#define MAX_DN 16 /* Maximum subdivisions of dt */
#define RESPONSE 0.05f /* Input smoothing time */
-#define ANGLE_BOUND 22.f /* Angle limit of floor tilting */
-#define NO_AA 1 /* Disable Angle Acceleration */
-
-
-#define GAME_NONE 0
-#define GAME_TIME 1
-#define GAME_GOAL 2
-#define GAME_FALL 3
+#define ANGLE_BOUND 20.f /* Angle limit of floor tilting */
+#define NO_AA 0 /* Disable Angle Acceleration */
/*---------------------------------------------------------------------------*/
int curr_clock(void);
int curr_coins(void);
int curr_goal(void);
-char *curr_intro(void);
void game_draw(int, float);
-int game_step(const float[3], float, int);
+int game_step(const float[3], float, int *);
void game_set_pos(int, int);
void game_set_x (int);