf[3] = { 0.0f, -9.8f, 0.0f };
+ int state = curr_demo_replay()->state;
+
+ if (time_state() < 2.f && state != GAME_NONE)
+ game_step((state == GAME_GOAL || state == GAME_SPEC) ? gg : gf, dt, NULL);
- if (time_state() < 2.f)
- game_step(g, dt, 0);
-
gui_timer(id, dt);
audio_timer(dt);
}
-static void demo_end_point(int id, int x, int y, int dx, int dy)
-{
- gui_pulse(gui_point(id, x, y), 1.2f);
-}
-
-static void demo_end_stick(int id, int a, int v)
-{
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a))
- gui_pulse(gui_stick(id, v, 0), 1.2f);
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a))
- gui_pulse(gui_stick(id, 0, v), 1.2f);
-}
-
-static int demo_end_click(int b, int d)
-{
- if (d && b < 0)
- return demo_end_action(gui_token(gui_click()));
- return 1;
-}
-
static int demo_end_buttn(int b, int d)
{
if (d)
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
return demo_end_action(gui_token(gui_click()));
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return demo_end_action(DEMO_KEEP);
+ return demo_end_action(simple_play ? DEMO_QUIT : DEMO_KEEP);
}
return 1;
}
if ((jd = gui_harray(id)))
{
- gui_state(jd, _("Yes"), GUI_SML, DEMO_DEL, 0);
gui_start(jd, _("No"), GUI_SML, DEMO_KEEP, 1);
+ gui_state(jd, _("Yes"), GUI_SML, DEMO_DEL, 0);
}
gui_pulse(kd, 1.2f);
return id;
}
-static void demo_del_leave(int id)
-{
- gui_delete(id);
-}
-
-static void demo_del_paint(int id, float st)
-{
- game_draw(0, st);
- gui_paint(id);
-}
-
-static void demo_del_timer(int id, float dt)
-{
- gui_timer(id, dt);
- audio_timer(dt);
-}
-
-static void demo_del_point(int id, int x, int y, int dx, int dy)
-{
- gui_pulse(gui_point(id, x, y), 1.2f);
-}
-
-static void demo_del_stick(int id, int a, int v)
-{
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a))
- gui_pulse(gui_stick(id, v, 0), 1.2f);
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a))
- gui_pulse(gui_stick(id, 0, v), 1.2f);
-}
-
-static int demo_del_click(int b, int d)
-{
- if (d && b < 0)
- return demo_del_action(gui_token(gui_click()));
- return 1;
-}
-
static int demo_del_buttn(int b, int d)
{
if (d)
struct state st_demo = {
demo_enter,
- demo_leave,
- demo_paint,
- demo_timer,
+ shared_leave,
+ shared_paint,
+ shared_timer,
demo_point,
demo_stick,
- demo_click,
+ shared_click,
NULL,
demo_buttn,
0
struct state st_demo_play = {
demo_play_enter,
- demo_play_leave,
+ shared_leave,
demo_play_paint,
demo_play_timer,
NULL,
struct state st_demo_end = {
demo_end_enter,
- demo_end_leave,
- demo_end_paint,
+ shared_leave,
+ shared_paint,
demo_end_timer,
- demo_end_point,
- demo_end_stick,
- demo_end_click,
+ shared_point,
+ shared_stick,
+ shared_click,
NULL,
demo_end_buttn,
1, 0
struct state st_demo_del = {
demo_del_enter,
- demo_del_leave,
- demo_del_paint,
- demo_del_timer,
- demo_del_point,
- demo_del_stick,
- demo_del_click,
+ shared_leave,
+ shared_paint,
+ shared_timer,
+ shared_point,
+ shared_stick,
+ shared_click,
NULL,
demo_del_buttn,
1, 0