if (game_init(&level_v[i], 0, 0))
{
+ int shadow;
+
+ if ((shadow = config_get_d(CONFIG_SHADOW)))
+ config_set_d(CONFIG_SHADOW, 0);
+
/* Render the level and grab the screen. */
config_clear();
image_snap(filename, config_get_d(CONFIG_WIDTH),
config_get_d(CONFIG_HEIGHT));
+
+ if (shadow)
+ config_set_d(CONFIG_SHADOW, 1);
}
}