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ball/set: clean up some excessive macro usage
[neverball]
/
ball
/
game_common.c
diff --git
a/ball/game_common.c
b/ball/game_common.c
index
a27e5ef
..
0565436
100644
(file)
--- a/
ball/game_common.c
+++ b/
ball/game_common.c
@@
-58,7
+58,7
@@
void game_tilt_axes(struct game_tilt *tilt, float view_e[3][3])
v_inv(tilt->z, view_e[1]);
}
-void game_comp_grav(float h[3], const float g[3], const struct game_tilt *tilt)
+void game_tilt_grav(float h[3], const float g[3], const struct game_tilt *tilt)
{
float X[16];
float Z[16];