struct score
{
- char player[NSCORE+1][MAXNAM]; /* player name */
- int timer[NSCORE+1]; /* time elapsed */
- int coins[NSCORE+1]; /* coins collected */
+ char player[NSCORE + 1][MAXNAM]; /* player name */
+ int timer[NSCORE + 1]; /* time elapsed */
+ int coins[NSCORE + 1]; /* coins collected */
};
void score_init_hs(struct score *, int, int);
/* Regarding set information */
- struct set * set; /* set (NULL in single mode) */
+ struct set *set; /* set (NULL in single mode) */
int number; /* level number in the set */
char numbername[3]; /* string representation of the number (eg. B1) */
int is_locked; /* Is the level unplayable */