/*---------------------------------------------------------------------------*/
-static int count; /* number of sets */
+static int set;
+static int count;
-static struct set set_v[MAXSET]; /* array of sets */
-
-static struct set *current_set; /* currently selected set */
-
-static struct level level_v[MAXLVL]; /* levels of the current set */
+static struct set set_v[MAXSET];
+static struct level level_v[MAXLVL];
/*---------------------------------------------------------------------------*/
static void put_score(FILE *fp, const struct score *s)
{
int j;
+
for (j = 0; j < NSCORE; j++)
fprintf(fp, "%d %d %s\n", s->timer[j], s->coins[j], s->player[j]);
}
+/* Store the score of the set. */
static void set_store_hs(void)
-/* Store the score of the set */
{
- const struct set *s = current_set;
+ const struct set *s = &set_v[set];
FILE *fout;
int i;
const struct level *l;
for (i = 0; i < s->count; i++)
{
l = &level_v[i];
+
put_score(fout, &l->score.best_times);
put_score(fout, &l->score.unlock_goal);
put_score(fout, &l->score.most_coins);
{
int j;
int res = 1;
+
for (j = 0; j < NSCORE && res; j++)
{
- res = (fscanf(fp, "%d %d %s\n",
- &s->timer[j], &s->coins[j], s->player[j])) == 3;
+ res = fscanf(fp, "%d %d %s\n",
+ &s->timer[j],
+ &s->coins[j],
+ s->player[j]) == 3;
}
return res;
}
+/* Get the score of the set. */
static void set_load_hs(void)
-/* Get the score of the set */
{
- struct set *s = current_set;
+ struct set *s = &set_v[set];
FILE *fin;
int i;
int res = 0;
if ((fin = fopen(fn, "r")))
{
- res = ((fscanf(fin, "%s\n", states) == 1) &&
- (strlen(states) == s->count));
+ res = fscanf(fin, "%s\n", states) == 1 && strlen(states) == s->count;
+
for (i = 0; i < s->count && res; i++)
{
switch (states[i])
if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
strcpy(s->desc, strip_eol(buf));
if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
- strcpy(s->setname, strip_eol(buf));
+ strcpy(s->id, strip_eol(buf));
if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
strcpy(s->shot, strip_eol(buf));
if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
&s->coin_score.coins[2]);
strcpy(s->user_scores, "neverballhs-");
- strcat(s->user_scores, s->setname);
+ strcat(s->user_scores, s->id);
/* Count levels. */
FILE *fin;
char name[MAXSTR];
- current_set = NULL;
- count = 0;
+ set = 0;
+ count = 0;
if ((fin = fopen(config_data(SET_FILE), "r")))
{
/*---------------------------------------------------------------------------*/
-int set_unlocked(const struct set *s)
-/* Are all levels (even extra bonus) unlocked? */
+int set_unlocked(const struct set *s)
{
return s->locked == 0;
}
-int set_completed(const struct set *s)
-/* Are all levels (even extra bonus) completed? */
+int set_completed(const struct set *s)
{
return s->completed == s->count;
}
-int set_level_exists(const struct set *s, int i)
-/* Does the level i of the set exist? */
+int set_level_exists(const struct set *s, int i)
{
return (i >= 0) && (i < s->count);
}
int nb = 1, bnb = 1;
const char *roman[] = {
- NULL,
- "I", "II", "III", "IV", "V",
- "VI", "VII", "VIII", "IX", "X",
- "XI", "XII", "XIII", "XIV", "XV",
- "XVI", "XVII", "XVIII", "XIX", "XX",
+ "",
+ "I", "II", "III", "IV", "V",
+ "VI", "VII", "VIII", "IX", "X",
+ "XI", "XII", "XIII", "XIV", "XV",
+ "XVI", "XVII", "XVIII", "XIX", "XX",
"XXI", "XXII", "XXIII", "XXIV", "XXV"
};
- if ((fin = fopen(config_data(current_set->file), "r")))
+ if ((fin = fopen(config_data(set_v[set].file), "r")))
{
res = 1;
for (i = 0; i < 5; i++)
fgets(buf, MAXSTR, fin);
- for (i = 0; i < current_set->count && res; i++)
+ for (i = 0; i < set_v[set].count && res; i++)
{
l = &level_v[i];
level_load(name, l);
/* Initialize set related info */
- l->set = current_set;
- l->number = i;
+ l->set = &set_v[set];
+ l->number = i;
if (l->is_bonus)
sprintf(l->repr, "%s", roman[bnb++]);
fclose(fin);
}
- assert(i == current_set->count);
+ assert(i == set_v[set].count);
}
void set_goto(int i)
{
- current_set = &set_v[i];
+ set = i;
+
set_load_levels();
set_load_hs();
