-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
/*---------------------------------------------------------------------------*/
-#ifdef WIN32
-#pragma comment(lib, "SDL_ttf.lib")
-#pragma comment(lib, "SDL_mixer.lib")
-#pragma comment(lib, "SDL_image.lib")
-#pragma comment(lib, "SDL.lib")
-#pragma comment(lib, "SDLmain.lib")
-#pragma comment(lib, "opengl32.lib")
-#endif
-
-/*---------------------------------------------------------------------------*/
-
#include <SDL.h>
-#include <SDL_image.h>
#include <stdio.h>
#include <string.h>
+#include <errno.h>
#include "glext.h"
#include "config.h"
#include "image.h"
#include "audio.h"
#include "demo.h"
-#include "level.h"
+#include "levels.h"
#include "game.h"
#include "gui.h"
#include "set.h"
+#include "text.h"
#include "st_conf.h"
#include "st_title.h"
#include "st_demo.h"
+#include "st_level.h"
+#include "st_pause.h"
-#define TITLE _("Neverball")
+#define TITLE "Neverball"
/*---------------------------------------------------------------------------*/
static char filename[MAXSTR];
static int num = 0;
- sprintf(filename, _("screen%02d.bmp"), num++);
+ sprintf(filename, "screen%02d.png", num++);
- image_snap(filename, config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT));
+ image_snap(filename);
}
/*---------------------------------------------------------------------------*/
}
}
-static void toggle_fullscreen(void)
-{
- int x, y;
- SDL_GetMouseState(&x, &y);
- config_mode(!config_get_d(CONFIG_FULLSCREEN), config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT));
- SDL_WarpMouse(x, y);
-}
-
-
/*---------------------------------------------------------------------------*/
static int loop(void)
{
SDL_Event e;
int d = 1;
+ int c;
while (d && SDL_PollEvent(&e))
{
- if (e.type == SDL_QUIT)
+ switch (e.type)
+ {
+ case SDL_QUIT:
return 0;
- if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_SPACE)
- config_tgl_pause();
+ case SDL_MOUSEMOTION:
+ st_point(+e.motion.x,
+ -e.motion.y + config_get_d(CONFIG_HEIGHT),
+ +e.motion.xrel,
+ config_get_d(CONFIG_MOUSE_INVERT)
+ ? +e.motion.yrel : -e.motion.yrel);
+ break;
+
+ case SDL_MOUSEBUTTONDOWN:
+ d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
+ break;
+
+ case SDL_MOUSEBUTTONUP:
+ d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
+ break;
+
+ case SDL_KEYDOWN:
+
+ c = e.key.keysym.sym;
- if (!config_get_pause())
- switch (e.type)
+ if (config_tst_d(CONFIG_KEY_FORWARD, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), -JOY_MAX);
+
+ else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), +JOY_MAX);
+
+ else if (config_tst_d(CONFIG_KEY_LEFT, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), -JOY_MAX);
+
+ else if (config_tst_d(CONFIG_KEY_RIGHT, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), +JOY_MAX);
+
+ else switch (c)
{
- case SDL_MOUSEMOTION:
- st_point(+e.motion.x,
- -e.motion.y + config_get_d(CONFIG_HEIGHT),
- +e.motion.xrel,
- config_get_d(CONFIG_MOUSE_INVERT)
- ? +e.motion.yrel : -e.motion.yrel);
+ case SDLK_F10: shot(); break;
+ case SDLK_F9: config_tgl_d(CONFIG_FPS); break;
+ case SDLK_F8: config_tgl_d(CONFIG_NICE); break;
+
+ case SDLK_F7:
+ if (config_cheat())
+ toggle_wire();
break;
- case SDL_MOUSEBUTTONDOWN:
- d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
+ case SDLK_RETURN:
+ d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
