-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
#include "hud.h"
#include "gui.h"
#include "game.h"
-#include "level.h"
+#include "progress.h"
#include "config.h"
+#include "audio.h"
/*---------------------------------------------------------------------------*/
static int Lhud_id;
static int Rhud_id;
-static int Rhud2_id;
static int time_id;
static int coin_id;
-static int coin2_id;
static int ball_id;
static int scor_id;
static int goal_id;
static void hud_fps(void)
{
- static int fps = 0;
- static int then = 0;
- static int count = 0;
-
- int now = SDL_GetTicks();
-
- if (now - then > 250)
- {
- fps = count * 1000 / (now - then);
- then = now;
- count = 0;
-
- gui_set_count(fps_id, fps);
- }
- else count++;
+ gui_set_count(fps_id, config_perf());
}
void hud_init(void)
{
int id;
- char * str_view;
+ char *str_view;
if ((Rhud_id = gui_hstack(0)))
{
}
gui_layout(Rhud_id, +1, -1);
}
-
- if ((Rhud2_id = gui_hstack(0)))
- {
- gui_label(Rhud2_id, _("Coins"), GUI_SML, 0, gui_wht, gui_wht);
- coin2_id = gui_count(Rhud2_id, 100, GUI_SML, GUI_NW);
- gui_layout(Rhud2_id, +1, -1);
- }
if ((Lhud_id = gui_hstack(0)))
{
str_view = strlen(STR_VIEW0) > strlen(STR_VIEW1) ? STR_VIEW0 : STR_VIEW1;
if (strlen(str_view) < strlen(STR_VIEW2))
- str_view = STR_VIEW2;
+ str_view = STR_VIEW2;
if ((view_id = gui_label(0, str_view, GUI_SML, GUI_SW, gui_wht, gui_wht)))
gui_layout(view_id, 1, 1);
void hud_paint(void)
{
- int mode = level_mode();
- if (mode == MODE_CHALLENGE)
+ if (curr_mode() == MODE_CHALLENGE)
gui_paint(Lhud_id);
- if (mode == MODE_FREE)
- gui_paint(Rhud2_id);
- else
- gui_paint(Rhud_id);
+
+ gui_paint(Rhud_id);
gui_paint(time_id);
if (config_get_d(CONFIG_FPS))
gui_paint(view_id);
}
-void hud_timer(float dt)
+void hud_update(int pulse)
{
- const int clock = curr_clock();
- const int balls = curr_balls();
- const int coins = curr_coins();
- const int score = curr_score();
- const int goal = curr_goal();
- int mode = level_mode();
+ int clock = curr_clock();
+ int coins = curr_coins();
+ int goal = curr_goal();
+ int balls = curr_balls();
+ int score = curr_score();
+
int c_id;
+ int last;
- if (gui_value(time_id) != clock) gui_set_clock(time_id, clock);
- if (mode == MODE_CHALLENGE)
+ if (!pulse)
{
+ /* reset the hud */
+
+ gui_pulse(ball_id, 0.f);
+ gui_pulse(time_id, 0.f);
+ gui_pulse(coin_id, 0.f);
+ }
+
+ /* time and tick-tock */
+
+ if (clock != (last = gui_value(time_id)))
+ {
+ gui_set_clock(time_id, clock);
+
+ if (last > clock && pulse)
+ {
+ if (clock <= 1000 && (last / 100) > (clock / 100))
+ {
+ audio_play(AUD_TICK, 1.f);
+ gui_pulse(time_id, 1.50);
+ }
+ else if (clock < 500 && (last / 50) > (clock / 50))
+ {
+ audio_play(AUD_TOCK, 1.f);
+ gui_pulse(time_id, 1.25);
+ }
+ }
+ }
+
+ /* balls and score + select coin widget */
+
+ switch (curr_mode())
+ {
+ case MODE_CHALLENGE:
if (gui_value(ball_id) != balls) gui_set_count(ball_id, balls);
- if (gui_value(scor_id) != score) gui_set_count(scor_id, score);
- c_id = coin_id;
- } else if (mode == MODE_FREE)
- c_id = coin2_id;
- else
- c_id = coin_id;
-
-
- if (gui_value(c_id) != coins)
+ if (gui_value(scor_id) != score) gui_set_count(scor_id, score);
+
+ c_id = coin_id;
+ break;
+
+ default:
+ c_id = coin_id;
+ break;
+ }
+
+
+ /* coins and pulse */
+
+ if (coins != (last = gui_value(c_id)))
+ {
+ last = coins - last;
+
gui_set_count(c_id, coins);
- if (gui_value(goal_id) != goal) gui_set_count(goal_id, goal);
+
+ if (pulse && last > 0)
+ {
+ if (last >= 10) gui_pulse(coin_id, 2.00f);
+ else if (last >= 5) gui_pulse(coin_id, 1.50f);
+ else gui_pulse(coin_id, 1.25f);
+
+ if (goal > 0)
+ {
+ if (last >= 10) gui_pulse(goal_id, 2.00f);
+ else if (last >= 5) gui_pulse(goal_id, 1.50f);
+ else gui_pulse(goal_id, 1.25f);
+ }
+ }
+ }
+
+ /* goal and pulse */
+
+ if (goal != (last = gui_value(goal_id)))
+ {
+ gui_set_count(goal_id, goal);
+
+ if (pulse && goal == 0 && last > 0)
+ gui_pulse(goal_id, 2.00f);
+ }
if (config_get_d(CONFIG_FPS))
hud_fps();
+}
+
+void hud_timer(float dt)
+{
+
+ hud_update(1);
view_timer -= dt;
gui_timer(view_id, dt);
}
-void hud_ball_pulse(float k) { gui_pulse(ball_id, k); }
-void hud_time_pulse(float k) { gui_pulse(time_id, k); }
-void hud_coin_pulse(float k) { gui_pulse(coin_id, k); }
-void hud_goal_pulse(float k) { gui_pulse(goal_id, k); }
-
void hud_view_pulse(int c)
{
switch (c)
- {
+ {
case 0: gui_set_label(view_id, STR_VIEW0); break;
case 1: gui_set_label(view_id, STR_VIEW1); break;
case 2: gui_set_label(view_id, STR_VIEW2); break;