/* set global info */
int number; /* number of the set */
- char file[MAXSTR]; /* set file description */
- char user_scores[MAXSTR]; /* user highscore file */
+ char file[PATHMAX];
+
+ char user_scores[PATHMAX]; /* user highscore file */
char setname[MAXSTR]; /* internal set name */
char name[MAXSTR]; /* set name */
/* levels info */
- int count; /* number of levels */
+ int count; /* number of levels */
int locked; /* number of locked levels */
int completed; /* number of completed levels */
+
+ /* levels */
+
+ struct level level_v[MAXLVL];
};
/*---------------------------------------------------------------------------*/
const struct level *get_level(int);
+const struct level *search_level(const char *);
+
/*---------------------------------------------------------------------------*/
void set_finish_level(struct level_game *, const char *);