-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
gui_set_label(level_id, d->file);
gui_set_label(player_id, d->player);
gui_set_label(mode_id, mode_to_str(d->mode));
-
+
if (d->state == GAME_GOAL || d->state == GAME_SPEC)
gui_set_color(state_id, gui_grn, gui_grn);
else
gui_set_color(state_id, gui_red, gui_red);
-
+
gui_set_label(state_id, state_to_str(d->state));
gui_set_count(coin_id, d->coins);
gui_set_clock(time_id, d->timer);
{
replay_time += t;
}
- else
+ else
{
goto_state(&st_demo_end);
break;
switch (i)
{
- case DEMO_DEL:
+ case DEMO_DEL:
return goto_state(&st_demo_del);
case DEMO_KEEP:
demo_replay_stop(0);
if (time_state() < 2.f && state != GAME_NONE)
game_step((state == GAME_GOAL || state == GAME_SPEC) ? gg : gf, dt, NULL);
-
+
gui_timer(id, dt);
audio_timer(dt);
}