break;
-
- case SDL_MOUSEBUTTONUP:
- d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
+ case SDLK_ESCAPE:
+ d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 1);
break;
- case SDL_KEYDOWN:
-
- switch (e.key.keysym.sym)
- {
- case SDLK_F11: toggle_fullscreen(); break;
- case SDLK_F10: shot(); break;
- case SDLK_F9: config_tgl_d(CONFIG_FPS); break;
- case SDLK_F8: config_tgl_d(CONFIG_NICE); break;
- case SDLK_F7: toggle_wire(); break;
-
- case SDLK_RETURN:
- d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
- break;
- case SDLK_ESCAPE:
- d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 1);
- break;
- case SDLK_LEFT:
- st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), -JOY_MAX);
- break;
- case SDLK_RIGHT:
- st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), +JOY_MAX);
- break;
- case SDLK_UP:
- st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), -JOY_MAX);
- break;
- case SDLK_DOWN:
- st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), +JOY_MAX);
- break;
-
- default:
- if (SDL_EnableUNICODE(-1))
- d = st_keybd(e.key.keysym.unicode, 1);
- else
- d = st_keybd(e.key.keysym.sym, 1);
- }
- break;
+ default:
+ if (SDL_EnableUNICODE(-1))
+ d = st_keybd(e.key.keysym.unicode, 1);
+ else
+ d = st_keybd(e.key.keysym.sym, 1);
+ }
- case SDL_KEYUP:
-
- switch (e.key.keysym.sym)
- {
- case SDLK_RETURN:
- d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
- break;
- case SDLK_ESCAPE:
- d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 0);
- break;
- case SDLK_LEFT:
- case SDLK_RIGHT:
- st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);
- break;
- case SDLK_DOWN:
- case SDLK_UP:
- st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 1);
- break;
-
- default:
- d = st_keybd(e.key.keysym.sym, 0);
- }
+ break;
- break;
+ case SDL_KEYUP:
- case SDL_ACTIVEEVENT:
- if (e.active.state == SDL_APPINPUTFOCUS)
- if (e.active.gain == 0 && config_get_grab())
- config_set_pause();
- break;
+ c = e.key.keysym.sym;
- case SDL_JOYAXISMOTION:
- st_stick(e.jaxis.axis, e.jaxis.value);
- break;
+ if (config_tst_d(CONFIG_KEY_FORWARD, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 1);
- case SDL_JOYBUTTONDOWN:
- d = st_buttn(e.jbutton.button, 1);
- break;
+ else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 1);
+
+ else if (config_tst_d(CONFIG_KEY_LEFT, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);
+
+ else if (config_tst_d(CONFIG_KEY_RIGHT, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);
- case SDL_JOYBUTTONUP:
- d = st_buttn(e.jbutton.button, 0);
+ else switch (c)
+ {
+ case SDLK_RETURN:
+ d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
+ break;
+ case SDLK_ESCAPE:
+ d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 0);
break;
+
+ default:
+ d = st_keybd(e.key.keysym.sym, 0);
}
+
+ case SDL_ACTIVEEVENT:
+ if (e.active.state == SDL_APPINPUTFOCUS)
+ if (e.active.gain == 0 && config_get_grab())
+ goto_pause();
+ break;
+
+ case SDL_JOYAXISMOTION:
+ st_stick(e.jaxis.axis, e.jaxis.value);
+ break;
+
+ case SDL_JOYBUTTONDOWN:
+ d = st_buttn(e.jbutton.button, 1);
+ break;
+
+ case SDL_JOYBUTTONUP:
+ d = st_buttn(e.jbutton.button, 0);
+ break;
+ }
}
return d;
}
-static char * data_path = NULL;
-static char * replay_path = NULL;
+/*---------------------------------------------------------------------------*/
+
+static char *data_path = NULL;
