-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
int w = config_get_d(CONFIG_WIDTH);
int h = config_get_d(CONFIG_HEIGHT);
int jd;
+ char nam[MAXNAM + 3];
if ((jd = gui_vstack(id)))
{
gui_space(jd);
gui_image(jd, get_demo(i)->shot, w / 6, h / 6);
- gui_state(jd, get_demo(i)->name, GUI_SML, i, 0);
+ nam[MAXNAM - 1] = '\0';
+ strncpy(nam, get_demo(i)->name, MAXNAM);
+ if (nam[MAXNAM - 1] != '\0')
+ {
+ nam[MAXNAM - 2] = '.';
+ nam[MAXNAM - 1] = '.';
+ nam[MAXNAM + 0] = '.';
+ nam[MAXNAM + 1] = '\0';
+ }
+ gui_state(jd, nam, GUI_SML, i, 0);
gui_active(jd, i, 0);
}
static int state_id;
static int player_id;
-static int gui_demo_status(int id, const struct demo * d)
-/* Create a layout for some demo info, if d is NULL, try to reserve enought space */
+static int gui_demo_status(int id, const struct demo *d)
+/* Create a layout for some demo info, if d is NULL, try to reserve enough
+ * space */
{
char noname[MAXNAM];
const char *mode, *state;
if (d == NULL)
{
- /* Build a long name */
- memset(noname, 'M', MAXNAM-1);
- noname[MAXNAM-1] = '\0';
-
- /* Get a long mode */
- mode = mode_to_str(0);
- j = strlen(mode);
- for(i=1; i<=MODE_SINGLE; i++)
- {
- k = strlen(mode_to_str(i));
- if (k > j)
- {
- j = k;
- mode = mode_to_str(i);
- }
- }
-
- /* Get a long state */
- state = state_to_str(0);
- j = strlen(state);
- for(i=1; i<=GAME_FALL; i++)
- {
- k = strlen(state_to_str(i));
- if (k > j)
- {
- j = k;
- state = state_to_str(i);
- }
- }
+ /* Build a long name */
+ memset(noname, 'M', MAXNAM - 1);
+ noname[MAXNAM - 1] = '\0';
+
+ /* Get a long mode */
+ mode = mode_to_str(0);
+ j = strlen(mode);
+ for (i = 1; i <= MODE_SINGLE; i++)
+ {
+ k = strlen(mode_to_str(i));
+ if (k > j)
+ {
+ j = k;
+ mode = mode_to_str(i);
+ }
+ }
+
+ /* Get a long state */
+ state = state_to_str(0);
+ j = strlen(state);
+ for (i = 1; i <= GAME_FALL; i++)
+ {
+ k = strlen(state_to_str(i));
+ if (k > j)
+ {
+ j = k;
+ state = state_to_str(i);
+ }
+ }
}
else
{
- mode = mode_to_str(d->mode);
- state = state_to_str(d->state);
+ mode = mode_to_str(d->mode);
+ state = state_to_str(d->state);
}
-
+
if ((jd = gui_hstack(id)))
{
- if((kd = gui_vstack(jd)))
- {
- if ((ld = gui_harray(kd)))
- {
- if ((md = gui_vstack(ld)))
- {
- player_id = gui_label(md, (d?d->player:noname), GUI_SML, GUI_RGT, 0, 0);
- coin_id = gui_count(md, (d?d->coins:100), GUI_SML, GUI_RGT);
- state_id = gui_label(md, state, GUI_SML, GUI_RGT, gui_red, gui_red);
- }
- if ((md = gui_vstack(ld)))
- {
- gui_label(md, _("Player"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- gui_label(md, _("Coins"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- gui_label(md, _("State"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- }
- if ((md = gui_vstack(ld)))
- {
- name_id = gui_label(md, (d?d->name:noname), GUI_SML, GUI_RGT, 0, 0);
- time_id = gui_clock(md, (d?d->timer:35000), GUI_SML, GUI_RGT);
- mode_id = gui_label(md, mode, GUI_SML, GUI_RGT, 0, 0);
- }
- }
- level_id = gui_label(kd, (d?d->file:"M"), GUI_SML, GUI_RGT, gui_wht, gui_wht);
