Reuse a variable in date_to_str(). It also appears to make a bit more
[neverball] / ball / set.c
index bcf953e..2825df3 100644 (file)
@@ -71,9 +71,9 @@ static void set_store_hs(void)
         for (i = 0; i < s->count; i++)
         {
             l = &level_v[i];
-            put_score(fout, &l->time_score);
-            put_score(fout, &l->goal_score);
-            put_score(fout, &l->coin_score);
+            put_score(fout, &l->score.best_times);
+            put_score(fout, &l->score.unlock_goal);
+            put_score(fout, &l->score.most_coins);
         }
 
         fclose(fout);
@@ -109,23 +109,26 @@ static void set_load_hs(void)
                (strlen(states) == s->count));
         for (i = 0; i < s->count && res; i++)
         {
-            if (states[i] == 'L')
+            switch (states[i])
             {
+            case 'L':
                 level_v[i].is_locked = 1;
                 level_v[i].is_completed = 0;
-            }
-            else if (states[i] == 'C')
-            {
+                break;
+
+            case 'C':
                 level_v[i].is_locked = 0;
                 level_v[i].is_completed = 1;
-            }
-            else if (states[i] == 'O')
-            {
+                break;
+
+            case 'O':
                 level_v[i].is_locked = 0;
                 level_v[i].is_completed = 0;
-            }
-            else
+                break;
+
+            default:
                 res = 0;
+            }
         }
 
         res = res &&
@@ -135,9 +138,9 @@ static void set_load_hs(void)
         for (i = 0; i < s->count && res; i++)
         {
             l = &level_v[i];
-            res = get_score(fin, &l->time_score) &&
-                  get_score(fin, &l->goal_score) &&
-                  get_score(fin, &l->coin_score);
+            res = get_score(fin, &l->score.best_times) &&
+                  get_score(fin, &l->score.unlock_goal) &&
+                  get_score(fin, &l->score.most_coins);
         }
 
         fclose(fin);
@@ -145,35 +148,34 @@ static void set_load_hs(void)
 
     if (!res && errno != ENOENT)
     {
-        fprintf(stderr, _("Error while loading user high-score file '%s': "),
-                fn);
-        if (errno)
-            perror(NULL);
-        else
-            fprintf(stderr, _("Incorrect format\n"));
+        fprintf(stderr,
+                _("Error while loading user high-score file '%s': %s\n"),
+                fn, errno ? strerror(errno) : _("Incorrect format"));
     }
 }
 
-static char *chomp(char *str)
 /* Remove trailing \n if any */
+
+static char *chomp(char *str)
 {
     char *p = str + strlen(str) - 1;
-    if (p >= str && *p == '\n') *p = 0;
+    if (p >= str && *p == '\n')
+        *p = 0;
     return str;
 }
 
 static int set_load(struct set *s, const char *filename)
 {
     FILE *fin;
-
     char buf[MAXSTR];
     int res;
 
     fin = fopen(config_data(filename), "r");
+
     if (!fin)
     {
-        fprintf(stderr, _("Cannot load the set file '%s':"), filename);
-        perror(NULL);
+        fprintf(stderr, _("Cannot load the set file '%s': %s\n"),
+                filename, strerror(errno));
         return 0;
     }
 
@@ -186,7 +188,7 @@ static int set_load(struct set *s, const char *filename)
 
     /* Load set metadata. */
 
-    strcpy(s->file, config_data(filename));
+    strcpy(s->file, filename);
 
     if ((res = fgets(buf, MAXSTR, fin) != NULL))
         strcpy(s->name, chomp(buf));
@@ -251,37 +253,26 @@ static int set_load(struct set *s, const char *filename)
 
 void set_init()
 {
-    struct set *set;
     FILE *fin;
-
+    struct set *set;
     char filename[MAXSTR];
-    int res;
 
     current_set = NULL;
-
     count = 0;
 
     if ((fin = fopen(config_data(SET_FILE), "r")))
     {
-        res = 1;
-        while (count < MAXSET && res)
+        while (count < MAXSET && fgets(filename, MAXSTR, fin))
         {
+            chomp(filename);
             set = &(set_v[count]);
-            res = (fgets(filename, MAXSTR, fin) != NULL);
 
-            if (res)
+            if (set_load(set, filename))
             {
-                chomp(filename);
-
-                res = set_load(set, filename);
-                if (res)
-                {
-                    set->number = count;
-                    count++;
-                }
+                set->number = count;
+                count++;
             }
         }
-
         fclose(fin);
     }
 }
@@ -331,7 +322,7 @@ static void set_load_levels(void)
     int i = 0, res;
     int nb = 1, bnb = 1;
 
-    if ((fin = fopen(current_set->file, "r")))
+    if ((fin = fopen(config_data(current_set->file), "r")))
     {
         res = 1;
 
@@ -346,15 +337,15 @@ static void set_load_levels(void)
             res = (fscanf(fin, "%s", name) == 1);
             assert(res);
 
-            level_load(config_data(name), l);
+            level_load(name, l);
 
             /* Initialize set related info */
             l->set        = current_set;
             l->number     = i;
             if (l->is_bonus)
-                sprintf(l->numbername, _("B%d"), bnb++);
+                sprintf(l->repr, _("B%d"), bnb++);
             else
-                sprintf(l->numbername, "%02d", nb++);
+                sprintf(l->repr, "%02d", nb++);
             l->is_locked    = 1;
             l->is_completed = 0;
         }
@@ -461,14 +452,17 @@ static int level_score_update(struct level_game *lg, const char *player)
     int coins = lg->coins;
     struct level *l = &level_v[lg->level->number];
 
-    lg->time_rank = score_time_insert(&l->time_score, player, timer, coins);
+    lg->time_rank = score_time_insert(&l->score.best_times,
+                                      player, timer, coins);
 
     if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
-        lg->goal_rank = score_time_insert(&l->goal_score, player, timer, coins);
+        lg->goal_rank = score_time_insert(&l->score.unlock_goal,
+                                          player, timer, coins);
     else
         lg->goal_rank = 3;
 
-    lg->coin_rank = score_coin_insert(&l->coin_score, player, timer, coins);
+    lg->coin_rank = score_coin_insert(&l->score.most_coins,
+                                      player, timer, coins);
 
     return (lg->time_rank < 3 || lg->goal_rank < 3 || lg->coin_rank < 3);
 }
@@ -492,9 +486,9 @@ void score_change_name(struct level_game *lg, const char *player)
 #define UPDATE(i, x) (strncpy((x).player[(i)], player, MAXNAM))
     struct set *s = current_set;
     struct level *l = &level_v[lg->level->number];
-    UPDATE(lg->time_rank, l->time_score);
-    UPDATE(lg->goal_rank, l->goal_score);
-    UPDATE(lg->coin_rank, l->coin_score);
+    UPDATE(lg->time_rank, l->score.best_times);
+    UPDATE(lg->goal_rank, l->score.unlock_goal);
+    UPDATE(lg->coin_rank, l->score.most_coins);
     UPDATE(lg->score_rank, s->coin_score);
     UPDATE(lg->times_rank, s->time_score);
     set_store_hs();