#include "hud.h"
#include "back.h"
#include "geom.h"
+#include "item.h"
#include "ball.h"
#include "part.h"
#include "game.h"
int s = config_get_d(CONFIG_SOUND_VOLUME);
int m = config_get_d(CONFIG_MUSIC_VOLUME);
- char resolution[20], player[MAXNAM];
+ char resolution[20], player[MAXNAM] = "";
sprintf(resolution, "%d x %d",
config_get_d(CONFIG_WIDTH),
config_get_d(CONFIG_HEIGHT));
- config_get_s(CONFIG_PLAYER, player, MAXNAM);
+ config_get_s(CONFIG_PLAYER, player, MAXNAM - 1);
if ((jd = gui_harray(id)))
{
gui_delete(id);
}
-static void conf_paint(int id, float st)
+static void conf_paint(int id, float t)
{
config_push_persp((float) config_get_d(CONFIG_VIEW_FOV), 0.1f, FAR_DIST);
{
part_init(GOAL_HEIGHT);
shad_init();
ball_init();
- item_init(g);
+ item_init();
goal_init(g);
jump_init(g);
swch_init(g);