#include "solid.h"
#include "config.h"
#include "binary.h"
+#include "level.h"
/*---------------------------------------------------------------------------*/
view_e[2][2] = 1.f;
}
-int game_init(const char *file_name,
- const char *back_name,
- const char *grad_name, int t, int g)
+int game_init(const struct level * level, int t, int g)
{
clock = (float) t / 100.f;
clock_down = (t > 0);
part_reset(GOAL_HEIGHT);
view_init();
- back_init(grad_name, config_get_d(CONFIG_GEOMETRY));
+ back_init(level->grad, config_get_d(CONFIG_GEOMETRY));
- if (sol_load(&back, config_data(back_name),
+ if (sol_load(&back, config_data(level->back),
config_get_d(CONFIG_TEXTURES), 0) &&
- sol_load(&file, file_name,
+ sol_load(&file, level->file,
config_get_d(CONFIG_TEXTURES), config_get_d(CONFIG_SHADOW)))
return (game_state = 1);
else