}
const struct set *curr_set(void)
{
- return current_set;
+ return &set_v[set];
}
const struct level *get_level(int i)
{
- return (i >= 0 && i < current_set->count) ? &level_v[i] : NULL;
+ return (i >= 0 && i < set_v[set].count) ? &level_v[i] : NULL;
}
/*---------------------------------------------------------------------------*/
+/* Update the level score rank according to coins and timer. */
static int level_score_update(struct level_game *lg, const char *player)
-/* Update the level score rank according to coins and timer */
{
int timer = lg->timer;
int coins = lg->coins;
return (lg->time_rank < 3 || lg->goal_rank < 3 || lg->coin_rank < 3);
}
+/* Update the set score rank according to score and times. */
static int set_score_update(struct level_game *lg, const char *player)
-/* Update the set score rank according to score and times */
{
int timer = lg->times;
int coins = lg->score;
- struct set *s = current_set;
+ struct set *s = &set_v[set];
lg->score_rank = score_time_insert(&s->time_score, player, timer, coins);
lg->times_rank = score_time_insert(&s->coin_score, player, timer, coins);
+
return (lg->score_rank < 3 || lg->times_rank < 3);
}
-
+/* Update the player name for set and level high-score. */
void score_change_name(struct level_game *lg, const char *player)
-/* Update the player name for set and level high-score */
{
-#define UPDATE(i, x) (strncpy((x).player[(i)], player, MAXNAM))
- struct set *s = current_set;
+ struct set *s = &set_v[set];
struct level *l = &level_v[lg->level->number];
- UPDATE(lg->time_rank, l->score.best_times);
- UPDATE(lg->goal_rank, l->score.unlock_goal);
- UPDATE(lg->coin_rank, l->score.most_coins);
- UPDATE(lg->score_rank, s->coin_score);
- UPDATE(lg->times_rank, s->time_score);
+
+ strncpy(l->score.best_times.player [lg->time_rank], player, MAXNAM);
+ strncpy(l->score.unlock_goal.player[lg->goal_rank], player, MAXNAM);
+ strncpy(l->score.most_coins.player [lg->coin_rank], player, MAXNAM);
+
+ strncpy(s->coin_score.player[lg->score_rank], player, MAXNAM);
+ strncpy(s->time_score.player[lg->times_rank], player, MAXNAM);
+
set_store_hs();
}
static struct level *next_level(int i)
{
-/* Return the ith level, or NULL */
- return set_level_exists(current_set, i + 1) ? &level_v[i + 1] : NULL;
+ return set_level_exists(&set_v[set], i + 1) ? &level_v[i + 1] : NULL;
}
static struct level *next_normal_level(int i)
-/* Return the next normal level (starting for i)
- * Return NULL if there is not a such level */
{
- for (i++; i < current_set->count; i++)
+ for (i++; i < set_v[set].count; i++)
if (!level_v[i].is_bonus)
return &level_v[i];
+
return NULL;
}
+/*---------------------------------------------------------------------------*/
+
void set_finish_level(struct level_game *lg, const char *player)
-/* Inform the set that a level is finished.
- * Update next_level and score rank fields */
{
- struct set *s = current_set;
- int ln = lg->level->number; /* current level number */
- struct level *cl = &level_v[ln]; /* current level */
- struct level *nl = NULL; /* next level */
- int dirty = 0; /* HS should be saved? */
+ struct set *s = &set_v[set];
+ int ln = lg->level->number; /* Current level number */
+ struct level *cl = &level_v[ln]; /* Current level */
+ struct level *nl = NULL; /* Next level */
+ int dirty = 0; /* Should the score be saved? */
assert(s == cl->set);
}
/* On level completed */
- if (lg->state == GAME_GOAL)
+ if (lg->status == GAME_GOAL)
{
/* Update level scores */
dirty = level_score_update(lg, player);
}
/* On goal reached */
- if (lg->state == GAME_GOAL || lg->state == GAME_SPEC)
+ if (lg->status == GAME_GOAL)
{
/* Identify the following level */
- nl = next_level(ln + lg->state_value);
+ nl = next_level(ln);
if (nl != NULL)
{
/* skip bonuses if unlocked in non challenge mode */
/* Open each level of the current set */
{
int i;
- current_set->locked = 0;
- for (i = 0; i < current_set->count; i++)
+
+ set_v[set].locked = 0;
+
+ for (i = 0; i < set_v[set].count; i++)
level_v[i].is_locked = 0;
}