if (now - then > 250)
{
+ if (count && config_get_d(CONFIG_STATS))
+ fprintf(stdout, "%f\n", (float) (now - then) / count);
+
fps = count * 1000 / (now - then);
then = now;
count = 0;
void hud_paint(void)
{
int mode = curr_lg()->mode;
+
if (mode == MODE_CHALLENGE)
gui_paint(Lhud_id);
- if (mode == MODE_PRACTICE || mode == MODE_SINGLE)
+
+ if (mode == MODE_PRACTICE)
gui_paint(Rhud2_id);
else
gui_paint(Rhud_id);
+
gui_paint(time_id);
if (config_get_d(CONFIG_FPS))
{
gui_set_clock(time_id, clock);
- if (last > clock && pulse &&
- mode != MODE_PRACTICE &&
- mode != MODE_SINGLE)
+ if (last > clock && pulse && mode != MODE_PRACTICE)
{
if (clock <= 1000 && (last / 100) > (clock / 100))
{
/* balls and score + select coin widget */
-#if 0
- if (mode == MODE_CHALLENGE)
- {
- if (gui_value(ball_id) != balls) gui_set_count(ball_id, balls);
- if (gui_value(scor_id) != score) gui_set_count(scor_id, score);
- c_id = coin_id;
- }
- else if (mode == MODE_NORMAL)
- c_id = coin_id;
- else
- c_id = coin2_id;
-#endif
-
switch (mode)
{
case MODE_CHALLENGE: