void hud_update(int pulse)
{
const struct level_game *lg = curr_lg();
+
int clock = curr_clock();
int coins = curr_coins();
int goal = curr_goal();
int balls = lg->balls;
int score = lg->score;
- int mode = lg->mode;
+ int mode = lg->mode;
+
int c_id;
int last;
if (!pulse)
{
- /* reset the hud */
+ /* reset the hud */
+
gui_pulse(ball_id, 0.f);
gui_pulse(time_id, 0.f);
gui_pulse(coin_id, 0.f);
}
/* time and tick-tock */
- last = gui_value(time_id);
- if (last != clock)
+
+ if (clock != (last = gui_value(time_id)))
{
gui_set_clock(time_id, clock);
- if (last > clock && pulse && mode != MODE_PRACTICE
- && mode != MODE_SINGLE)
+
+ if (last > clock && pulse &&
+ mode != MODE_PRACTICE &&
+ mode != MODE_SINGLE)
{
if (clock <= 1000 && (last / 100) > (clock / 100))
{
}
/* balls and score + select coin widget */
+
+#if 0
if (mode == MODE_CHALLENGE)
{
if (gui_value(ball_id) != balls) gui_set_count(ball_id, balls);
c_id = coin_id;
else
c_id = coin2_id;
+#endif
+
+ switch (mode)
+ {
+ case MODE_CHALLENGE:
+ if (gui_value(ball_id) != balls) gui_set_count(ball_id, balls);
+ if (gui_value(scor_id) != score) gui_set_count(scor_id, score);
+
+ c_id = coin_id;
+ break;
+
+ case MODE_NORMAL:
+ c_id = coin_id;
+ break;
+
+ default:
+ c_id = coin2_id;
+ break;
+ }
+
/* coins and pulse */
- last = gui_value(c_id);
- if (last != coins)
+
+ if (coins != (last = gui_value(c_id)))
{
last = coins - last;
+
gui_set_count(c_id, coins);
+
if (pulse && last > 0)
{
if (last >= 10) gui_pulse(coin_id, 2.00f);
}
/* goal and pulse */
- last = gui_value(goal_id);
- if (last != goal)
+
+ if (goal != (last = gui_value(goal_id)))
{
gui_set_count(goal_id, goal);
+
if (pulse && goal == 0 && last > 0)
gui_pulse(goal_id, 2.00f);
}
- /* fps */
if (config_get_d(CONFIG_FPS))
hud_fps();
}