Minor simplification of code in date_to_str().
[neverball] / ball / level.c
index 0581fe0..b324655 100644 (file)
@@ -1,4 +1,4 @@
-/*   
+/*
  * Copyright (C) 2003 Robert Kooima
  *
  * NEVERBALL is  free software; you can redistribute  it and/or modify
 void score_init_hs(struct score *s, int timer, int coins)
 {
     int i;
+
     strcpy(s->player[0], "Hard");
     strcpy(s->player[1], "Medium");
     strcpy(s->player[2], "Easy");
     strcpy(s->player[3], "");
+
     for (i = 0; i < NSCORE + 1; i++)
     {
         s->timer[i] = timer;
@@ -54,7 +56,7 @@ static int level_scan_metadata(struct level *l, char *av)
             return 0;
         *v = '\0';
         v++;
-        
+
         /* look the end of the value */
         e = strchr(v, '\n');
         if (e == NULL)
@@ -76,80 +78,74 @@ static int level_scan_metadata(struct level *l, char *av)
         else if (CASE("goal"))
         {
             l->goal = atoi(v);
-            l->coin_score.coins[2] = l->goal;
+            l->score.most_coins.coins[2] = l->goal;
         }
         else if (CASE("time"))
         {
             l->time = atoi(v);
-            l->time_score.timer[2] = l->time;
-            l->goal_score.timer[2] = l->time;
+            l->score.best_times.timer[2] = l->time;
+            l->score.unlock_goal.timer[2] = l->time;
         }
         else if (CASE("time_hs"))
             sscanf(v, "%d %d",
-                   &l->time_score.timer[0],
-                   &l->time_score.timer[1]);
+                   &l->score.best_times.timer[0],
+                   &l->score.best_times.timer[1]);
         else if (CASE("goal_hs"))
             sscanf(v, "%d %d",
-                   &l->goal_score.timer[0],
-                   &l->goal_score.timer[1]);
+                   &l->score.unlock_goal.timer[0],
+                   &l->score.unlock_goal.timer[1]);
         else if (CASE("coin_hs"))
             sscanf(v, "%d %d",
-                   &l->coin_score.coins[0],
-                   &l->coin_score.coins[1]);
-        else if (CASE("levelname"))
-            strcpy(l->name, v);
+                   &l->score.most_coins.coins[0],
+                   &l->score.most_coins.coins[1]);
         else if (CASE("version"))
-            l->version = atoi(v);
+            strcpy(l->version, v);
         else if (CASE("author"))
             strcpy(l->author, v);
         else if (CASE("special"))
             l->is_bonus = atoi(v);
-        /*else
-            fprintf(stderr, "File %s, ignore %s metadata.\n", l->file, c);*/
 
         c = e;
     }
     return 1;
 }
 
+/* Load the sol file 'filename' and fill the 'level' structure.  Return 1 on
+ * success, 0 on error. */
+
 int level_load(const char *filename, struct level *level)
-/* Load the sol file 'filename' and fill the 'level' structure
- * return 1 on success, 0 on error */
 {
-    struct s_file sol; /* The solid file data */
+    struct s_file sol;
+
+    int money;
     int i;
-    int money; /* sum of coin value */
-   
-    /* raz level */
-    memset(level, 0, sizeof(struct level));
-    
-    memset(&sol, 0, sizeof(sol));
+
+    memset(level, 0, sizeof (struct level));
+    memset(&sol,  0, sizeof (sol));
 
     /* Try to load the sol file */
-    if (!sol_load_only_file(&sol, filename))
+    if (!sol_load_only_head(&sol, config_data(filename)))
     {
-        fprintf(stderr, _("Error while loading level file '%s': "), filename);
-        if (errno)
-           perror(NULL);
-        else
-           fprintf(stderr, _("Not a valid level file\n"));
+        fprintf(stderr,
+                _("Error while loading level file '%s': %s\n"), filename,
+                errno ? strerror(errno) : _("Not a valid level file"));
         return 0;
     }
 
