-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
static struct set *current_set; /* currently selected set */
-static struct level level_v[MAXLVL]; /* levels of the current set */
-
/*---------------------------------------------------------------------------*/
static void put_score(FILE *fp, const struct score *s)
fprintf(fp, "%d %d %s\n", s->timer[j], s->coins[j], s->player[j]);
}
-static void set_store_hs(void)
+static void set_store_hs(const struct set *s)
/* Store the score of the set */
{
- const struct set *s = current_set;
FILE *fout;
int i;
const struct level *l;
char states[MAXLVL + 1];
-
+ struct level *level_v = s->level_v;
+
if ((fout = fopen(config_user(s->user_scores), "w")))
{
for (i = 0; i < s->count; i++)
}
states[s->count] = '\0';
fprintf(fout, "%s\n",states);
-
+
put_score(fout, &s->time_score);
put_score(fout, &s->coin_score);
for (i = 0; i < s->count; i++)
{
l = &level_v[i];
- put_score(fout, &l->time_score);
- put_score(fout, &l->goal_score);
- put_score(fout, &l->coin_score);
+ put_score(fout, &l->score.best_times);
+ put_score(fout, &l->score.unlock_goal);
+ put_score(fout, &l->score.most_coins);
}
fclose(fout);
return res;
}
-static void set_load_hs(void)
+static void set_load_hs(struct set *s)
/* Get the score of the set */
{
- struct set *s = current_set;
FILE *fin;
int i;
int res = 0;
struct level *l;
const char *fn = config_user(s->user_scores);
char states[MAXLVL + 1];
+ struct level *level_v = s->level_v;
+
+ /* Load the levels states (stored in the user highscore file) */
+
+ s->locked = s->count;
+ s->completed = 0;
if ((fin = fopen(fn, "r")))
{
- res = ((fscanf(fin, "%s\n", states) == 1) &&
+ res = ((fscanf(fin, "%s\n", states) == 1) &&
(strlen(states) == s->count));
for (i = 0; i < s->count && res; i++)
{
- if (states[i] == 'L')
+ switch (states[i])
{
+ case 'L':
level_v[i].is_locked = 1;
level_v[i].is_completed = 0;
- }
- else if (states[i] == 'C')
- {
+ break;
+
+ case 'C':
level_v[i].is_locked = 0;
level_v[i].is_completed = 1;
- }
- else if (states[i] == 'O')
- {
+ s->completed += 1;
+ s->locked -= 1;
+ break;
+
+ case 'O':
level_v[i].is_locked = 0;
level_v[i].is_completed = 0;
- }
- else
+ s->locked -= 1;
+ break;
+
+ default:
res = 0;
+ }
}
-
+
res = res &&
get_score(fin, &s->time_score) &&
get_score(fin, &s->coin_score);
-
+
for (i = 0; i < s->count && res; i++)
{
l = &level_v[i];
- res = get_score(fin, &l->time_score) &&
- get_score(fin, &l->goal_score) &&
- get_score(fin, &l->coin_score);
+ res = get_score(fin, &l->score.best_times) &&
+ get_score(fin, &l->score.unlock_goal) &&
+ get_score(fin, &l->score.most_coins);
}
fclose(fin);
}
+ s->level_v[0].is_locked = 0; /* unlock the first level */
+ if (s->locked == s->count)
+ s->locked = s->count-1;
+
if (!res && errno != ENOENT)
{
- fprintf(stderr, _("Error while loading user high-score file '%s': "),
- fn);
- if (errno)
- perror(NULL);
- else
- fprintf(stderr, _("Incorrect format\n"));
+ fprintf(stderr,
+ _("Error while loading user high-score file '%s': %s\n"),
+ fn, errno ? strerror(errno) : _("Incorrect format"));
}
}
-static char *chomp(char *str)
/* Remove trailing \n if any */
+
+static char *chomp(char *str)
{
char *p = str + strlen(str) - 1;
- if (p >= str && *p == '\n') *p = 0;
+ if (p >= str && *p == '\n')
+ *p = 0;
return str;
}
static int set_load(struct set *s, const char *filename)
-/* Count levels */
{
FILE *fin;
char buf[MAXSTR];
- int res = 0;
-
- /* Open the datafile */
+ int res;
+ struct level *l;
+ char name[MAXSTR];
+ int i = 0;
+ int nb = 1, bnb = 1;
+
+ fin = fopen(config_data(filename), "r");
- fin = fopen(filename, "r");
- if (fin == NULL)
+ if (!fin)
{
- fprintf(stderr, _("Cannot load the set file '%s':"), filename);
- perror(NULL);
+ fprintf(stderr, _("Cannot load the set file '%s': %s\n"),
+ filename, strerror(errno));
