Deny playing bonus levels in any mode, including challenge mode. Todo: inform the...
[neverball] / ball / level.c
index 82d6acb..983cde2 100644 (file)
@@ -1,4 +1,4 @@
-/*   
+/*
  * Copyright (C) 2003 Robert Kooima
  *
  * NEVERBALL is  free software; you can redistribute  it and/or modify
  */
 
 #include <stdio.h>
+#include <stdlib.h>
 #include <string.h>
 #include <math.h>
+#include <errno.h>
 
+#include "config.h"
+#include "demo.h"
+#include "text.h"
 #include "level.h"
+#include "mode.h"
+#include "set.h"
+#include "solid.h"
 
 /*---------------------------------------------------------------------------*/
 
-int level_load(const char *filename, struct level * level)
-/* Load the level 'filename' and fill the 'level' structure */
-/* return 1 on success, 0 on error */
+static void scan_dict(struct level *l, const struct s_file *fp)
 {
+    int i;
+
+    for (i = 0; i < fp->dc; i++)
+    {
+        char *k = fp->av + fp->dv[i].ai;
+        char *v = fp->av + fp->dv[i].aj;
+
+        if (strcmp(k, "message") == 0)
+            strncpy(l->message, v, MAXSTR);
+        else if (strcmp(k, "back") == 0)
+            strncpy(l->back, v, PATHMAX);
+        else if (strcmp(k, "song") == 0)
+            strncpy(l->song, v, PATHMAX);
+        else if (strcmp(k, "grad") == 0)
+            strncpy(l->grad, v, PATHMAX);
+        else if (strcmp(k, "shot") == 0)
+            strncpy(l->shot, v, PATHMAX);
+        else if (strcmp(k, "goal") == 0)
+        {
+            l->goal = atoi(v);
+            l->score.most_coins.coins[2] = l->goal;
+        }
+        else if (strcmp(k, "time") == 0)
+        {
+            l->time = atoi(v);
+            l->score.best_times.timer[2] = l->time;
+            l->score.unlock_goal.timer[2] = l->time;
+        }
+        else if (strcmp(k, "time_hs") == 0)
+            sscanf(v, "%d %d",
+                   &l->score.best_times.timer[0],
+                   &l->score.best_times.timer[1]);
+        else if (strcmp(k, "goal_hs") == 0)
+            sscanf(v, "%d %d",
+                   &l->score.unlock_goal.timer[0],
+                   &l->score.unlock_goal.timer[1]);
+        else if (strcmp(k, "coin_hs") == 0)
+            sscanf(v, "%d %d",
+                   &l->score.most_coins.coins[0],
+                   &l->score.most_coins.coins[1]);
+        else if (strcmp(k, "version") == 0)
+            strncpy(l->version, v, MAXSTR);
+        else if (strcmp(k, "author") == 0)
+            strncpy(l->author, v, MAXSTR);
+        else if (strcmp(k, "bonus") == 0)
+            l->is_bonus = atoi(v) ? 1 : 0;
+    }
+}
+
+int level_load(const char *filename, struct level *level)
+{
+    struct s_file sol;
+
+    int money;
+    int i;
+
+    memset(level, 0, sizeof (struct level));
+    memset(&sol,  0, sizeof (sol));
+
+#define format \
+    L_("Error while loading level file '%s': %s\n")
+#define default_error \
+    L_("Not a valid level file")
+
+    if (!sol_load_only_head(&sol, config_data(filename)))
+    {
+        const char *error = errno ? strerror(errno) : default_error;
+        fprintf(stderr, format, filename, error);
+        return 0;
+    }
+
+#undef format
+#undef default_error
+
     strcpy(level->file, filename);
+
+    /* Init hs with default values */
+    score_init_hs(&level->score.best_times, 59999, 0);
+    score_init_hs(&level->score.unlock_goal, 59999, 0);
+    score_init_hs(&level->score.most_coins, 59999, 0);
+
+    /* Compute money and default max money */
+    money = 0;
+    for (i = 0; i < sol.hc; i++)
+        if (sol.hv[i].t == ITEM_COIN)
+            money += sol.hv[i].n;
+    level->score.most_coins.coins[0] = money;
+
+    if (sol.dc > 0)
+        scan_dict(level, &sol);
+
+    /* Compute initial hs default values */
+
+#define HOP(t, c) \
+    if (t[2] c t[0]) \
+        t[0] = t[1] = t[2]; \
+    else if (t[2] c t[1]) \
+        t[1] = (t[0] + t[2]) / 2
+
+    HOP(level->score.best_times.timer, <=);
+    HOP(level->score.unlock_goal.timer, <=);
+    HOP(level->score.most_coins.coins, >=);
+
+    sol_free(&sol);
+
     return 1;
 }
 
-void level_dump_info(const struct level * level)
+void level_dump(const struct level *l)
 {
     printf("filename:        %s\n"
+           "version:         %s\n"
+           "author:          %s\n"
+           "time limit:      %d\n"
+           "goal count:      %d\n"
+           "time hs:         %d %d %d\n"
+           "goal hs:         %d %d %d\n"
+           "coin hs:         %d %d %d\n"
+           "message:         %s\n"
            "background:      %s\n"
-          "gradiant:        %s\n"
-          "screenshot:      %s\n"
-          "song:            %s\n"
-          "time limit:      %d\n"
-          "goal count:      %d\n",
-          level->file, level->back, level->grad, level->shot, level->song,
-          level->time, level->goal);
+           "gradient:        %s\n"
+           "screenshot:      %s\n"
+           "song:            %s\n",
+           l->file,
+           l->version,
+           l->author,
+           l->time,
+           l->goal,
+           l->score.best_times.timer[0],
+           l->score.best_times.timer[1],
+           l->score.best_times.timer[2],
+           l->score.unlock_goal.timer[0],
+           l->score.unlock_goal.timer[1],
+           l->score.unlock_goal.timer[2],
+           l->score.most_coins.coins[0],
+           l->score.most_coins.coins[1],
+           l->score.most_coins.coins[2],
+           l->message,
+           l->back,
+           l->grad,
+           l->shot,
+           l->song);
 }
 
 /*---------------------------------------------------------------------------*/
 
-const char * mode_to_str(int m)
+static unsigned int do_level_init = 1;
+
+int level_replay(const char *filename)
 {
-    switch (m)
+    return demo_replay_init(filename, curr_lg());
+}
+
+int level_play(const struct level *l, int m)
+{
+    struct level_game *lg = curr_lg();
+
+    if (do_level_init)
+    {
+        memset(lg, 0, sizeof (struct level_game));
+
+        lg->mode  = m;
+        lg->level = l;
+        lg->balls = 3;
+    }
+
+    lg->goal = (lg->mode == MODE_PRACTICE) ? 0 : lg->level->goal;
+    lg->time = (lg->mode == MODE_PRACTICE) ? 0 : lg->level->time;
+
+    /* Clear other fields. */
+
+    lg->status = GAME_NONE;
+    lg->coins = 0;
+    lg->timer = lg->time;
+    lg->coin_rank = lg->goal_rank = lg->time_rank =
+        lg->score_rank = lg->times_rank = 3;
+
+    lg->win = lg->dead = lg->unlock = 0;
+    lg->next_level = NULL;
+
+    return demo_play_init(USER_REPLAY_FILE, lg->level, lg);
+}
+
+void level_stat(int status, int clock, int coins)
+{
+    struct level_game *lg = curr_lg();
+
+    int mode = lg->mode;
+    int timer = (mode == MODE_PRACTICE) ? clock : lg->time - clock;
+
+    char player[MAXNAM];
+
+    config_get_s(CONFIG_PLAYER, player, MAXNAM);
+
+    lg->status = status;
+    lg->coins = coins;
+    lg->timer = timer;
+
+    if (mode == MODE_CHALLENGE)
     {
-    case MODE_CHALLENGE: return _("Challenge");
-    case MODE_NORMAL:    return _("Normal");
-    case MODE_PRACTICE:  return _("Practice");
-    case MODE_SINGLE:    return _("Single");
-    default:             return "???";
+        /* sum time */
+        lg->times += timer;
+
+        /* sum coins an earn extra balls */
+        if (status == GAME_GOAL || lg->level->is_bonus)
+        {
+            lg->balls += count_extra_balls(lg->score, coins);
+            lg->score += coins;
+        }
+
+        /* lose ball and game */
+        else
+        {
+            lg->dead = (lg->balls <= 0);
+            lg->balls--;
+        }
     }
+
+    set_finish_level(lg, player);
+
+    demo_play_stat(lg);
+}
+
+void level_stop(void)
+{
+    demo_play_stop();
+    do_level_init = 1;
+}
+
+int level_next(void)
+{
+    struct level_game *lg = curr_lg();
+
+    level_stop();
+    lg->level = lg->next_level;
+    do_level_init = 0;
+
+    return level_play(lg->level, lg->mode);
+}
+
+int level_same(void)
+{
+    level_stop();
+    do_level_init = 0;
+    return level_play(curr_lg()->level, curr_lg()->mode);
+}
+
+/*---------------------------------------------------------------------------*/
+
+int count_extra_balls(int old_score, int coins)
+{
+    return ((old_score % 100) + coins) / 100;
+}
+
+void level_update_player_name(void)
+{
+    char player[MAXNAM];
+
+    config_get_s(CONFIG_PLAYER, player, MAXNAM);
+
+    score_change_name(curr_lg(), player);
 }
 
 /*---------------------------------------------------------------------------*/
 
-const char * state_to_str(int m)
+const char *status_to_str(int m)
 {
     switch (m)
     {
@@ -65,7 +303,7 @@ const char * state_to_str(int m)
     case GAME_TIME:    return _("Time-out");
     case GAME_GOAL:    return _("Success");
     case GAME_FALL:    return _("Fall-out");
-    default:           return "???";
+    default:           return _("Unknown");
     }
 }