+static char *demo_path = NULL;
+
+static unsigned int display_info = 0;
+static unsigned int replay_demo = 0;
+
+#define usage \
+ L_( \
+ "Usage: %s [options ...]\n" \
+ "Options:\n" \
+ " -h, --help show this usage message.\n" \
+ " -v, --version show version.\n" \
+ " -d, --data <dir> use 'dir' as game data directory.\n" \
+ " -r, --replay <file> play the replay 'file'.\n" \
+ " -i, --info display info about a replay.\n" \
+ )
+
+#define argument_error(option) { \
+ fprintf(stderr, L_("Option '%s' requires an argument.\n"), option); \
+}
-static void parse_args(int argc, char ** argv)
+static void parse_args(int argc, char **argv)
{
- char * exec = *(argv++);
-
- while (*argv != NULL)
+ int i;
+
+ /* Scan argument list. */
+
+ for (i = 1; i < argc; i++)
{
- if (strcmp(*argv, "-h") == 0 || strcmp(*argv, "-?") == 0 || strcmp(*argv, "--help") == 0)
- {
- printf(_("Usage: %s [--data data_dir] [--replay replay_file]\n"), exec);
- exit(0);
- }
- else if (strcmp(*argv, "--data") == 0)
- data_path = *(++argv);
- else if (strcmp(*argv, "--replay") == 0)
- replay_path = *(++argv);
- else
- {
- fprintf(stderr, _("Unknown option %s\n"), *argv);
- exit(1);
- }
- argv++;
+ if (strcmp(argv[i], "-h") == 0 || strcmp(argv[i], "--help") == 0)
+ {
+ printf(usage, argv[0]);
+ exit(EXIT_SUCCESS);
+ }
+
+ if (strcmp(argv[i], "-v") == 0 || strcmp(argv[i], "--version") == 0)
+ {
+ printf("%s\n", VERSION);
+ exit(EXIT_SUCCESS);
+ }
+
+ if (strcmp(argv[i], "-d") == 0 || strcmp(argv[i], "--data") == 0)
+ {
+ if (i + 1 == argc)
+ {
+ argument_error(argv[i]);
+ exit(EXIT_FAILURE);
+ }
+ data_path = argv[++i];
+ continue;
+ }
+
+ if (strcmp(argv[i], "-r") == 0 || strcmp(argv[i], "--replay") == 0)
+ {
+ if (i + 1 == argc)
+ {
+ argument_error(argv[i]);
+ exit(EXIT_FAILURE);
+ }
+ demo_path = argv[++i];
+ continue;
+ }
+
+ if (strcmp(argv[i], "-i") == 0 || strcmp(argv[i], "--info") == 0)
+ {
+ display_info = 1;
+ continue;
+ }
}
- return;
+
+ /* Resolve conflicts. */
+
+ if (demo_path)
+ replay_demo = display_info ? 0 : 1;
+ else
+ if (display_info)
+ {
+ /* FIXME, I'm a required option. */
+ fputs(L_("Option '--info' requires '--replay'.\n"), stderr);
+ exit(EXIT_FAILURE);
+ }
}
+#undef usage
+#undef argument_error
+
+/*---------------------------------------------------------------------------*/
+
int main(int argc, char *argv[])
{
SDL_Joystick *joy = NULL;
-
- language_init("neverball", CONFIG_LOCALE);
+ SDL_Surface *icon;
+
+ int t1, t0;
+
+ lang_init("neverball", CONFIG_LOCALE);
+
+ text_init();
parse_args(argc, argv);
-
+
if (!config_data_path(data_path, SET_FILE))
{
- fprintf(stderr, _("Failure to establish game data directory\n"));
- return 1;
+ fputs(L_("Failure to establish game data directory\n"), stderr);
+ return 1;
}
-
+
if (!config_user_path(NULL))
{
- fprintf(stderr, _("Failure to establish config directory\n"));
- return 1;
+ fputs(L_("Failure to establish config directory\n"), stderr);
+ return 1;
}
-
+
+ /* Initialize SDL system and subsystems */
+
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == -1)
{
- fprintf(stderr, "%s\n", SDL_GetError());
- return 1;
+ fprintf(stderr, "%s\n", SDL_GetError());
+ return 1;
}
-
+
+ /* Intitialize the configuration */
+
config_init();
config_load();
- /* Initialize the language. */
- language_set(language_from_code(config_simple_get_s(CONFIG_LANG)));