return 0;
}
- /* Raz the set structure */
-
- memset(s, 0, sizeof(struct set));
+ memset(s, 0, sizeof (struct set));
/* Set some sane values in case the scores hs is missing. */
-
+
score_init_hs(&s->time_score, 359999, 0);
score_init_hs(&s->coin_score, 359999, 0);
-
- /* Load set metadata */
-
+
+ /* Load set metadata. */
+
strcpy(s->file, filename);
+
if ((res = fgets(buf, MAXSTR, fin) != NULL))
strcpy(s->name, chomp(buf));
if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
strcpy(s->shot, chomp(buf));
if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
- sscanf(buf, "%d %d %d %d %d %d",
+ sscanf(buf, "%d %d %d %d %d %d",
&s->time_score.timer[0],
&s->time_score.timer[1],
&s->time_score.timer[2],
&s->coin_score.coins[0],
&s->coin_score.coins[1],
&s->coin_score.coins[2]);
+
strcpy(s->user_scores, "neverballhs-");
strcat(s->user_scores, s->setname);
- /* Count levels levels. */
-
- s->count = 0;
+ /* Load levels. */
- while (s->count < MAXLVL && (fscanf(fin, "%s", buf) == 1))
- s->count++;
-
- /* Close the file, since it's no more needed */
-
- fclose(fin);
-
- /* Load the levels states (stored in the user highscore file) */
- s->locked = s->count;
- s->completed = 0;
- if ((fin = fopen(config_user(s->user_scores), "r")))
+ for (i=0 ; i < MAXLVL && (res = (fscanf(fin, "%s", name) == 1)) ; i++)
{
- char states[MAXLVL + 1];
- int i;
- if ((fscanf(fin, "%s\n", states) == 1) && (strlen(states) == s->count))
- {
- for (i = 0; i < s->count; i++)
- {
- if (states[i] == 'O')
- s->locked -= 1;
- else if (states[i] == 'C')
- {
- s->completed += 1;
- s->locked -= 1;
- }
- }
- }
- fclose(fin);
+ l = &s->level_v[i];
+
+ level_load(config_data(name), l);
+
+ /* Initialize set related info */
+ l->set = s;
+ l->number = i;
+ if (l->is_bonus)
+ sprintf(l->repr, _("B%d"), bnb++);
+ else
+ sprintf(l->repr, "%02d", nb++);
+ l->is_locked = 1;
+ l->is_completed = 0;
}
- if (s->locked == s->count)
- s->locked = s->count-1;
+
+ s->count = i;
+
+ fclose(fin);
+
+ /* Load scores and user level state */
+
+ set_load_hs(s);
return 1;
}
FILE *fin;
struct set *set;
char filename[MAXSTR];
- int res;
current_set = NULL;
-
count = 0;
if ((fin = fopen(config_data(SET_FILE), "r")))
{
- res = 1;
- while (count < MAXSET && res)
+ while (count < MAXSET && fgets(filename, MAXSTR, fin))
{
+ chomp(filename);
set = &(set_v[count]);
- /* clean the set data */
-
- res = (fgets(filename, MAXSTR, fin) != NULL);
- if (res)
+ if (set_load(set, filename))
{
- chomp(filename);
-
- res = set_load(set, config_data(filename));
- if (res)
- {
- set->number = count;
- count++;
- }
+ set->number = count;
+ count++;
}
}
-
fclose(fin);
}
}
/*---------------------------------------------------------------------------*/
-static void set_load_levels(void)
-/* Load more the levels of the current set */
-{
- FILE *fin;
- char buf[MAXSTR];
- char name[MAXSTR];
- struct level *l;
-
- int i = 0, res;
- int nb = 1, bnb = 1;
-
- fin = fopen(current_set->file, "r");
- assert(fin != NULL);
-
- res = 1;
-
- /* Skip the five first lines */
- for(i = 0; i < 5; i++)
- fgets(buf, MAXSTR, fin);
-
- for(i = 0; i < current_set->count && res; i++)
- {
- l = &level_v[i];
- res = (fscanf(fin, "%s", name) == 1);
- assert(res);
-
- level_load(config_data(name), l);
-
- /* Initialize set related info */
- l->set = current_set;
- l->number = i;
- if (l->is_bonus)
- sprintf(l->numbername, _("B%d"), bnb++);
- else
- sprintf(l->numbername, "%02d", nb++);
- l->is_locked = 1;
- l->is_completed = 0;
- }
- level_v[0].is_locked = 0; /* unlock the first level */
- fclose(fin);
- assert(i == current_set->count);
-}
-
void set_goto(int i)
{
- assert(set_exists(i));
current_set = &set_v[i];
- set_load_levels();
- set_load_hs();
}
const struct set *curr_set(void)
const struct level *get_level(int i)
{
