Implement game state interpolation (WIP)
[neverball] / ball / game_server.h
index 07f2e56..1621d36 100644 (file)
@@ -1,9 +1,6 @@
 #ifndef GAME_SERVER_H
 #define GAME_SERVER_H
 
-#include "solid.h"
-#include "fs.h"
-
 /*---------------------------------------------------------------------------*/
 
 #define RESPONSE    0.05f              /* Input smoothing time               */
@@ -15,6 +12,7 @@
 int   game_server_init(const char *, int, int);
 void  game_server_free(void);
 void  game_server_step(float);
+float game_server_blend(void);
 
 void  game_set_goal(void);
 void  game_clr_goal(void);
@@ -30,9 +28,4 @@ void game_server_fly(float);
 
 /*---------------------------------------------------------------------------*/
 
-int input_put(fs_file);
-int input_get(fs_file);
-
-/*---------------------------------------------------------------------------*/
-
 #endif