-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
#include <stdio.h>
#include <string.h>
+#include <assert.h>
+#include <errno.h>
#include "glext.h"
#include "config.h"
#include "image.h"
-#include "levels.h"
+#include "text.h"
#include "set.h"
+#include "game.h"
+#include "common.h"
/*---------------------------------------------------------------------------*/
struct set
{
- char init_levels[MAXSTR];
- char init_scores[MAXSTR];
- char user_scores[MAXSTR];
+ char file[PATHMAX];
- char shot[MAXSTR];
- char name[MAXSTR];
- char desc[MAXSTR];
+ char *id; /* Internal set identifier */
+ char *name; /* Set name */
+ char *desc; /* Set description */
+ char *shot; /* Set screen-shot */
+
+ char user_scores[PATHMAX]; /* User high-score file */
+
+ struct score coin_score; /* Challenge score */
+ struct score time_score; /* Challenge score */
+
+ /* Level info */
+
+ int count; /* Number of levels */
+ char *level_name_v[MAXLVL]; /* List of level file names */
};
static int set_state = 0;
static int set;
static int count;
-static struct set set_v[MAXSET];
+static struct set set_v[MAXSET];
+static struct level level_v[MAXLVL];
+
+/*---------------------------------------------------------------------------*/
+
+static void put_score(FILE *fp, const struct score *s)
+{
+ int j;
+
+ for (j = 0; j < NSCORE; j++)
+ fprintf(fp, "%d %d %s\n", s->timer[j], s->coins[j], s->player[j]);
+}
+
+void set_store_hs(void)
+{
+ const struct set *s = &set_v[set];
+ FILE *fout;
+ int i;
+ const struct level *l;
+ char states[MAXLVL + 1];
+
+ if ((fout = fopen(config_user(s->user_scores), "w")))
+ {
+ for (i = 0; i < s->count; i++)
+ {
+ if (level_v[i].is_locked)
+ states[i] = 'L';
+ else if (level_v[i].is_completed)
+ states[i] = 'C';
+ else
+ states[i] = 'O';
+ }
+ states[s->count] = '\0';
+ fprintf(fout, "%s\n",states);
+
+ put_score(fout, &s->time_score);
+ put_score(fout, &s->coin_score);
+
+ for (i = 0; i < s->count; i++)
+ {
+ l = &level_v[i];
+
+ put_score(fout, &l->score.best_times);
+ put_score(fout, &l->score.unlock_goal);
+ put_score(fout, &l->score.most_coins);
+ }
+
+ fclose(fout);
+ }
+}
+
+static int get_score(FILE *fp, struct score *s)
+{
+ int j;
+ int res = 1;
+
+ for (j = 0; j < NSCORE && res; j++)
+ {
+ res = fscanf(fp, "%d %d %s\n",
+ &s->timer[j],
+ &s->coins[j],
+ s->player[j]) == 3;
+ }
+ return res;
+}
+
+/* Get the score of the set. */
+static void set_load_hs(void)
+{
+ struct set *s = &set_v[set];
+ FILE *fin;
+ int i;
+ int res = 0;
+ struct level *l;
+ const char *fn = config_user(s->user_scores);
+ char states[MAXLVL + 1];
+
+ if ((fin = fopen(fn, "r")))
+ {
+ res = fscanf(fin, "%s\n", states) == 1 && strlen(states) == s->count;
+
+ for (i = 0; i < s->count && res; i++)
+ {
+ switch (states[i])
+ {
+ case 'L':
+ level_v[i].is_locked = 1;
+ level_v[i].is_completed = 0;
+ break;
+
+ case 'C':
+ level_v[i].is_locked = 0;
+ level_v[i].is_completed = 1;
+ break;
+
+ case 'O':
+ level_v[i].is_locked = 0;
+ level_v[i].is_completed = 0;
+ break;
+
+ default:
+ res = 0;
+ }
+ }
+
+ res = res &&
+ get_score(fin, &s->time_score) &&
+ get_score(fin, &s->coin_score);
+
+ for (i = 0; i < s->count && res; i++)
+ {
+ l = &level_v[i];
+ res = get_score(fin, &l->score.best_times) &&
+ get_score(fin, &l->score.unlock_goal) &&
