#include "hud.h"
#include "back.h"
#include "geom.h"
+#include "item.h"
+#include "ball.h"
#include "part.h"
#include "game.h"
#include "audio.h"
break;
case CONF_PLAYER:
- goto_name(&st_conf, &st_conf);
+ goto_name(&st_conf, &st_conf, 1);
break;
default:
{
int id, jd, kd;
+ game_free();
back_init("back/gui.png", config_get_d(CONFIG_GEOMETRY));
/* Initialize the configuration GUI. */
- if ((id = gui_harray(0)))
+ if ((id = gui_vstack(0)))
{
int f = config_get_d(CONFIG_FULLSCREEN);
+ int t = config_get_d(CONFIG_TEXTURES);
+ int g = config_get_d(CONFIG_GEOMETRY);
+ int r = config_get_d(CONFIG_REFLECTION);
+ int b = config_get_d(CONFIG_BACKGROUND);
+ int h = config_get_d(CONFIG_SHADOW);
+ int s = config_get_d(CONFIG_SOUND_VOLUME);
+ int m = config_get_d(CONFIG_MUSIC_VOLUME);
- if ((jd = gui_varray(id)))
+ char resolution[20], player[MAXNAM] = "";
+
+ sprintf(resolution, "%d x %d",
+ config_get_d(CONFIG_WIDTH),
+ config_get_d(CONFIG_HEIGHT));
+
+ config_get_s(CONFIG_PLAYER, player, MAXNAM - 1);
+
+ if ((jd = gui_harray(id)))
+ {
+ gui_label(jd, _("Options"), GUI_SML, GUI_ALL, 0, 0);
+ gui_space(jd);
+ gui_start(jd, _("Back"), GUI_SML, CONF_BACK, 0);
+ }
+
+ gui_space(id);
+
+ if ((jd = gui_harray(id)) &&
+ (kd = gui_harray(jd)))
+ {
+ gui_state(kd, _("No"), GUI_SML, CONF_WIN, (f == 0));
+ gui_state(kd, _("Yes"), GUI_SML, CONF_FULL, (f == 1));
+
+ gui_label(jd, _("Fullscreen"), GUI_SML, GUI_ALL, 0, 0);
+ }
+
+ if ((jd = gui_harray(id)) &&
+ (kd = gui_harray(jd)))
+ {
+ gui_state(kd, resolution, GUI_SML, CONF_RES, 0);
+
+ gui_label(jd, _("Resolution"), GUI_SML, GUI_ALL, 0, 0);
+ }
+
+ gui_space(id);
+
+ if ((jd = gui_harray(id)) &&
+ (kd = gui_harray(jd)))
+ {
+ gui_state(kd, _("Low"), GUI_SML, CONF_TEXLO, (t == 2));
+ gui_state(kd, _("High"), GUI_SML, CONF_TEXHI, (t == 1));
+
+ gui_label(jd, _("Textures"), GUI_SML, GUI_ALL, 0, 0);
+ }
+
+ if ((jd = gui_harray(id)) &&
+ (kd = gui_harray(jd)))
+ {
+ gui_state(kd, _("Low"), GUI_SML, CONF_GEOLO, (g == 0));
+ gui_state(kd, _("High"), GUI_SML, CONF_GEOHI, (g == 1));
+
+ gui_label(jd, _("Geometry"), GUI_SML, GUI_ALL, 0, 0);
+ }
+
+ if ((jd = gui_harray(id)) &&
+ (kd = gui_harray(jd)))
{
- int t = config_get_d(CONFIG_TEXTURES);
- int g = config_get_d(CONFIG_GEOMETRY);
- int r = config_get_d(CONFIG_REFLECTION);
- int b = config_get_d(CONFIG_BACKGROUND);
- int h = config_get_d(CONFIG_SHADOW);
- int s = config_get_d(CONFIG_SOUND_VOLUME);
- int m = config_get_d(CONFIG_MUSIC_VOLUME);
-
- char res[20], player[MAXNAM];
-
- sprintf(res, "%d x %d", config_get_d(CONFIG_WIDTH),
- config_get_d(CONFIG_HEIGHT));
- config_get_s(CONFIG_PLAYER, player, MAXNAM);
-
- if ((kd = gui_harray(jd)))
- {
- gui_label(kd, _("Options"), GUI_SML, GUI_ALL, 0, 0);
- gui_filler(kd);
- }
-
- gui_state(jd, _("Window"), GUI_SML, CONF_WIN, (f == 0));
- gui_state(jd, res, GUI_SML, CONF_RES, 0);
-
- if ((kd = gui_harray(jd)))
- {
- gui_state(kd, _("Low"), GUI_SML, CONF_TEXLO, (t == 2));
