-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
#include "st_level.h"
#define TITLE "Neverball"
-#define VERSION "1.4.1svn"
/*---------------------------------------------------------------------------*/
sprintf(filename, _("screen%02d.png"), num++);
- image_snap(filename, config_get_d(CONFIG_WIDTH),
- config_get_d(CONFIG_HEIGHT));
+ image_snap(filename);
}
/*---------------------------------------------------------------------------*/
case SDL_MOUSEBUTTONDOWN:
d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
break;
-
+
case SDL_MOUSEBUTTONUP:
d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
break;
case SDL_KEYDOWN:
-
+
switch (e.key.keysym.sym)
{
-
+
case SDLK_RETURN:
d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
break;
case SDLK_DOWN:
st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), +JOY_MAX);
break;
-
+
default:
- if (SDL_EnableUNICODE(-1))
+ if (SDL_EnableUNICODE(-1))
d = st_keybd(e.key.keysym.unicode, 1);
else
d = st_keybd(e.key.keysym.sym, 1);
/*---------------------------------------------------------------------------*/
/* Option values */
+
static char *data_path = NULL;
static char *replay_path = NULL;
static char *level_path = NULL;
/* Option handling */
-#define USAGE _( \
- "Usage: %s [options ...]\n" \
- "-r, --replay file play the replay 'file'.\n" \
- "-l, --level file.sol play the level 'file.sol'.\n" \
- "-i, --info display info about level or replay.\n" \
- " --data dir use 'dir' as game data directory.\n" \
- "-v, --version show version.\n" \
- "-h, -?, --help show this usage message.\n")
-
static void parse_args(int argc, char **argv)
{
-#define CASE(x) (strcmp(*argv, (x)) == 0) /* Check current option */
-#define MAND !(missing = (argv[1] == NULL)) /* Argument is mandatory */
char *exec = *(argv++);
int missing; /* Argument is missing. */
+ const char *usage = _(
+ "Usage: %s [options ...]\n"
+ "-r, --replay file play the replay 'file'.\n"
+ "-l, --level file.sol play the level 'file.sol'.\n"
+ "-i, --info display info about level or replay.\n"
+ " --data dir use 'dir' as game data directory.\n"
+ "-v, --version show version.\n"
+ "-h, -?, --help show this usage message.\n"
+ );
+
+#define CASE(x) (strcmp(*argv, (x)) == 0) /* Check current option */
+#define MAND !(missing = (argv[1] == NULL)) /* Argument is mandatory */
+
while (*argv != NULL)
{
missing = 0;
if (CASE("-h") || CASE("-?") || CASE("--help"))
{
- printf(USAGE, exec);
+ printf(usage, exec);
exit(0);
}
else if (CASE("-v") || CASE("--version"))
{
- printf(_("%s: %s version %s\n"), exec, TITLE, VERSION);
+ printf("%s %s\n", TITLE, VERSION);
exit(0);
}
else if (CASE("--data") && MAND)
else if (!missing)
{
fprintf(stderr, _("%s: unknown option %s\n"), exec, *argv);
- fprintf(stderr, USAGE, exec);
+ fprintf(stderr, usage, exec);
exit(1);
}
else
{
fprintf(stderr, _("%s: option %s requires an argument\n"), exec,
*argv);
- fprintf(stderr, USAGE, exec);
+ fprintf(stderr, usage, exec);
exit(1);
}
argv++;
int main(int argc, char *argv[])
{
SDL_Joystick *joy = NULL;
- int t1, t0; /* ticks */
- SDL_Surface *icon; /* WM icon */
-
+ SDL_Surface *icon;
+
+ int t1, t0;
+
language_init("neverball", CONFIG_LOCALE);
