/*---------------------------------------------------------------------------*/
-#define GAME_NONE 0
-#define GAME_TIME 1
-#define GAME_GOAL 2
-#define GAME_FALL 3
+enum
+{
+ GAME_NONE = 0,
+
+ GAME_TIME,
+ GAME_GOAL,
+ GAME_FALL,
+
+ GAME_MAX
+};
const char *status_to_str(int);
/*---------------------------------------------------------------------------*/
-void game_comp_grav(float h[3], const float g[3],
- float view_a,
- float game_rx,
- float game_rz);
+enum
+{
+ VIEW_NONE = -1,
+
+ VIEW_CHASE,
+ VIEW_LAZY,
+ VIEW_MANUAL,
+ VIEW_TOPDOWN,
+
+ VIEW_MAX
+};
+
+const char *view_to_str(int);
+
+/*---------------------------------------------------------------------------*/
+
+struct game_tilt
+{
+ float x[3], rx;
+ float z[3], rz;
+};
+
+void game_tilt_init(struct game_tilt *);
+void game_tilt_axes(struct game_tilt *, float view_e[3][3]);
+void game_tilt_grav(float h[3], const float g[3], const struct game_tilt *);
/*---------------------------------------------------------------------------*/