- return (i >= 0 && i < current_set->count) ? &level_v[i] : NULL;
+ return (i >= 0 && i < current_set->count) ? ¤t_set->level_v[i] : NULL;
}
/*---------------------------------------------------------------------------*/
{
int timer = lg->timer;
int coins = lg->coins;
- struct level *l = &level_v[lg->level->number];
+ struct level *l = ¤t_set->level_v[lg->level->number];
+
+ lg->time_rank = score_time_insert(&l->score.best_times,
+ player, timer, coins);
- lg->time_rank = score_time_insert(&l->time_score, player, timer, coins);
-
if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
- lg->goal_rank = score_time_insert(&l->goal_score, player, timer, coins);
+ lg->goal_rank = score_time_insert(&l->score.unlock_goal,
+ player, timer, coins);
else
lg->goal_rank = 3;
- lg->coin_rank = score_coin_insert(&l->coin_score, player, timer, coins);
+ lg->coin_rank = score_coin_insert(&l->score.most_coins,
+ player, timer, coins);
return (lg->time_rank < 3 || lg->goal_rank < 3 || lg->coin_rank < 3);
}
{
#define UPDATE(i, x) (strncpy((x).player[(i)], player, MAXNAM))
struct set *s = current_set;
- struct level *l = &level_v[lg->level->number];
- UPDATE(lg->time_rank, l->time_score);
- UPDATE(lg->goal_rank, l->goal_score);
- UPDATE(lg->coin_rank, l->coin_score);
+ struct level *l = &s->level_v[lg->level->number];
+ UPDATE(lg->time_rank, l->score.best_times);
+ UPDATE(lg->goal_rank, l->score.unlock_goal);
+ UPDATE(lg->coin_rank, l->score.most_coins);
UPDATE(lg->score_rank, s->coin_score);
UPDATE(lg->times_rank, s->time_score);
- set_store_hs();
+ set_store_hs(s);
}
static struct level *next_level(int i)
{
/* Return the ith level, or NULL */
- return set_level_exists(current_set, i + 1) ? &level_v[i + 1] : NULL;
+ return set_level_exists(current_set, i + 1) ? ¤t_set->level_v[i + 1] : NULL;
}
static struct level *next_normal_level(int i)
-/* Return the next normal level (starting for i)
+/* Return the next normal level (starting for i)
* Return NULL if there is not a such level */
{
for (i++; i < current_set->count; i++)
- if (!level_v[i].is_bonus)
- return &level_v[i];
+ if (!current_set->level_v[i].is_bonus)
+ return ¤t_set->level_v[i];
return NULL;
}
void set_finish_level(struct level_game *lg, const char *player)
-/* Inform the set that a level is finished.
+/* Inform the set that a level is finished.
* Update next_level and score rank fields */
{
struct set *s = current_set;
int ln = lg->level->number; /* curent level number */
- struct level *cl = &level_v[ln]; /* current level */
+ struct level *cl = &s->level_v[ln]; /* current level */
struct level *nl = NULL; /* next level */
int dirty = 0; /* HS should be saved? */
/* Update file */
if (dirty)
- set_store_hs();
+ set_store_hs(s);
}
/*---------------------------------------------------------------------------*/
void level_snap(int i)
{
char filename[MAXSTR];
+ char *ext;
+ struct level *level_v = current_set->level_v;
/* Convert the level name to a PNG filename. */
memset(filename, 0, MAXSTR);
- strcpy(filename, strstr(level_v[i].file, "map-"));
- strcpy(strstr(filename, "."), ".png");
+
+ ext = strrchr(level_v[i].file, '.');
+ strncpy(filename, level_v[i].file,
+ ext ? ext - level_v[i].file : strlen(level_v[i].file));
+ strcat(filename, ".png");
/* Initialize the game for a snapshot. */
if (game_init(&level_v[i], 0, 0))
{
+ int shadow;
+
+ if ((shadow = config_get_d(CONFIG_SHADOW)))
+ config_set_d(CONFIG_SHADOW, 0);
+
/* Render the level and grab the screen. */
config_clear();
game_draw(1, 0);
SDL_GL_SwapBuffers();
- image_snap(filename, config_get_d(CONFIG_WIDTH),
- config_get_d(CONFIG_HEIGHT));
+ image_snap(filename);
+
+ if (shadow)
+ config_set_d(CONFIG_SHADOW, 1);
}
}
int i;
current_set->locked = 0;
for (i = 0; i < current_set->count; i++)
- level_v[i].is_locked = 0;
+ current_set->level_v[i].is_locked = 0;
}