{
*state_value = g->s;
audio_play(AUD_GOAL, 1.0f);
- grow_goal = grow_orig;
return g->c ? GAME_SPEC : GAME_GOAL;
}
part_burst(p, c+1);
part_burst(p, c+2);
drawball = 0;
- grow_goal = grow_orig;
audio_play(AUD_TIME, 1.0f);
return GAME_TIME;
}
if (bt && fp->uv[0].p[1] < fp->vv[0].p[1])
{
audio_play(AUD_FALL, 1.0f);
- grow_goal = grow_orig;
return GAME_FALL;
}