- gui_state(kd, _("High"), GUI_SML, CONF_TEXHI, (t == 1));
- }
- if ((kd = gui_harray(jd)))
- {
- gui_state(kd, _("Low"), GUI_SML, CONF_GEOLO, (g == 0));
- gui_state(kd, _("High"), GUI_SML, CONF_GEOHI, (g == 1));
- }
- if ((kd = gui_harray(jd)))
- {
- gui_state(kd, _("Off"), GUI_SML, CONF_REFOF, (r == 0));
- gui_state(kd, _("On"), GUI_SML, CONF_REFON, (r == 1));
- }
- if ((kd = gui_harray(jd)))
- {
- gui_state(kd, _("Off"), GUI_SML, CONF_BACOF, (b == 0));
- gui_state(kd, _("On"), GUI_SML, CONF_BACON, (b == 1));
- }
- if ((kd = gui_harray(jd)))
- {
- gui_state(kd, _("Off"), GUI_SML, CONF_SHDOF, (h == 0));
- gui_state(kd, _("On"), GUI_SML, CONF_SHDON, (h == 1));
- }
- if ((kd = gui_harray(jd)))
- {
- /* A series of empty buttons forms the sound volume control. */
-
- sound_id[10] = gui_state(kd, NULL, GUI_SML, 110, (s == 10));
- sound_id[ 9] = gui_state(kd, NULL, GUI_SML, 109, (s == 9));
- sound_id[ 8] = gui_state(kd, NULL, GUI_SML, 108, (s == 8));
- sound_id[ 7] = gui_state(kd, NULL, GUI_SML, 107, (s == 7));
- sound_id[ 6] = gui_state(kd, NULL, GUI_SML, 106, (s == 6));
- sound_id[ 5] = gui_state(kd, NULL, GUI_SML, 105, (s == 5));
- sound_id[ 4] = gui_state(kd, NULL, GUI_SML, 104, (s == 4));
- sound_id[ 3] = gui_state(kd, NULL, GUI_SML, 103, (s == 3));
- sound_id[ 2] = gui_state(kd, NULL, GUI_SML, 102, (s == 2));
- sound_id[ 1] = gui_state(kd, NULL, GUI_SML, 101, (s == 1));
- sound_id[ 0] = gui_state(kd, NULL, GUI_SML, 100, (s == 0));
- }
- if ((kd = gui_harray(jd)))
- {
- /* A series of empty buttons forms the music volume control. */
-
- music_id[10] = gui_state(kd, NULL, GUI_SML, 210, (m == 10));
- music_id[ 9] = gui_state(kd, NULL, GUI_SML, 209, (m == 9));
- music_id[ 8] = gui_state(kd, NULL, GUI_SML, 208, (m == 8));
- music_id[ 7] = gui_state(kd, NULL, GUI_SML, 207, (m == 7));
- music_id[ 6] = gui_state(kd, NULL, GUI_SML, 206, (m == 6));
- music_id[ 5] = gui_state(kd, NULL, GUI_SML, 205, (m == 5));
- music_id[ 4] = gui_state(kd, NULL, GUI_SML, 204, (m == 4));
- music_id[ 3] = gui_state(kd, NULL, GUI_SML, 203, (m == 3));
- music_id[ 2] = gui_state(kd, NULL, GUI_SML, 202, (m == 2));
- music_id[ 1] = gui_state(kd, NULL, GUI_SML, 201, (m == 1));
- music_id[ 0] = gui_state(kd, NULL, GUI_SML, 200, (m == 0));
- }
- gui_state(jd, player, GUI_SML, CONF_PLAYER, 0);
+ gui_state(kd, _("Off"), GUI_SML, CONF_REFOF, (r == 0));
+ gui_state(kd, _("On"), GUI_SML, CONF_REFON, (r == 1));
+
+ gui_label(jd, _("Reflection"), GUI_SML, GUI_ALL, 0, 0);
}
- if ((jd = gui_vstack(id)))
+ if ((jd = gui_harray(id)) &&
+ (kd = gui_harray(jd)))
{
+ gui_state(kd, _("Off"), GUI_SML, CONF_BACOF, (b == 0));
+ gui_state(kd, _("On"), GUI_SML, CONF_BACON, (b == 1));
- if ((kd = gui_harray(jd)))
- {
- gui_filler(kd);
- gui_start(kd, _("Back"), GUI_SML, CONF_BACK, 0);
- }
+ gui_label(jd, _("Background"), GUI_SML, GUI_ALL, 0, 0);
+ }
- gui_state(jd, _("Fullscreen"), GUI_SML, CONF_FULL, (f == 1));
+ if ((jd = gui_harray(id)) &&
+ (kd = gui_harray(jd)))
+ {