- date_id = gui_label(kd, (d?date_to_str(d->date):"M"), GUI_SML, GUI_RGT, 0, 0);
- }
- if((kd = gui_vstack(jd)))
- {
- gui_label(kd, _("Replay"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- gui_label(kd, _("Time"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- gui_label(kd, _("Mode"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- gui_label(kd, _("Level"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- gui_label(kd, _("Date"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- }
- if(d && d->state == GAME_GOAL)
- gui_set_color(state_id, gui_grn, gui_grn);
+ if ((kd = gui_vstack(jd)))
+ {
+ if ((ld = gui_harray(kd)))
+ {
+ if ((md = gui_vstack(ld)))
+ {
+ player_id =
+ gui_label(md, (d ? d->player : noname), GUI_SML,
+ GUI_RGT, 0, 0);
+ coin_id =
+ gui_count(md, (d ? d->coins : 100), GUI_SML, GUI_RGT);
+ state_id =
+ gui_label(md, state, GUI_SML, GUI_RGT, gui_red,
+ gui_red);
+ }
+ if ((md = gui_vstack(ld)))
+ {
+ gui_label(md, _("Player"), GUI_SML, GUI_LFT, gui_wht,
+ gui_wht);
+ gui_label(md, _("Coins"), GUI_SML, GUI_LFT, gui_wht,
+ gui_wht);
+ gui_label(md, _("State"), GUI_SML, GUI_LFT, gui_wht,
+ gui_wht);
+ }
+ if ((md = gui_vstack(ld)))
+ {
+ name_id =
+ gui_label(md, (d ? d->name : noname), GUI_SML, GUI_RGT,
+ 0, 0);
+ time_id =
+ gui_clock(md, (d ? d->timer : 35000), GUI_SML, GUI_RGT);
+ mode_id = gui_label(md, mode, GUI_SML, GUI_RGT, 0, 0);
+ }
+ }
+ level_id =
+ gui_label(kd, (d ? d->file : "M"), GUI_SML, GUI_RGT, gui_wht,
+ gui_wht);
+ date_id =
+ gui_label(kd, (d ? date_to_str(d->date) : "M"), GUI_SML,
+ GUI_RGT, 0, 0);
+ }
+ if ((kd = gui_vstack(jd)))
+ {
+ gui_label(kd, _("Replay"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ gui_label(kd, _("Time"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ gui_label(kd, _("Mode"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ gui_label(kd, _("Level"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ gui_label(kd, _("Date"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ }
+ if (d && (d->state == GAME_GOAL || d->state == GAME_SPEC))
+ gui_set_color(state_id, gui_grn, gui_grn);
}
return jd;
}
static void gui_demo_update_status(int i)
{
- const struct demo * d = get_demo(i);
+ const struct demo *d = get_demo(i);
gui_set_label(name_id, d->name);
gui_set_label(date_id, date_to_str(d->date));
- gui_set_label(level_id, d->file);
+ gui_set_label(level_id, d->file);
gui_set_label(player_id, d->player);
gui_set_label(mode_id, mode_to_str(d->mode));
- if (d->state == GAME_GOAL)
- gui_set_color(state_id, gui_grn, gui_grn);
+
+ if (d->state == GAME_GOAL || d->state == GAME_SPEC)
+ gui_set_color(state_id, gui_grn, gui_grn);
else
- gui_set_color(state_id, gui_red, gui_red);
- gui_set_label(state_id, state_to_str(d->state));
- gui_set_count(coin_id, d->coins);
- gui_set_clock(time_id, d->timer);
+ gui_set_color(state_id, gui_red, gui_red);
+
+ gui_set_label(state_id, state_to_str(d->state));
+ gui_set_count(coin_id, d->coins);
+ gui_set_clock(time_id, d->timer);
}
