Added Grow coin textures, and fixed small grow bug.
[neverball] / ball / main.c
index fb36849..53b72f8 100644 (file)
@@ -1,4 +1,4 @@
-/*   
+/*
  * Copyright (C) 2003 Robert Kooima
  *
  * NEVERBALL is  free software; you can redistribute  it and/or modify
@@ -46,7 +46,7 @@
 #include "st_demo.h"
 #include "st_level.h"
 
-#define TITLE _("Neverball")
+#define TITLE "Neverball"
 #define VERSION "1.4.1svn"
 
 /*---------------------------------------------------------------------------*/
@@ -56,9 +56,10 @@ static void shot(void)
     static char filename[MAXSTR];
     static int  num = 0;
 
-    sprintf(filename, _("screen%02d.bmp"), num++);
+    sprintf(filename, _("screen%02d.png"), num++);
 
-    image_snap(filename, config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT));
+    image_snap(filename, config_get_d(CONFIG_WIDTH),
+               config_get_d(CONFIG_HEIGHT));
 }
 
 /*---------------------------------------------------------------------------*/
@@ -86,12 +87,13 @@ static void toggle_wire(void)
 static void toggle_fullscreen(void)
 {
     int x, y;
+
     SDL_GetMouseState(&x, &y);
-    config_mode(!config_get_d(CONFIG_FULLSCREEN), config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT));
+    config_mode(!config_get_d(CONFIG_FULLSCREEN), config_get_d(CONFIG_WIDTH),
+                config_get_d(CONFIG_HEIGHT));
     SDL_WarpMouse(x, y);
 }
 
-
 /*---------------------------------------------------------------------------*/
 
 static int loop(void)
@@ -104,8 +106,17 @@ static int loop(void)
         if (e.type == SDL_QUIT)
             return 0;
 
-        if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_SPACE)
-            config_tgl_pause();
+        if (e.type == SDL_KEYDOWN)
+            switch (e.key.keysym.sym)
+            {
+            case SDLK_SPACE: config_tgl_pause();        break;
+            case SDLK_F11:   toggle_fullscreen();       break;
+            case SDLK_F10:   shot();                    break;
+            case SDLK_F9:    config_tgl_d(CONFIG_FPS);  break;
+            case SDLK_F8:    config_tgl_d(CONFIG_NICE); break;
+            case SDLK_F7:    toggle_wire();             break;
+            default: break;
+            }
 
         if (!config_get_pause())
             switch (e.type)
@@ -121,21 +132,16 @@ static int loop(void)
             case SDL_MOUSEBUTTONDOWN:
                 d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
                 break;
-                
+
             case SDL_MOUSEBUTTONUP:
                 d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
                 break;
 
             case SDL_KEYDOWN:
-                
+
                 switch (e.key.keysym.sym)
                 {
-                case SDLK_F11:   toggle_fullscreen();       break;
-                case SDLK_F10:   shot();                    break;
-                case SDLK_F9:    config_tgl_d(CONFIG_FPS);  break;
-                case SDLK_F8:    config_tgl_d(CONFIG_NICE); break;
-                case SDLK_F7:    toggle_wire();             break;
-                
+
                 case SDLK_RETURN:
                     d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
                     break;
@@ -154,11 +160,11 @@ static int loop(void)
                 case SDLK_DOWN:
                     st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), +JOY_MAX);
                     break;
-                             
+
                 default:
-                   if (SDL_EnableUNICODE(-1)) 
+                    if (SDL_EnableUNICODE(-1))
                         d = st_keybd(e.key.keysym.unicode, 1);
-                   else
+                    else
                         d = st_keybd(e.key.keysym.sym, 1);
                 }
                 break;
@@ -213,59 +219,64 @@ static int loop(void)
 /*---------------------------------------------------------------------------*/
 
 /* Option values */
-static char * data_path   = NULL;
-static char * replay_path = NULL;
-static char * level_path  = NULL;
+static char *data_path    = NULL;
+static char *replay_path  = NULL;
+static char *level_path   = NULL;
+static int   display_info = 0;
 