-    /* Set filename */
     strcpy(level->file, filename);
-    
+
     /* Init hs with default values */
-    score_init_hs(&level->time_score, 59999, 0);
-    score_init_hs(&level->goal_score, 59999, 0);
-    score_init_hs(&level->coin_score, 59999, 0);
+    score_init_hs(&level->score.best_times, 59999, 0);
+    score_init_hs(&level->score.unlock_goal, 59999, 0);
+    score_init_hs(&level->score.most_coins, 59999, 0);
 
     /* Compute money and default max money */
     money = 0;
-    for (i = 0; i < sol.cc; i++)
-        money += sol.cv[i].n;
-    level->coin_score.coins[0] = money;
-    
+    for (i = 0; i < sol.hc; i++)
+        if (sol.hv[i].t == ITEM_COIN)
+            money += sol.hv[i].n;
+    level->score.most_coins.coins[0] = money;
+
     /* Scan sol metadata */
     if (sol.ac > 0)
         level_scan_metadata(level, sol.av);
@@ -162,11 +158,10 @@ int level_load(const char *filename, struct level *level)
     else if (t[2] c t[1]) \
         t[1] = (t[0] + t[2]) / 2
 
-    HOP(level->time_score.timer, <=);
-    HOP(level->goal_score.timer, <=);
-    HOP(level->coin_score.coins, >=);
+    HOP(level->score.best_times.timer, <=);
+    HOP(level->score.unlock_goal.timer, <=);
+    HOP(level->score.most_coins.coins, >=);
 
-    /* Free the sol structure, no more needed */    
     sol_free(&sol);
 
     return 1;
@@ -175,12 +170,9 @@ int level_load(const char *filename, struct level *level)
 /*---------------------------------------------------------------------------*/
 
 void level_dump_info(const struct level *l)
-/* This function dumps the info of a demo structure
- * It's only a function for debugging, no need of I18N */
 {
     printf("filename:        %s\n"
-           "name:            %s\n"
-           "version:         %d\n"
+           "version:         %s\n"
            "author:          %s\n"
            "time limit:      %d\n"
            "goal count:      %d\n"
@@ -192,18 +184,25 @@ void level_dump_info(const struct level *l)
            "gradiant:        %s\n"
            "screenshot:      %s\n"
            "song:            %s\n",
-           l->file, l->name, l->version, l->author,
-           l->time, l->goal,
-           l->time_score.timer[0],
-           l->time_score.timer[1],
-           l->time_score.timer[2],
-           l->goal_score.timer[0],
-           l->goal_score.timer[1],
-           l->goal_score.timer[2],
-           l->coin_score.coins[0],
-           l->coin_score.coins[1],
-           l->coin_score.coins[2],
-           l->message, l->back, l->grad, l->shot, l->song);
+           l->file,
+           l->version,
+           l->author,
+           l->time,
+           l->goal,
+           l->score.best_times.timer[0],
+           l->score.best_times.timer[1],
+           l->score.best_times.timer[2],
+           l->score.unlock_goal.timer[0],
+           l->score.unlock_goal.timer[1],
+           l->score.unlock_goal.timer[2],
+           l->score.most_coins.coins[0],
+           l->score.most_coins.coins[1],
+           l->score.most_coins.coins[2],
+           l->message,
+           l->back,
+           l->grad,
+           l->shot,
+           l->song);
 }
 
 /*---------------------------------------------------------------------------*/
@@ -216,7 +215,7 @@ const char *mode_to_str(int m)
     case MODE_NORMAL:    return _("Normal");
     case MODE_PRACTICE:  return _("Practice");
     case MODE_SINGLE:    return _("Single");
-    default:             return "???";
+    default:             return _("Unknown");
     }
 }
 
@@ -231,7 +230,7 @@ const char *state_to_str(int m)
     case GAME_SPEC:
     case GAME_GOAL:    return _("Success");
     case GAME_FALL:    return _("Fall-out");
-    default:           return "???";
+    default:           return _("Unknown");
     }
 }