static int demo_enter(void)
}
else
{
- if ((jd = gui_hstack(id)))
+ if ((jd = gui_hstack(id)))
{
ld = gui_label(jd, _("Select Replay"), GUI_SML, GUI_ALL, 0,0);
gui_filler(jd);
- gui_back_prev_next(jd, first > 0, first + DEMO_STEP < total);
+ gui_back_prev_next(jd, first > 0, first + DEMO_STEP < total);
}
if ((jd = gui_varray(id)))
for (i = first; i < first + DEMO_STEP ; i += DEMO_LINE)
else
gui_space(kd);
}
- gui_filler(id);
- gui_demo_status(id, NULL);
- gui_layout(id, 0, 0);
+ gui_filler(id);
+ gui_demo_status(id, NULL);
+ gui_layout(id, 0, 0);
gui_demo_update_status(0);
}
{
int jd = shared_point_basic(id, x, y);
int i = gui_token(jd);
- if (jd && i>=0)
- gui_demo_update_status(i);
+ if (jd && i >= 0)
+ gui_demo_update_status(i);
}
static void demo_stick(int id, int a, int v)
{
int jd = shared_stick_basic(id, a, v);
int i = gui_token(jd);
- if (jd && i>=0)
- gui_demo_update_status(i);
+ if (jd && i >= 0)
+ gui_demo_update_status(i);
}
static int demo_buttn(int b, int d)
/*---------------------------------------------------------------------------*/
static int simple_play;
+
int goto_demo_play(int simple)
{
simple_play = simple;
{
replay_time += t;
}
- else
+ else
{
goto_state(&st_demo_end);
break;
switch (i)
{
- case DEMO_DEL:
- return goto_state(&st_demo_del);
+ case DEMO_DEL:
+ return goto_state(&st_demo_del);
case DEMO_KEEP:
demo_replay_stop(0);
return goto_state(&st_demo);
case DEMO_QUIT:
- demo_replay_stop(0);
- return 0;
+ demo_replay_stop(0);
+ return 0;
case DEMO_REPLAY:
- demo_replay_stop(0);
- level_replay(curr_demo_replay()->filename);
+ demo_replay_stop(0);
+ level_replay(curr_demo_replay()->filename);
return goto_state(&st_demo_play);
}
return 1;
if ((jd = gui_harray(id)))
{
- gui_start(jd, _("Replay Again"), GUI_SML, DEMO_REPLAY, 0);
- if (simple_play)
+ gui_start(jd, _("Replay Again"), GUI_SML, DEMO_REPLAY, 0);
+ if (simple_play)
gui_start(jd, _("OK"), GUI_SML, DEMO_QUIT, 1);
- else
- {
- gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL, 0);
+ else
+ {
gui_start(jd, _("Keep"), GUI_SML, DEMO_KEEP, 1);
- }
+ gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL, 0);
+ }
}
- gui_filler(id);
+ gui_filler(id);
if ((jd = gui_hstack(id)))
- {
- gui_filler(jd);
- gui_demo_status(jd, curr_demo_replay());
- gui_filler(jd);
- }
+ {
+ gui_filler(jd);
+ gui_demo_status(jd, curr_demo_replay());
+ gui_filler(jd);
+ }
gui_pulse(kd, 1.2f);
gui_layout(id, 0, 0);
static void demo_end_timer(int id, float dt)
{
- float g[3] = { 0.0f, -9.8f, 0.0f };
+ float gg[3] = { 0.0f, 9.8f, 0.0f };
+ float gf[3] = { 0.0f, -9.8f, 0.0f };
+ int state = curr_demo_replay()->state;
+
+ if (time_state() < 2.f && state != GAME_NONE)
+ game_step((state == GAME_GOAL || state == GAME_SPEC) ? gg : gf, dt, NULL);
- if (time_state() < 2.f)
- game_step(g, dt, 0);
-
gui_timer(id, dt);
audio_timer(dt);
}
if ((jd = gui_harray(id)))
{
- gui_state(jd, _("Yes"), GUI_SML, DEMO_DEL, 0);
gui_start(jd, _("No"), GUI_SML, DEMO_KEEP, 1);
+ gui_state(jd, _("Yes"), GUI_SML, DEMO_DEL, 0);
}
gui_pulse(kd, 1.2f);