return demo_replay_init(filename, ¤t_level_game);
}
-static struct level single_level; /* a level without set */
-
int level_play_go(void)
/* Start to play the current level */
{
return demo_play_init(USER_REPLAY_FILE, l, lg);
}
-/* Prepare to play a single level */
-
-void level_play_single(const char *filename)
-{
- struct level *l = &single_level;
-
- level_load(filename, l);
- level_play(l, MODE_SINGLE);
-}
-
/* Prepare to play a level sequence from the `i'th level */
void level_play(const struct level *l, int m)