#include <string.h>
#include <math.h>
#include <errno.h>
+#include <assert.h>
-#include "level.h"
#include "solid.h"
+#include "config.h"
+#include "level.h"
+#include "set.h"
/*---------------------------------------------------------------------------*/
-static void level_scan_metadata(struct level *l, const struct s_file *fp)
+static void scan_level_attribs(struct level *l, const struct s_file *fp)
{
int i;
+ int have_goal = 0, have_time = 0;
+ int need_bt_easy = 0, need_ug_easy = 0, need_mc_easy = 0;
+
for (i = 0; i < fp->dc; i++)
{
char *k = fp->av + fp->dv[i].ai;
if (strcmp(k, "message") == 0)
strncpy(l->message, v, MAXSTR);
- else if (strcmp(k, "back") == 0)
- strncpy(l->back, v, PATHMAX);
else if (strcmp(k, "song") == 0)
strncpy(l->song, v, PATHMAX);
- else if (strcmp(k, "grad") == 0)
- strncpy(l->grad, v, PATHMAX);
else if (strcmp(k, "shot") == 0)
strncpy(l->shot, v, PATHMAX);
else if (strcmp(k, "goal") == 0)
{
l->goal = atoi(v);
- l->score.most_coins.coins[2] = l->goal;
+ have_goal = 1;
}
else if (strcmp(k, "time") == 0)
{
l->time = atoi(v);
- l->score.best_times.timer[2] = l->time;
- l->score.unlock_goal.timer[2] = l->time;
+ have_time = 1;
}
else if (strcmp(k, "time_hs") == 0)
- sscanf(v, "%d %d",
- &l->score.best_times.timer[0],
- &l->score.best_times.timer[1]);
+ {
+ switch (sscanf(v, "%d %d %d",
+ &l->score.best_times.timer[0],
+ &l->score.best_times.timer[1],
+ &l->score.best_times.timer[2]))
+ {
+ case 2: need_bt_easy = 1; break;
+ case 3: break;
+
+ default:
+ /* TODO, complain loudly? */
+ break;
+ }
+ }
else if (strcmp(k, "goal_hs") == 0)
- sscanf(v, "%d %d",
- &l->score.unlock_goal.timer[0],
- &l->score.unlock_goal.timer[1]);
+ {
+ switch (sscanf(v, "%d %d %d",
+ &l->score.unlock_goal.timer[0],
+ &l->score.unlock_goal.timer[1],
+ &l->score.unlock_goal.timer[2]))
+ {
+ case 2: need_ug_easy = 1; break;
+ case 3: break;
+
+ default:
+ /* TODO, complain loudly? */
+ break;
+ }
+ }
else if (strcmp(k, "coin_hs") == 0)
- sscanf(v, "%d %d",
- &l->score.most_coins.coins[0],
- &l->score.most_coins.coins[1]);
+ {
+ switch (sscanf(v, "%d %d %d",
+ &l->score.most_coins.coins[0],
+ &l->score.most_coins.coins[1],
+ &l->score.most_coins.coins[2]))
+ {
+ case 2: need_mc_easy = 1; break;
+ case 3: break;
+
+ default:
+ /* TODO, complain loudly? */
+ break;
+ }
+ }
else if (strcmp(k, "version") == 0)
strncpy(l->version, v, MAXSTR);
else if (strcmp(k, "author") == 0)
strncpy(l->author, v, MAXSTR);
else if (strcmp(k, "bonus") == 0)
- l->is_bonus = atoi(v);
+ l->is_bonus = atoi(v) ? 1 : 0;
}
-}
-/* Load the sol file 'filename' and fill the 'level' structure. Return 1 on
- * success, 0 on error. */
+ if (have_goal && need_mc_easy)
+ l->score.most_coins.coins[2] = l->goal;
+
+ if (have_time)
+ {
+ if (need_bt_easy)
+ l->score.best_times.timer[2] = l->time;
+ if (need_ug_easy)
+ l->score.unlock_goal.timer[2] = l->time;
+ }
+}
int level_load(const char *filename, struct level *level)
{
memset(level, 0, sizeof (struct level));
memset(&sol, 0, sizeof (sol));
- /* Try to load the sol file */
- if (!sol_load_only_file(&sol, config_data(filename)))
+#define format \
+ L_("Error while loading level file '%s': %s\n")
+#define default_error \
+ L_("Not a valid level file")
+
+ if (!sol_load_only_head(&sol, config_data(filename)))
{
- fprintf(stderr,
- _("Error while loading level file '%s': %s\n"), filename,
- errno ? strerror(errno) : _("Not a valid level file"));
+ const char *error = errno ? strerror(errno) : default_error;
+ fprintf(stderr, format, filename, error);
return 0;
}
- strcpy(level->file, filename);
+#undef format
+#undef default_error
+
+ strncpy(level->file, filename, PATHMAX - 1);