+ /* Dump replay information and exit. */
+
+ if (display_info)
+ {
+ if (!level_replay(demo_path))
+ {
+ fprintf(stderr, L_("Replay file '%s': %s\n"), demo_path,
+ errno ? strerror(errno) : L_("Not a replay file"));
+ return 1;
+ }
+ demo_replay_dump_info();
+ return 0;
+ }
/* Initialize the joystick. */
if (SDL_NumJoysticks() > 0)
{
- joy=SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE));
- if (joy)
- SDL_JoystickEventState(SDL_ENABLE);
+ joy = SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE));
+ if (joy)
+ SDL_JoystickEventState(SDL_ENABLE);
}
/* Initialize the audio. */
- audio_bind(AUD_MENU, 3, "snd/menu.wav");
- audio_bind(AUD_START, 1, "snd/select.ogg");
- audio_bind(AUD_READY, 1, "snd/ready.ogg");
- audio_bind(AUD_SET, 1, "snd/set.ogg");
- audio_bind(AUD_GO, 1, "snd/go.ogg");
- audio_bind(AUD_BALL, 2, "snd/ball.ogg");
- audio_bind(AUD_BUMP, 3, "snd/bump.ogg");
- audio_bind(AUD_COIN, 2, "snd/coin.wav");
- audio_bind(AUD_TICK, 4, "snd/tick.ogg");
- audio_bind(AUD_TOCK, 4, "snd/tock.ogg");
- audio_bind(AUD_SWITCH, 5, "snd/switch.wav");
- audio_bind(AUD_JUMP, 5, "snd/jump.ogg");
- audio_bind(AUD_GOAL, 5, "snd/goal.wav");
- audio_bind(AUD_SCORE, 1, "snd/record.ogg");
- audio_bind(AUD_FALL, 1, "snd/fall.ogg");
- audio_bind(AUD_TIME, 1, "snd/time.ogg");
- audio_bind(AUD_OVER, 1, "snd/over.ogg");
-
audio_init();
/* Require 16-bit double buffer with 16-bit depth buffer. */
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+#ifndef __APPLE__
+ if ((icon = load_surface("icon/neverball.png")))
+ {
+ SDL_WM_SetIcon(icon, NULL);
+ free(icon->pixels);
+ SDL_FreeSurface(icon);
+ }
+#endif /* __APPLE__ */
+
/* Initialize the video. */
- if (config_mode(config_get_d(CONFIG_FULLSCREEN),
- config_get_d(CONFIG_WIDTH),
- config_get_d(CONFIG_HEIGHT)))
+ if (!config_mode(config_get_d(CONFIG_FULLSCREEN),
+ config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT)))
{
- int t1, t0 = SDL_GetTicks();
-
- SDL_Surface *icon = IMG_Load(config_data("icon/neverball.png"));
- SDL_WM_SetIcon(icon, NULL);
- SDL_WM_SetCaption(TITLE, TITLE);
-
- /* Initialize the run state. */
- init_state(&st_null);
-
- if (replay_path != NULL)
- {
- level_replay(replay_path);
- demo_replay_dump_info();
- goto_state(&st_demo_play);
- }
- else
- {
- goto_state(&st_title);
- }
-
- /* Run the main game loop. */
-
- while (loop())
- if ((t1 = SDL_GetTicks()) > t0)
- {
- if (config_get_pause())
- {
- st_paint();
- gui_blank();
- }
- else
- {
- st_timer((t1 - t0) / 1000.f);
- st_paint();
- }
- SDL_GL_SwapBuffers();
-
- t0 = t1;
-
- if (config_get_d(CONFIG_NICE))
- SDL_Delay(1);
- }
- }
- else
fprintf(stderr, "%s\n", SDL_GetError());
+ return 1;
+ }
- config_save();
+ SDL_WM_SetCaption(TITLE, TITLE);
+
+ init_state(&st_null);
+
+ /* Initialise demo playback. */
+
+ if (replay_demo)
+ {
+ level_replay(demo_path);
+ demo_play_goto(1);
+ goto_state(&st_demo_play);
+ }
+ else
+ goto_state(&st_title);
+
+ /* Run the main game loop. */
+
+ t0 = SDL_GetTicks();
+ while (loop())
+ if ((t1 = SDL_GetTicks()) > t0)
+ {
+ st_timer((t1 - t0) / 1000.f);
+ st_paint();
+ SDL_GL_SwapBuffers();
+
+ t0 = t1;
+
+ if (config_get_d(CONFIG_NICE))
+ SDL_Delay(1);
+ }
+
+ /* Gracefully close the game */
if (SDL_JoystickOpened(0))
- SDL_JoystickClose(joy);
+ SDL_JoystickClose(joy);
SDL_Quit();
+
+ config_save();
+
+ text_quit();
+
return 0;
}