int count; /* number of levels */
int locked; /* number of locked levels */
int completed; /* number of completed levels */
-
- /* levels */
-
- struct level level_v[MAXLVL];
};
/*---------------------------------------------------------------------------*/
const struct level *get_level(int);
-const struct level *search_level(const char *);
-
/*---------------------------------------------------------------------------*/
void set_finish_level(struct level_game *, const char *);