- /* Init hs with default values */
score_init_hs(&level->score.best_times, 59999, 0);
score_init_hs(&level->score.unlock_goal, 59999, 0);
score_init_hs(&level->score.most_coins, 59999, 0);
- /* Compute money and default max money */
money = 0;
+
for (i = 0; i < sol.hc; i++)
if (sol.hv[i].t == ITEM_COIN)
money += sol.hv[i].n;
+
level->score.most_coins.coins[0] = money;
- /* Scan sol metadata */
- if (sol.dc > 0)
- level_scan_metadata(level, &sol);
+ scan_level_attribs(level, &sol);
/* Compute initial hs default values */
return 1;
}
-/*---------------------------------------------------------------------------*/
-
-void level_dump_info(const struct level *l)
+void level_dump(const struct level *l)
{
printf("filename: %s\n"
"version: %s\n"
"goal hs: %d %d %d\n"
"coin hs: %d %d %d\n"
"message: %s\n"
- "background: %s\n"
- "gradient: %s\n"
"screenshot: %s\n"
"song: %s\n",
l->file,
l->score.most_coins.coins[1],
l->score.most_coins.coins[2],
l->message,
- l->back,
- l->grad,
l->shot,
l->song);
}
/*---------------------------------------------------------------------------*/
-const char *state_to_str(int m)
+int level_exists(int i)
{
- switch (m)
- {
- case GAME_NONE: return _("Aborted");
- case GAME_TIME: return _("Time-out");
- case GAME_SPEC:
- case GAME_GOAL: return _("Success");
- case GAME_FALL: return _("Fall-out");
- default: return _("Unknown");
- }
+ return set_level_exists(curr_set(), i);
+}
+
+void level_open(int i)
+{
+ if (level_exists(i))
+ get_level(i)->is_locked = 0;
+}
+
+int level_opened(int i)
+{
+ return level_exists(i) && !get_level(i)->is_locked;
+}
+
+void level_complete(int i)
+{
+ if (level_exists(i))
+ get_level(i)->is_completed = 1;
+}
+
+int level_completed(int i)
+{
+ return level_exists(i) && get_level(i)->is_completed;
+}
+
+int level_time (int i)
+{
+ assert(level_exists(i));
+ return get_level(i)->time;
+}
+
+int level_goal (int i)
+{
+ assert(level_exists(i));
+ return get_level(i)->goal;
+}
+
+int level_bonus(int i)
+{
+ return level_exists(i) && get_level(i)->is_bonus;
+}
+
+const char *level_shot(int i)
+{
+ return level_exists(i) ? get_level(i)->shot : NULL;
+}
+
+const char *level_file(int i)
+{
+ return level_exists(i) ? get_level(i)->file : NULL;
+}
+
+const char *level_name(int i)
+{
+ return level_exists(i) ? get_level(i)->name : NULL;
+}
+
+const char *level_msg(int i)
+{
+ if (level_exists(i) && strlen(get_level(i)->message) > 0)
+ return _(get_level(i)->message);
+
+ return NULL;
}
/*---------------------------------------------------------------------------*/
+
+int level_score_update(int level,
+ int timer,
+ int coins,
+ int *time_rank,
+ int *goal_rank,
+ int *coin_rank)
+{
+ struct level *l = get_level(level);
+ char player[MAXSTR] = "";
+
+ config_get_s(CONFIG_PLAYER, player, MAXSTR);
+
+ if (time_rank)
+ *time_rank = score_time_insert(&l->score.best_times,
+ player, timer, coins);
+
+ if (goal_rank)
+ *goal_rank = score_time_insert(&l->score.unlock_goal,
+ player, timer, coins);
+
+ if (coin_rank)
+ *coin_rank = score_coin_insert(&l->score.most_coins,
+ player, timer, coins);
+
+ if ((time_rank && *time_rank < 3) ||
+ (goal_rank && *goal_rank < 3) ||
+ (coin_rank && *coin_rank < 3))
+ return 1;
+ else
+ return 0;
+}
+
+void level_rename_player(int level,
+ int time_rank,
+ int goal_rank,
+ int coin_rank,
+ const char *player)
+{
+ struct level *l = get_level(level);
+
+ strncpy(l->score.best_times.player [time_rank], player, MAXNAM);
+ strncpy(l->score.unlock_goal.player[goal_rank], player, MAXNAM);
+ strncpy(l->score.most_coins.player [coin_rank], player, MAXNAM);
+}
+
+/*---------------------------------------------------------------------------*/
+