-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
#include <SDL_image.h>
#include <stdio.h>
#include <string.h>
+#include <errno.h>
#include "glext.h"
#include "config.h"
#include "image.h"
#include "audio.h"
#include "demo.h"
+#include "levels.h"
#include "game.h"
#include "gui.h"
#include "set.h"
#include "st_conf.h"
#include "st_title.h"
+#include "st_demo.h"
+#include "st_level.h"
-#define TITLE _("Neverball")
+#define TITLE "Neverball"
/*---------------------------------------------------------------------------*/
static char filename[MAXSTR];
static int num = 0;
- sprintf(filename, "screen%02d.bmp", num++);
+ sprintf(filename, _("screen%02d.png"), num++);
image_snap(filename);
}
}
}
+static void toggle_fullscreen(void)
+{
+ int x, y;
+
+ SDL_GetMouseState(&x, &y);
+ config_mode(!config_get_d(CONFIG_FULLSCREEN), config_get_d(CONFIG_WIDTH),
+ config_get_d(CONFIG_HEIGHT));
+ SDL_WarpMouse(x, y);
+}
+
/*---------------------------------------------------------------------------*/
static int loop(void)
if (e.type == SDL_QUIT)
return 0;
- if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_SPACE)
- config_tgl_pause();
+ if (e.type == SDL_KEYDOWN)
+ switch (e.key.keysym.sym)
+ {
+ case SDLK_SPACE: config_tgl_pause(); break;
+ case SDLK_F11: toggle_fullscreen(); break;
+ case SDLK_F10: shot(); break;
+ case SDLK_F9: config_tgl_d(CONFIG_FPS); break;
+ case SDLK_F8: config_tgl_d(CONFIG_NICE); break;
+ case SDLK_F7: toggle_wire(); break;
+ default: break;
+ }
if (!config_get_pause())
switch (e.type)
{
case SDL_MOUSEMOTION:
st_point(+e.motion.x,
-#ifdef __APPLE__
- +e.motion.y,
-#else
-e.motion.y + config_get_d(CONFIG_HEIGHT),
-#endif
+e.motion.xrel,
config_get_d(CONFIG_MOUSE_INVERT)
? +e.motion.yrel : -e.motion.yrel);
case SDL_MOUSEBUTTONDOWN:
d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
break;
-
+
case SDL_MOUSEBUTTONUP:
d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
break;
case SDL_KEYDOWN:
-
+
switch (e.key.keysym.sym)
{
- case SDLK_F10: shot(); break;
- case SDLK_F9: config_tgl_d(CONFIG_FPS); break;
- case SDLK_F8: config_tgl_d(CONFIG_NICE); break;
- case SDLK_F7: toggle_wire(); break;
-
+
case SDLK_RETURN:
d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
break;
+ case SDLK_ESCAPE:
+ d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 1);
+ break;
case SDLK_LEFT:
st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), -JOY_MAX);
break;
case SDLK_DOWN:
st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), +JOY_MAX);
break;
-
- default:
- d = st_keybd(e.key.keysym.sym, 1);
+
+ default:
+ if (SDL_EnableUNICODE(-1))
+ d = st_keybd(e.key.keysym.unicode, 1);
+ else
+ d = st_keybd(e.key.keysym.sym, 1);
}
break;
case SDLK_RETURN:
d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
break;
+ case SDLK_ESCAPE:
+ d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 0);
+ break;
case SDLK_LEFT:
case SDLK_RIGHT:
st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);
return d;
}
+/*---------------------------------------------------------------------------*/
+
+/* Option values */
+
+static char *data_path = NULL;
+static char *replay_path = NULL;
+static char *level_path = NULL;
+static int display_info = 0;
+
+/* Option handling */
+
+static void parse_args(int argc, char **argv)
+{
+ char *exec = *(argv++);
+ int missing; /* Argument is missing. */
+
+ const char *usage = _(
+ "Usage: %s [options ...]\n"
+ "-r, --replay file play the replay 'file'.\n"
+ "-l, --level file.sol play the level 'file.sol'.\n"
+ "-i, --info display info about level or replay.\n"
+ " --data dir use 'dir' as game data directory.\n"
+ "-v, --version show version.\n"