-/* Option hangling */
+/* Option handling */
 
 #define USAGE  _( \
-       "Usage: %s [options ...]\n" \
-       "-r, --replay file         play the replay 'file'.\n" \
-       "-l, --level file.sol      play the level 'file.sol'.\n" \
-       "    --data dir            use 'dir' as game data directory.\n" \
-       "-v, --version             show version.\n" \
-       "-h, -?, --help            show this usage message.\n")
-
-static void parse_args(int argc, char ** argv)
+        "Usage: %s [options ...]\n" \
+        "-r, --replay file         play the replay 'file'.\n" \
+        "-l, --level file.sol      play the level 'file.sol'.\n" \
+        "-i, --info                display info about level or replay.\n" \
+        "    --data dir            use 'dir' as game data directory.\n" \
+        "-v, --version             show version.\n" \
+        "-h, -?, --help            show this usage message.\n")
+
+static void parse_args(int argc, char **argv)
 {
-#define CASE(x) (strcmp(*argv, (x)) == 0)        /* Check current option */
-#define MAND    (not_miss = (argv[1] != NULL)) /* Argument is mandatory */
-    char * exec = *(argv++);
-    int not_miss; /* argument is not missing */
-    
+#define CASE(x) (strcmp(*argv, (x)) == 0)       /* Check current option */
+#define MAND    !(missing = (argv[1] == NULL))  /* Argument is mandatory */
+    char *exec = *(argv++);
+    int missing; /* Argument is missing. */
+
     while (*argv != NULL)
     {
-       not_miss = 1;
-       if (CASE("-h") || CASE("-?") || CASE("--help"))
-       {
-           printf(USAGE, exec);
-           exit(0);
-       }
-       else if (CASE("-v") || CASE("--version"))
-       {
-           printf(_("%s: %s version %s\n"), exec, TITLE, VERSION);
-           exit(0);
-       }
-       else if (CASE("--data") && MAND)
-           data_path = *(++argv);
-       else if ((CASE("-r") || CASE("--replay")) && MAND)
-           replay_path = *(++argv);
-       else if ((CASE("-l")  || CASE("--level")) && MAND)
-           level_path = *(++argv);
-       else if (not_miss)
-       {
-           fprintf(stderr, _("%s: unknown option %s\n"), exec, *argv);
-           fprintf(stderr, USAGE, exec);
-           exit(1);
-       }
-       else
-       {
-           fprintf(stderr, _("%s: option %s requires an argument\n"), exec, *argv);
-           fprintf(stderr, USAGE, exec);
-           exit(1);
-       }
-       argv++;
+        missing = 0;
+        if (CASE("-h") || CASE("-?") || CASE("--help"))
+        {
+            printf(USAGE, exec);
+            exit(0);
+        }
+        else if (CASE("-v") || CASE("--version"))
+        {
+            printf(_("%s: %s version %s\n"), exec, TITLE, VERSION);
+            exit(0);
+        }
+        else if (CASE("--data") && MAND)
+            data_path = *(++argv);
+        else if ((CASE("-r") || CASE("--replay")) && MAND)
+            replay_path = *(++argv);
+        else if ((CASE("-l") || CASE("--level")) && MAND)
+            level_path = *(++argv);
+        else if ((CASE("-i") || CASE("--info")))
+            display_info = 1;
+        else if (!missing)
+        {
+            fprintf(stderr, _("%s: unknown option %s\n"), exec, *argv);
+            fprintf(stderr, USAGE, exec);
+            exit(1);
+        }
+        else
+        {
+            fprintf(stderr, _("%s: option %s requires an argument\n"), exec,
+                    *argv);
+            fprintf(stderr, USAGE, exec);
+            exit(1);
+        }
+        argv++;
     }
     return;
 }
@@ -275,66 +286,84 @@ int main(int argc, char *argv[])
     SDL_Joystick *joy = NULL;
     int t1, t0;               /* ticks */
     SDL_Surface *icon;        /* WM icon */
-   
+
     language_init("neverball", CONFIG_LOCALE);
 
     parse_args(argc, argv);
-    
+
     if (!config_data_path(data_path, SET_FILE))
     {
         fprintf(stderr, _("Failure to establish game data directory\n"));
-       return 1;
+        return 1;
     }
-    
+
     if (!config_user_path(NULL))
     {
         fprintf(stderr, _("Failure to establish config directory\n"));
-       return 1;
+        return 1;
     }
-    
+
     /* Intitialize the configuration */
-    
+
     config_init();
     config_load();
-    
+
     /* Initialize the language */
-    
+
     language_set(language_from_code(config_simple_get_s(CONFIG_LANG)));
 
