void hud_paint(void)
{
- switch (curr_lg()->mode)
- {
- case MODE_CHALLENGE: gui_paint(Lhud_id); break;
- case MODE_PRACTICE: gui_paint(Rhud2_id); break;
- default: gui_paint(Rhud_id); break;
- }
+ int mode = curr_lg()->mode;
+
+ if (mode == MODE_CHALLENGE)
+ gui_paint(Lhud_id);
+
+ if (mode == MODE_PRACTICE)
+ gui_paint(Rhud2_id);
+ else
+ gui_paint(Rhud_id);
gui_paint(time_id);