/*---------------------------------------------------------------------------*/
-/* A score structure */
-
struct score
{
- char player[NSCORE+1][MAXNAM]; /* player name */
- int timer[NSCORE+1]; /* time elapsed */
- int coins[NSCORE+1]; /* coins collected */
+ char player[NSCORE + 1][MAXNAM];
+
+ int timer [NSCORE + 1]; /* Time elapsed */
+ int coins [NSCORE + 1]; /* Coins collected */
};
void score_init_hs(struct score *, int, int);
/*---------------------------------------------------------------------------*/
-/* A simple level */
-
struct level
{
- /* Level identity */
-
- char file[MAXSTR]; /* sol main file */
- char name[MAXSTR]; /* the level name */
- int version; /* the level version */
- char author[MAXSTR]; /* the author */
-
- /* Time and goal information */
-
- int time; /* time limit */
- int goal; /* coins needed */
-
- struct score time_score; /* "best time" score */
- struct score goal_score; /* "unlock goal" score */
- struct score coin_score; /* "most coin" score */
-
- /* Regarding set information */
-
- struct set * set; /* set (NULL in single mode) */
- int number; /* level number in the set */
- char numbername[3]; /* string representation of the number (eg. B1) */
- int is_locked; /* Is the level unplayable */
- int is_bonus; /* Is the level an extra-bonus level? */
- int is_completed; /* Is the level goal terminated? */
- int is_last; /* Is the level the last of the set? */
-
- /* Other metadata (files are relative the data file) */
-
- char message[MAXSTR]; /* intro message */
- char back[MAXSTR]; /* sol background file */
- char grad[MAXSTR]; /* gradiant backgound image */
- char shot[MAXSTR]; /* screenshot image */
- char song[MAXSTR]; /* song file */
+ char file[PATHMAX];
+ char back[PATHMAX];
+ char grad[PATHMAX];
+ char shot[PATHMAX];
+ char song[PATHMAX];
+
+ char message[MAXSTR];
+
+ char version[MAXSTR];
+ char author[MAXSTR];
+
+ int time; /* Time limit */
+ int goal; /* Coins needed */
+
+ struct
+ {
+ struct score best_times;
+ struct score unlock_goal;
+ struct score most_coins;
+ }
+ score;
+
+ /* Set information. */
+
+ struct set *set;
+
+ int number;
+ char repr[3]; /* String representation of the number (eg. "B1") */
+
+ int is_locked;
+ int is_bonus;
+ int is_completed;
};
int level_load(const char *, struct level *);
int goal; /* coins needed */
int time; /* time limit */
-
+
/* MODE_CHALLENGE only */
int score; /* coin total */
int balls; /* live count */
int timer; /* time elapsed */
int state_value; /* more precision about the state: skip for goal */
- int dead; /* Is the game over and lost? */
- int win; /* Is the game over and win? */
-
/* rank = 3 => unclassed */
int coin_rank; /* rank in the level high-scores */
int goal_rank; /* rank in the level high-scores */
int score_rank; /* rank in the set high-scores */
int times_rank; /* rank in the set high-scores */
+ /* What about the game and the set? */
+ int dead; /* Is the game over and lost? */
+ int win; /* Is the game over and win? */
+ int unlock; /* Is the next level newly unlocked */
const struct level *next_level; /* next level (NULL no next level) */
};
/*---------------------------------------------------------------------------*/
-#define GAME_NONE 0
-#define GAME_TIME 1
-#define GAME_GOAL 2
-#define GAME_FALL 3
+#define GAME_NONE 0 /* No event (or aborted) */
+#define GAME_TIME 1 /* Time's up */
+#define GAME_GOAL 2 /* Goal reached */
+#define GAME_FALL 3 /* Fall out */
+#define GAME_SPEC 4 /* Special goal reached */
const char *state_to_str(int);