+ get_score(fin, &l->score.most_coins);
+ }
+
+ fclose(fin);
+ }
+
+ if (!res && errno != ENOENT)
+ {
+ fprintf(stderr,
+ L_("Error while loading user high-score file '%s': %s\n"),
+ fn, errno ? strerror(errno) : L_("Incorrect format"));
+ }
+}
/*---------------------------------------------------------------------------*/
-void set_init()
+static int set_load(struct set *s, const char *filename)
{
FILE *fin;
+ char *scores, *level_name;
+
+ fin = fopen(config_data(filename), "r");
+
+ if (!fin)
+ {
+ fprintf(stderr, L_("Cannot load the set file '%s': %s\n"),
+ filename, strerror(errno));
+ return 0;
+ }
+
+ memset(s, 0, sizeof (struct set));
+
+ /* Set some sane values in case the scores are missing. */
+
+ score_init_hs(&s->time_score, 359999, 0);
+ score_init_hs(&s->coin_score, 359999, 0);
+
+ strncpy(s->file, filename, PATHMAX - 1);
+
+ if (read_line(&s->name, fin) &&
+ read_line(&s->desc, fin) &&
+ read_line(&s->id, fin) &&
+ read_line(&s->shot, fin) &&
+ read_line(&scores, fin))
+ {
+ sscanf(scores, "%d %d %d %d %d %d",
+ &s->time_score.timer[0],
+ &s->time_score.timer[1],
+ &s->time_score.timer[2],
+ &s->coin_score.coins[0],
+ &s->coin_score.coins[1],
+ &s->coin_score.coins[2]);
+
+ free(scores);
+
+ strncpy(s->user_scores, "neverballhs-", PATHMAX - 1);
+ strncat(s->user_scores, s->id, PATHMAX - 1 - strlen("neverballhs-"));
+
+ s->count = 0;
+
+ while (s->count < MAXLVL && read_line(&level_name, fin))
+ {
+ s->level_name_v[s->count] = level_name;
+ s->count++;
+ }
+
+ fclose(fin);
+
+ return 1;
+ }
+
+ free(s->name);
+ free(s->desc);
+ free(s->id);
+ free(s->shot);
+
+ fclose(fin);
+
+ return 0;
+}
+
+int set_init()
+{
+ FILE *fin;
+ char *name;
if (set_state)
set_free();
+ set = 0;
count = 0;
if ((fin = fopen(config_data(SET_FILE), "r")))
{
- while (fscanf(fin, "%s %s %s %s\n",
- set_v[count].init_levels,
- set_v[count].init_scores,
- set_v[count].user_scores,
- set_v[count].shot) == 4 &&
- fgets(set_v[count].name, MAXSTR, fin) &&
- fgets(set_v[count].desc, MAXSTR, fin))
+ while (count < MAXSET && read_line(&name, fin))
{
- char *p = set_v[count].name + strlen(set_v[count].name) - 1;
- char *q = set_v[count].desc + strlen(set_v[count].desc) - 1;
-
- if (*p == '\n') *p = 0;
- if (*q == '\n') *q = 0;
+ if (set_load(&set_v[count], name))
+ count++;
- count++;
+ free(name);
}
-
fclose(fin);
set_state = 1;
}
+
+ return count;
}
-int set_exists(int i)
+void set_free(void)
+{
+ int i, j;
+
+ for (i = 0; i < count; i++)
+ {
+ free(set_v[i].name);
+ free(set_v[i].desc);
+ free(set_v[i].id);
+ free(set_v[i].shot);
+
+ for (j = 0; j < set_v[i].count; j++)
+ free(set_v[i].level_name_v[j]);
+ }
+
+ set_state = 0;
+}
+
+/*---------------------------------------------------------------------------*/
+
+int set_exists(int i)
{
return (0 <= i && i < count);
}
+const char *set_id(int i)
+{
+ return set_exists(i) ? set_v[i].id : NULL;
+}
+
+const char *set_name(int i)
+{
+ return set_exists(i) ? _(set_v[i].name) : NULL;
+}
+
+const char *set_desc(int i)
+{
+ return set_exists(i) ? _(set_v[i].desc) : NULL;
+}
+
+const char *set_shot(int i)
+{
+ return set_exists(i) ? set_v[i].shot : NULL;
+}
+
+const struct score *set_time_score(int i)
+{
+ return set_exists(i) ? &set_v[i].time_score : NULL;
