void hud_paint(void)
{
- switch (curr_lg()->mode)
- {
- case MODE_CHALLENGE: gui_paint(Lhud_id, config_cheat()); break;
- case MODE_PRACTICE: gui_paint(Rhud2_id, config_cheat()); break;
- default: gui_paint(Rhud_id, config_cheat()); break;
- }
+ int mode = curr_lg()->mode;
+
+ if (mode == MODE_CHALLENGE)
+ gui_paint(Lhud_id);
+
+ if (mode == MODE_PRACTICE)
+ gui_paint(Rhud2_id);
+ else
+ gui_paint(Rhud_id);
- gui_paint(time_id, config_cheat());
+ gui_paint(time_id);
if (config_get_d(CONFIG_FPS))
- gui_paint(fps_id, config_cheat());
+ gui_paint(fps_id);
if (view_timer > 0.0f)
- gui_paint(view_id, config_cheat());
+ gui_paint(view_id);
}
void hud_update(int pulse)