parse_args(argc, argv);
-
+
if (!config_data_path(data_path, SET_FILE))
{
fprintf(stderr, _("Failure to establish game data directory\n"));
return 1;
}
-
+
if (!config_user_path(NULL))
{
fprintf(stderr, _("Failure to establish config directory\n"));
return 1;
}
-
+
/* Intitialize the configuration */
-
+
config_init();
config_load();
-
+
/* Initialize the language */
-
+
language_set(language_from_code(config_simple_get_s(CONFIG_LANG)));
- /* Prepare run without sdl */
-
- if (replay_path != NULL)
+ /* Prepare run without SDL */
+
+ if (replay_path)
{
if (!level_replay(replay_path))
{
- fprintf(stderr, _("Replay file '%s': "), replay_path);
- if (errno)
- perror(NULL);
- else
- fprintf(stderr, _("Not a replay file\n"));
+ fprintf(stderr, _("Replay file '%s': %s\n"), replay_path,
+ errno ? strerror(errno) : _("Not a replay file"));
return 1;
}
else if (display_info)
demo_replay_dump_info();
}
-
+
if (level_path != NULL)
{
struct level l;
}
return 0;
}
-
+
/* Initialize SDL system and subsystems */
-
+
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == -1)
{
fprintf(stderr, "%s\n", SDL_GetError());
/* Initialize the audio. */
audio_bind(AUD_MENU, 3, "snd/menu.wav");
- audio_bind(AUD_START, 1, "snd/select.ogg");
- audio_bind(AUD_READY, 1, "snd/ready.ogg");
- audio_bind(AUD_SET, 1, "snd/set.ogg");
- audio_bind(AUD_GO, 1, "snd/go.ogg");
+ audio_bind(AUD_START, 1, _("snd/select.ogg"));
+ audio_bind(AUD_READY, 1, _("snd/ready.ogg"));
+ audio_bind(AUD_SET, 1, _("snd/set.ogg"));
+ audio_bind(AUD_GO, 1, _("snd/go.ogg"));
audio_bind(AUD_BALL, 2, "snd/ball.ogg");
audio_bind(AUD_BUMP, 3, "snd/bump.ogg");
audio_bind(AUD_COIN, 2, "snd/coin.wav");
audio_bind(AUD_SWITCH, 5, "snd/switch.wav");
audio_bind(AUD_JUMP, 5, "snd/jump.ogg");
audio_bind(AUD_GOAL, 5, "snd/goal.wav");
- audio_bind(AUD_SCORE, 1, "snd/record.ogg");
- audio_bind(AUD_FALL, 1, "snd/fall.ogg");
- audio_bind(AUD_TIME, 1, "snd/time.ogg");
- audio_bind(AUD_OVER, 1, "snd/over.ogg");
+ audio_bind(AUD_SCORE, 1, _("snd/record.ogg"));
+ audio_bind(AUD_FALL, 1, _("snd/fall.ogg"));
+ audio_bind(AUD_TIME, 1, _("snd/time.ogg"));
+ audio_bind(AUD_OVER, 1, _("snd/over.ogg"));
audio_init();
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ /* Set the WM icon */
+
+ icon = IMG_Load(config_data("icon/neverball.png"));
+
+ if (icon)
+ {
+ SDL_WM_SetIcon(icon, NULL);
+ SDL_FreeSurface(icon);
+ }
+
/* Initialize the video. */
if (!config_mode(config_get_d(CONFIG_FULLSCREEN),
fprintf(stderr, "%s\n", SDL_GetError());
return 1;
}
-
- /* Set the WM icon */
-
- icon = IMG_Load(config_data("icon/neverball.png"));
- SDL_WM_SetIcon(icon, NULL);
- SDL_WM_SetCaption(TITLE, TITLE);
- /* Initialize the run state. */
+ SDL_WM_SetCaption(TITLE, TITLE);
+
+ /* Load levels and sets. */
+
+ set_init();
+ /* Initialize the run state. */
+
init_state(&st_null);
- if (replay_path != NULL)
+
+ if (replay_path)
{
level_replay(replay_path);
- goto_demo_play(1);
+ demo_play_goto(1);
+ goto_state(&st_demo_play);
}
else if (level_path != NULL)
{
{
st_paint();
gui_blank();
- SDL_Delay(10); /* Be nice! */
+ SDL_Delay(10);
}
else
{
SDL_JoystickClose(joy);
SDL_Quit();
-
+
config_save();
-
+
return 0;
}