+}
+
+const struct score *set_coin_score(int i)
+{
+ return set_exists(i) ? &set_v[i].coin_score : NULL;
+}
+
+/*---------------------------------------------------------------------------*/
+
+int set_level_exists(int s, int i)
+{
+ return (i >= 0 && i < set_v[s].count);
+}
+
+static void set_load_levels(void)
+{
+ struct level *l;
+ int nb = 1, bnb = 1;
+
+ int i;
+
+ const char *roman[] = {
+ "",
+ "I", "II", "III", "IV", "V",
+ "VI", "VII", "VIII", "IX", "X",
+ "XI", "XII", "XIII", "XIV", "XV",
+ "XVI", "XVII", "XVIII", "XIX", "XX",
+ "XXI", "XXII", "XXIII", "XXIV", "XXV"
+ };
+
+ for (i = 0; i < set_v[set].count; i++)
+ {
+ l = &level_v[i];
+
+ level_load(set_v[set].level_name_v[i], l);
+
+ l->set = &set_v[set];
+ l->number = i;
+
+ if (l->is_bonus)
+ sprintf(l->name, "%s", roman[bnb++]);
+ else
+ sprintf(l->name, "%02d", nb++);
+
+ l->is_locked = 1;
+ l->is_completed = 0;
+ }
+
+ /* Unlock first level. */
+
+ level_v[0].is_locked = 0;
+}
+
void set_goto(int i)
{
- level_init(set_v[i].init_levels,
- set_v[i].init_scores,
- set_v[i].user_scores);
set = i;
+
+ set_load_levels();
+ set_load_hs();
}
-int set_curr(void)
+int curr_set(void)
{
return set;
}
-void set_free(void)
+struct level *get_level(int i)
{
- level_free();
- set_state = 0;
+ return (i >= 0 && i < set_v[set].count) ? &level_v[i] : NULL;
}
/*---------------------------------------------------------------------------*/
-const char *set_name(int i)
+int set_score_update(int timer, int coins, int *score_rank, int *times_rank)
{
- return set_exists(i) ? set_v[i].name : "";
+ struct set *s = &set_v[set];
+ char player[MAXSTR] = "";
+
+ config_get_s(CONFIG_PLAYER, player, MAXSTR);
+
+ if (score_rank)
+ *score_rank = score_coin_insert(&s->coin_score, player, timer, coins);
+
+ if (times_rank)
+ *times_rank = score_time_insert(&s->time_score, player, timer, coins);
+
+ if ((score_rank && *score_rank < 3) || (times_rank && *times_rank < 3))
+ return 1;
+ else
+ return 0;
}
-const char *set_desc(int i)
+void set_rename_player(int score_rank, int times_rank, const char *player)
{
- return set_exists(i) ? set_v[i].desc : "";
+ struct set *s = &set_v[set];
+
+ strncpy(s->coin_score.player[score_rank], player, MAXNAM);
+ strncpy(s->time_score.player[times_rank], player, MAXNAM);
}
-const char *set_shot(int i)
+/*---------------------------------------------------------------------------*/
+
+void level_snap(int i)
+{
+ char filename[MAXSTR];
+ char *ext;
+
+ /* Convert the level name to a PNG filename. */
+
+ memset(filename, 0, MAXSTR);
+
+ ext = strrchr(level_v[i].file, '.');
+ strncpy(filename, level_v[i].file,
+ ext ? ext - level_v[i].file : strlen(level_v[i].file));
+ strcat(filename, ".png");
+
+ /* Initialize the game for a snapshot. */
+
+ if (game_init(level_v[i].file, 0, 1))
+ {
+ /* Render the level and grab the screen. */
+
+ config_clear();
+ game_set_fly(1.f);
+ game_kill_fade();
+ game_draw(1, 0);
+
+ image_snap(filename);
+
+ SDL_GL_SwapBuffers();
+ }
+}
+
+void set_cheat(void)
{
- return set_exists(i) ? set_v[i].shot : set_v[0].shot;
+ int i;
+
+ for (i = 0; i < set_v[set].count; i++)
+ {
+ level_v[i].is_locked = 0;
+ level_v[i].is_completed = 1;
+ }
}
/*---------------------------------------------------------------------------*/