+ "-h, -?, --help show this usage message.\n"
+ );
+
+#define CASE(x) (strcmp(*argv, (x)) == 0) /* Check current option */
+#define MAND !(missing = (argv[1] == NULL)) /* Argument is mandatory */
+
+ while (*argv != NULL)
+ {
+ missing = 0;
+ if (CASE("-h") || CASE("-?") || CASE("--help"))
+ {
+ printf(usage, exec);
+ exit(0);
+ }
+ else if (CASE("-v") || CASE("--version"))
+ {
+ printf("%s %s\n", TITLE, VERSION);
+ exit(0);
+ }
+ else if (CASE("--data") && MAND)
+ data_path = *(++argv);
+ else if ((CASE("-r") || CASE("--replay")) && MAND)
+ replay_path = *(++argv);
+ else if ((CASE("-l") || CASE("--level")) && MAND)
+ level_path = *(++argv);
+ else if ((CASE("-i") || CASE("--info")))
+ display_info = 1;
+ else if (!missing)
+ {
+ fprintf(stderr, _("%s: unknown option %s\n"), exec, *argv);
+ fprintf(stderr, usage, exec);
+ exit(1);
+ }
+ else
+ {
+ fprintf(stderr, _("%s: option %s requires an argument\n"), exec,
+ *argv);
+ fprintf(stderr, usage, exec);
+ exit(1);
+ }
+ argv++;
+ }
+ return;
+}
+
int main(int argc, char *argv[])
{
+ SDL_Joystick *joy = NULL;
+ SDL_Surface *icon;
+
+ int t1, t0;
+
language_init("neverball", CONFIG_LOCALE);
-
- if (config_data_path((argc > 1 ? argv[1] : NULL), SET_FILE))
+
+ parse_args(argc, argv);
+
+ if (!config_data_path(data_path, SET_FILE))
+ {
+ fprintf(stderr, _("Failure to establish game data directory\n"));
+ return 1;
+ }
+
+ if (!config_user_path(NULL))
+ {
+ fprintf(stderr, _("Failure to establish config directory\n"));
+ return 1;
+ }
+
+ /* Intitialize the configuration */
+
+ config_init();
+ config_load();
+
+ /* Initialize the language */
+
+ language_set(language_from_code(config_simple_get_s(CONFIG_LANG)));
+
+ /* Prepare run without SDL */
+
+ if (replay_path)
{
- if (config_user_path(NULL))
+ if (!level_replay(replay_path))
{
- if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK))
- {
- SDL_Joystick *joy = NULL;
+ fprintf(stderr, _("Replay file '%s': %s\n"), replay_path,
+ errno ? strerror(errno) : _("Not a replay file"));
+ return 1;
+ }
+ else if (display_info)
+ demo_replay_dump_info();
+ }
- config_init();
- config_load();
+ if (level_path != NULL)
+ {
+ struct level l;
+ if (!level_load(level_path, &l))
+ return 1;
+ else if (display_info)
+ level_dump_info(&l);
+ }
- /* Initialize the language. */
- language_set(language_from_code(config_simple_get_s(CONFIG_LANG)));
+ if (display_info)
+ {
+ if (replay_path == NULL && level_path == NULL)
+ {
+ fprintf(stderr, _("%s: --info requires --replay or --level\n"),
+ argv[0]);
+ return 1;
+ }
+ return 0;
+ }
- /* Initialize the joystick. */
+ /* Initialize SDL system and subsystems */
- if (SDL_NumJoysticks() > 0)
- {
- joy=SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE));
- if (joy)
- SDL_JoystickEventState(SDL_ENABLE);
- }
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == -1)
+ {
+ fprintf(stderr, "%s\n", SDL_GetError());
+ return 1;
+ }
- /* Initialize the audio. */
-
- audio_bind(AUD_MENU, 3, "snd/menu.wav");
- audio_bind(AUD_START, 1, "snd/select.ogg");
- audio_bind(AUD_READY, 1, "snd/ready.ogg");
- audio_bind(AUD_SET, 1, "snd/set.ogg");
- audio_bind(AUD_GO, 1, "snd/go.ogg");
- audio_bind(AUD_BALL, 2, "snd/ball.ogg");
- audio_bind(AUD_BUMP, 3, "snd/bump.ogg");
- audio_bind(AUD_COIN, 2, "snd/coin.wav");
- audio_bind(AUD_TICK, 4, "snd/tick.ogg");
- audio_bind(AUD_TOCK, 4, "snd/tock.ogg");
- audio_bind(AUD_SWITCH, 5, "snd/switch.wav");
- audio_bind(AUD_JUMP, 5, "snd/jump.ogg");
- audio_bind(AUD_GOAL, 5, "snd/goal.wav");
- audio_bind(AUD_SCORE, 1, "snd/record.ogg");
- audio_bind(AUD_FALL, 1, "snd/fall.ogg");
- audio_bind(AUD_TIME, 1, "snd/time.ogg");
- audio_bind(AUD_OVER, 1, "snd/over.ogg");
-
- audio_init();
-
- /* Require 16-bit double buffer with 16-bit depth buffer. */
-
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
- /* Initialize the video. */
-
- if (config_mode(config_get_d(CONFIG_FULLSCREEN),
- config_get_d(CONFIG_WIDTH),
- config_get_d(CONFIG_HEIGHT)))
- {
- int t1, t0 = SDL_GetTicks();
-
- SDL_Surface *icon = IMG_Load(config_data("icon/neverball.png"));
- SDL_WM_SetIcon(icon, NULL);
- SDL_WM_SetCaption(TITLE, TITLE);
-
- /* Initialize the run state and the title display. */
-
- init_state(&st_null);
- goto_state(&st_title);
-
- /* Run the main game loop. */
-
- while (loop())
- if ((t1 = SDL_GetTicks()) > t0)
- {
- if (config_get_pause())
- {
- st_paint();
- gui_blank();
- }
- else
- {
- st_timer((t1 - t0) / 1000.f);
- st_paint();
- }
- SDL_GL_SwapBuffers();
-
- t0 = t1;
-
- if (config_get_d(CONFIG_NICE))
- SDL_Delay(1);
- }
- }
- else fprintf(stderr, "%s: %s\n", argv[0], SDL_GetError());
+ /* Initialize the joystick. */
+
+ if (SDL_NumJoysticks() > 0)
+ {
+ joy = SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE));
+ if (joy)
+ SDL_JoystickEventState(SDL_ENABLE);
+ }
+
+ /* Initialize the audio. */
+
+ audio_bind(AUD_MENU, 3, "snd/menu.wav");
+ audio_bind(AUD_START, 1, _("snd/select.ogg"));
+ audio_bind(AUD_READY, 1, _("snd/ready.ogg"));
+ audio_bind(AUD_SET, 1, _("snd/set.ogg"));
+ audio_bind(AUD_GO, 1, _("snd/go.ogg"));
+ audio_bind(AUD_BALL, 2, "snd/ball.ogg");
+ audio_bind(AUD_BUMP, 3, "snd/bump.ogg");
+ audio_bind(AUD_COIN, 2, "snd/coin.wav");
+ audio_bind(AUD_TICK, 4, "snd/tick.ogg");
+ audio_bind(AUD_TOCK, 4, "snd/tock.ogg");
+ audio_bind(AUD_SWITCH, 5, "snd/switch.wav");
+ audio_bind(AUD_JUMP, 5, "snd/jump.ogg");
+ audio_bind(AUD_GOAL, 5, "snd/goal.wav");
+ audio_bind(AUD_SCORE, 1, _("snd/record.ogg"));
+ audio_bind(AUD_FALL, 1, _("snd/fall.ogg"));
+ audio_bind(AUD_TIME, 1, _("snd/time.ogg"));
+ audio_bind(AUD_OVER, 1, _("snd/over.ogg"));
+
+ audio_init();
+
+ /* Require 16-bit double buffer with 16-bit depth buffer. */
+
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ /* Set the WM icon */
+
+ icon = IMG_Load(config_data("icon/neverball.png"));
+
+ if (icon)
+ {
+ SDL_WM_SetIcon(icon, NULL);
+ SDL_FreeSurface(icon);
+ }
- config_save();
+ /* Initialize the video. */
- if (SDL_JoystickOpened(0))
- SDL_JoystickClose(joy);
+ if (!config_mode(config_get_d(CONFIG_FULLSCREEN),
+ config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT)))
+ {
+ fprintf(stderr, "%s\n", SDL_GetError());
+ return 1;
+ }
- SDL_Quit();
+ SDL_WM_SetCaption(TITLE, TITLE);
+
+ /* Load levels and sets. */
+
+ set_init();
+
+ /* Initialize the run state. */
+
+ init_state(&st_null);
+
+ if (replay_path)
+ {
+ level_replay(replay_path);
+ demo_play_goto(1);
+ goto_state(&st_demo_play);
+ }
+ else if (level_path != NULL)
+ {
+ level_play_single(level_path);
+ goto_state(&st_level);
+ }
+ else
+ goto_state(&st_title);
+
+ /* Run the main game loop. */
+
+ t0 = SDL_GetTicks();
+ while (loop())
+ if ((t1 = SDL_GetTicks()) > t0)
+ {
+ if (config_get_pause())
+ {
+ st_paint();
+ gui_blank();
+ SDL_Delay(10);
+ }
+ else
+ {
+ st_timer((t1 - t0) / 1000.f);
+ st_paint();
}
- else fprintf(stderr, "%s: %s\n", argv[0], SDL_GetError());
+ SDL_GL_SwapBuffers();
+
+ t0 = t1;
+
+ if (config_get_d(CONFIG_NICE))
+ SDL_Delay(1);
}
- else fprintf(stderr, "Failure to establish config directory\n");
- }
- else fprintf(stderr, "Failure to establish game data directory\n");
+
+ /* Gracefully close the game */
+
+ if (SDL_JoystickOpened(0))
+ SDL_JoystickClose(joy);
+
+ SDL_Quit();
+
+ config_save();
return 0;
}