/*---------------------------------------------------------------------------*/
-#define GAME_NONE 0
-#define GAME_TIME 1
-#define GAME_GOAL 2
-#define GAME_FALL 3
+enum
+{
+ GAME_NONE = 0,
+
+ GAME_TIME,
+ GAME_GOAL,
+ GAME_FALL,
+
+ GAME_MAX
+};
const char *status_to_str(int);
void game_tilt_init(struct game_tilt *);
void game_tilt_axes(struct game_tilt *, float view_e[3][3]);
-void game_comp_grav(float h[3], const float g[3], const struct game_tilt *);
+void game_tilt_grav(float h[3], const float g[3], const struct game_tilt *);
/*---------------------------------------------------------------------------*/