static float jump_p[3]; /* Jump destination */
static float fade_k = 0.0; /* Fade in/out level */
static float fade_d = 0.0; /* Fade in/out direction */
-static int drawball = 1; /* Should the ball be drawn? */
static int ball_b = 0; /* Is the ball a bonus ball? */
static int grow = 0; /* Should the ball be changing size? */
{
part_draw_coin(-rx * d, -ry);
game_draw_items(&file);
+ game_draw_balls(&file);
}
game_draw_goals(&file, -rx * d, -ry);
game_draw_jumps(&file);