int level_replay(const char *);
void level_play_single(const char *);
-void level_play(int, int);
+void level_play(const struct level *, int);
int level_play_go(void);
void level_next(void);
-void level_stop(int, int, int);
-int level_dead(void);
+void level_stop(int, int, int, int);
int count_extra_balls(int, int);
-int level_sort(int *, int *);
-int level_done(int *, int *);
-
void level_update_player_name(void);
/*---------------------------------------------------------------------------*/