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Adapt halo switch system to teleports (aka jumps). Fix #61
[neverball]
/
ball
/
game.c
diff --git
a/ball/game.c
b/ball/game.c
index
4d14369
..
615202e
100644
(file)
--- a/
ball/game.c
+++ b/
ball/game.c
@@
-252,7
+252,7
@@
static void game_draw_jumps(const struct s_file *fp)
fp->jv[ji].p[2]);
glScalef(fp->jv[ji].r, 1.f, fp->jv[ji].r);
- jump_draw();
+ jump_draw(!jump_e);
}
glPopMatrix();
}