+ gui_state(kd, _("Off"), GUI_SML, CONF_SHDOF, (h == 0));
+ gui_state(kd, _("On"), GUI_SML, CONF_SHDON, (h == 1));
- gui_filler(jd);
+ gui_label(jd, _("Shadow"), GUI_SML, GUI_ALL, 0, 0);
+ }
+
+ gui_space(id);
+
+ if ((jd = gui_harray(id)) &&
+ (kd = gui_harray(jd)))
+ {
+ /* A series of empty buttons forms the sound volume control. */
+
+ sound_id[10] = gui_state(kd, NULL, GUI_SML, 110, (s == 10));
+ sound_id[ 9] = gui_state(kd, NULL, GUI_SML, 109, (s == 9));
+ sound_id[ 8] = gui_state(kd, NULL, GUI_SML, 108, (s == 8));
+ sound_id[ 7] = gui_state(kd, NULL, GUI_SML, 107, (s == 7));
+ sound_id[ 6] = gui_state(kd, NULL, GUI_SML, 106, (s == 6));
+ sound_id[ 5] = gui_state(kd, NULL, GUI_SML, 105, (s == 5));
+ sound_id[ 4] = gui_state(kd, NULL, GUI_SML, 104, (s == 4));
+ sound_id[ 3] = gui_state(kd, NULL, GUI_SML, 103, (s == 3));
+ sound_id[ 2] = gui_state(kd, NULL, GUI_SML, 102, (s == 2));
+ sound_id[ 1] = gui_state(kd, NULL, GUI_SML, 101, (s == 1));
+ sound_id[ 0] = gui_state(kd, NULL, GUI_SML, 100, (s == 0));
- gui_label(jd, _("Textures"), GUI_SML, GUI_ALL, 0, 0);
- gui_label(jd, _("Geometry"), GUI_SML, GUI_ALL, 0, 0);
- gui_label(jd, _("Reflection"), GUI_SML, GUI_ALL, 0, 0);
- gui_label(jd, _("Background"), GUI_SML, GUI_ALL, 0, 0);
- gui_label(jd, _("Shadow"), GUI_SML, GUI_ALL, 0, 0);
gui_label(jd, _("Sound Volume"), GUI_SML, GUI_ALL, 0, 0);
+ }
+
+ if ((jd = gui_harray(id)) &&
+ (kd = gui_harray(jd)))
+ {
+ /* A series of empty buttons forms the music volume control. */
+
+ music_id[10] = gui_state(kd, NULL, GUI_SML, 210, (m == 10));
+ music_id[ 9] = gui_state(kd, NULL, GUI_SML, 209, (m == 9));
+ music_id[ 8] = gui_state(kd, NULL, GUI_SML, 208, (m == 8));
+ music_id[ 7] = gui_state(kd, NULL, GUI_SML, 207, (m == 7));
+ music_id[ 6] = gui_state(kd, NULL, GUI_SML, 206, (m == 6));
+ music_id[ 5] = gui_state(kd, NULL, GUI_SML, 205, (m == 5));
+ music_id[ 4] = gui_state(kd, NULL, GUI_SML, 204, (m == 4));
+ music_id[ 3] = gui_state(kd, NULL, GUI_SML, 203, (m == 3));
+ music_id[ 2] = gui_state(kd, NULL, GUI_SML, 202, (m == 2));
+ music_id[ 1] = gui_state(kd, NULL, GUI_SML, 201, (m == 1));
+ music_id[ 0] = gui_state(kd, NULL, GUI_SML, 200, (m == 0));
+
gui_label(jd, _("Music Volume"), GUI_SML, GUI_ALL, 0, 0);
- gui_label(jd, _("Player Name"), GUI_SML, GUI_ALL, 0, 0);
}
+
+ gui_space(id);
+
+ if ((jd = gui_harray(id)) &&
+ (kd = gui_harray(jd)))
+ {
+ gui_state(kd, player, GUI_SML, CONF_PLAYER, 0);
+
+ gui_label(jd, _("Player Name"), GUI_SML, GUI_ALL, 0, 0);
+ }
+
gui_layout(id, 0, 0);
}
gui_delete(id);
}
-static void conf_paint(int id, float st)
+static void conf_paint(int id, float t)
{
config_push_persp((float) config_get_d(CONFIG_VIEW_FOV), 0.1f, FAR_DIST);
{
part_init(GOAL_HEIGHT);
shad_init();
- ball_init(g);
- item_init(g);
+ ball_init();
+ item_init();
goal_init(g);
jump_init(g);
swch_init(g);
shared_timer,
shared_point,
shared_stick,
+ shared_angle,
shared_click,
NULL,
conf_buttn,
NULL,
NULL,
NULL,
+ NULL,
1, 0
};