#include <stdio.h>
-#include "level.h"
-#include "mode.h"
+#include "lang.h"
/*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*/
-int game_init(const struct level *, int, int);
+int game_init(const char *, int, int);
void game_free(void);
int curr_clock(void);
int curr_coins(void);
-int curr_goal(void);
void game_draw(int, float);
int game_step(const float[3], float, int);
+void game_set_goal(void);
+void game_clr_goal(void);
+
void game_set_ang(int, int);
void game_set_pos(int, int);
void game_set_x (int);
/*---------------------------------------------------------------------------*/
+#define GAME_NONE 0
+#define GAME_TIME 1
+#define GAME_GOAL 2
+#define GAME_FALL 3
+
+const char *status_to_str(int);
+
+/*---------------------------------------------------------------------------*/
+
#endif