#define DEMO_H
#include <time.h>
+
#include "level.h"
/*---------------------------------------------------------------------------*/
-/* Demo information structure (header) */
struct demo
{
char name[PATHMAX]; /* demo basename */
char filename[MAXSTR]; /* demo path */
- /* The following reflects the file structure. */
-
- /* magic number */
- /* replay file version */
int timer; /* elapsed time */
int coins; /* coin number */
- int state; /* how the replay end */
+ int status; /* how the replay end */
int mode; /* game mode */
time_t date; /* date of creation */
char player[MAXNAM]; /* player name */
char shot[PATHMAX]; /* image filename */
char file[PATHMAX]; /* level filename */
char back[PATHMAX]; /* level bg filename */
- char grad[PATHMAX]; /* level gradiant filename */
+ char grad[PATHMAX]; /* level gradient filename */
char song[PATHMAX]; /* level song filename */
int time; /* time limit (! training mode) */
int goal; /* coin to open the goal (! training mode) */
int times; /* total time (challenge mode) */
};
-
/*---------------------------------------------------------------------------*/
#define MAXDEMO 256
int demo_play_init(const char *, const struct level *,
const struct level_game *);
void demo_play_step(float);
-void demo_play_stop(const struct level_game *);
-int demo_play_saved(void);
-void demo_play_save(const char *);
+void demo_play_stat(const struct level_game *);
+void demo_play_stop(void);
+
+int demo_saved (void);
+void demo_rename(const char *);
/*---------------------------------------------------------------------------*/
int demo_replay_step(float *);
void demo_replay_stop(int);
void demo_replay_dump_info(void);
+
const struct demo *curr_demo_replay(void);
/*---------------------------------------------------------------------------*/