     /* Prepare run without sdl */
-    
+
     if (replay_path != NULL)
     {
-       if (level_replay(replay_path))
-       {
-           demo_replay_dump_info();
-       }
-       else
-       {
-           fprintf(stderr, _("Replay file '%s': "), replay_path);
-           if (errno)
-               perror(NULL);
-           else
-               fprintf(stderr, _("Not a replay file.\n"));
-           return 1;
-       }
+        if (!level_replay(replay_path))
+        {
+            fprintf(stderr, _("Replay file '%s': "), replay_path);
+            if (errno)
+                perror(NULL);
+            else
+                fprintf(stderr, _("Not a replay file\n"));
+            return 1;
+        }
+        else if (display_info)
+            demo_replay_dump_info();
+    }
+
+    if (level_path != NULL)
+    {
+        struct level l;
+        if (!level_load(level_path, &l))
+            return 1;
+        else if (display_info)
+            level_dump_info(&l);
+    }
+
+    if (display_info)
+    {
+        if (replay_path == NULL && level_path == NULL)
+        {
+            fprintf(stderr, _("%s: --info requires --replay or --level\n"),
+                    argv[0]);
+            return 1;
+        }
+        return 0;
     }
-    
+
     /* Initialize SDL system and subsystems */
-    
+
     if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == -1)
     {
-       fprintf(stderr, "%s\n", SDL_GetError());
-       return 1;
+        fprintf(stderr, "%s\n", SDL_GetError());
+        return 1;
     }
 
     /* Initialize the joystick. */
 
     if (SDL_NumJoysticks() > 0)
     {
-       joy=SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE));
-       if (joy)
-               SDL_JoystickEventState(SDL_ENABLE);
+        joy = SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE));
+        if (joy)
+            SDL_JoystickEventState(SDL_ENABLE);
     }
 
     /* Initialize the audio. */
@@ -369,69 +398,69 @@ int main(int argc, char *argv[])
 
     /* Initialize the video. */
 
-    if (! config_mode(config_get_d(CONFIG_FULLSCREEN),
-                   config_get_d(CONFIG_WIDTH),
-                   config_get_d(CONFIG_HEIGHT)))
+    if (!config_mode(config_get_d(CONFIG_FULLSCREEN),
+                     config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT)))
     {
-       fprintf(stderr, "%s\n", SDL_GetError());
-       return 1;
+        fprintf(stderr, "%s\n", SDL_GetError());
+        return 1;
     }
-   
-    /* Set the WM icon */ 
-    
+
+    /* Set the WM icon */
+
     icon = IMG_Load(config_data("icon/neverball.png"));
     SDL_WM_SetIcon(icon, NULL);
-    SDL_WM_SetCaption(TITLE, TITLE); 
+    SDL_WM_SetCaption(TITLE, TITLE);
 
     /* Initialize the run state. */
-    
+
     init_state(&st_null);
     if (replay_path != NULL)
     {
-       level_replay(replay_path);
-       goto_demo_play(1);
+        level_replay(replay_path);
+        goto_demo_play(1);
     }
     else if (level_path != NULL)
     {
-       level_play_single(level_path);
-       goto_state(&st_level);
+        level_play_single(level_path);
+        goto_state(&st_level);
     }
     else
-       goto_state(&st_title);
+        goto_state(&st_title);
 
     /* Run the main game loop. */
 
     t0 = SDL_GetTicks();
     while (loop())
-       if ((t1 = SDL_GetTicks()) > t0)
-       {
-           if (config_get_pause())
-           {
-               st_paint();
-               gui_blank();
-           }
-           else
-           {
-               st_timer((t1 - t0) / 1000.f);
-               st_paint();
-           }
-           SDL_GL_SwapBuffers();
-
-           t0 = t1;
-
-           if (config_get_d(CONFIG_NICE))
-               SDL_Delay(1);
-       }
+        if ((t1 = SDL_GetTicks()) > t0)
+        {
+            if (config_get_pause())
+            {
+                st_paint();
+                gui_blank();
+                SDL_Delay(10); /* Be nice! */
+            }
+            else
+            {
+                st_timer((t1 - t0) / 1000.f);
+                st_paint();
+            }
+            SDL_GL_SwapBuffers();
+
+            t0 = t1;
+
+            if (config_get_d(CONFIG_NICE))
+                SDL_Delay(1);
+        }
 
     /* Gracefully close the game */
 
     if (SDL_JoystickOpened(0))
-       SDL_JoystickClose(joy);
+        SDL_JoystickClose(joy);
 
     SDL_Quit();
-    
+
     config_save();
-    
+
     return 0;
 }