static void view_init(void)
{
- /* Get the initial orientation angle */
- if (file.uc > 0)
- view_a = file.uv->a - 90.f; /* angle is in the sol */
- else
- view_a = 0.f; /* default is north :) */
-
+ view_a = 0.f;
view_ry = 0.f;
view_fov = (float) config_get_d(CONFIG_VIEW_FOV);
}
if (grow)
- grow_ball(fp,dt);
+ grow_ball(fp, dt);
game_update_grav(h, g);
part_step(h, t);