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fixed other retry points for the grow ball so it will always function correctly
[neverball]
/
ball
/
game.c
diff --git
a/ball/game.c
b/ball/game.c
index
fd878b1
..
a95555e
100644
(file)
--- a/
ball/game.c
+++ b/
ball/game.c
@@
-835,6
+835,7
@@
static int game_update_state(int *state_value)
part_burst(p, c+1);
part_burst(p, c+2);
drawball = 0;
+ grow_goal = grow_orig;
audio_play(AUD_TIME, 1.0f);
return GAME_TIME;
}
@@
-844,6
+845,7
@@
static int game_update_state(int *state_value)
if (bt && fp->uv[0].p[1] < fp->vv[0].p[1])
{
audio_play(AUD_FALL, 1.0f);
+ grow_goal = grow_orig;
return GAME_FALL;
}