-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
static FILE *demo_fp;
-
-/* Demo information structure (header) */
-struct demo
-{
- char name[MAXNAM]; /* demo basename */
- char filename[PATHMAX]; /* demo path */
-
- /* The following reflects the file structure */
- /* magic number */
- /* replay file version */
- int timer; /* elapsed time */
- int coins; /* coin number */
- int state; /* how the replay end */
- int mode; /* game mode */
- time_t date; /* date of creation */
- char player[MAXNAM]; /* player name */
- char shot[PATHMAX]; /* image filename */
- char file[PATHMAX]; /* level filename */
- char back[PATHMAX]; /* level bg filename */
- char grad[PATHMAX]; /* level gradiant filename */
- char song[PATHMAX]; /* level song filename */
- int time; /* time limit (! training mode) */
- int goal; /* coin to open the goal (! training mode) */
- int score; /* sum of coins (challenge mode) */
- int balls; /* number of balls (challenge mode) */
- int total_time; /* total time (challenge mode) */
- char nb_version[20]; /* neverball version used */
-};
-
-
static struct demo demos[MAXDEMO]; /* Array of scanned demos */
static int count; /* number of scanned demos */
/*---------------------------------------------------------------------------*/
-void demo_dump_info(const struct demo * d)
-/* This function dump the info of a demo structure*/
+void demo_dump_info(const struct demo *d)
+/* This function dump the info of a demo structure
+ * It's only a function for debugging, no need of I18N */
{
printf("Name: %s\n"
- "File: %s\n"
- "NB Version: %s\n"
- "Time: %d\n"
- "Coins: %d\n"
- "Mode: %d\n"
- "State: %d\n"
- "Date: %s"
- "Player: %s\n"
- "Shot: %s\n"
- "Level: %s\n"
- " Back: %s\n"
- " Grad: %s\n"
- " Song: %s\n"
- "Time: %d\n"
- "Goal: %d\n"
- "Score: %d\n"
- "Balls: %d\n"
- "Total Time: %d\n",
- d->name, d->filename,
- d->nb_version,
- d->timer, d->coins, d->mode, d->state, ctime(&d->date),
- d->player,
- d->shot, d->file, d->back, d->grad, d->song,
- d->time, d->goal, d->score, d->balls, d->total_time);
+ "File: %s\n"
+ "NB Version: %s\n"
+ "Time: %d\n"
+ "Coins: %d\n"
+ "Mode: %d\n"
+ "State: %d\n"
+ "Date: %s"
+ "Player: %s\n"
+ "Shot: %s\n"
+ "Level: %s\n"
+ " Back: %s\n"
+ " Grad: %s\n"
+ " Song: %s\n"
+ "Time: %d\n"
+ "Goal: %d\n"
+ "Score: %d\n"
+ "Balls: %d\n"
+ "Total Time: %d\n",
+ d->name, d->filename,
+ d->nb_version,
+ d->timer, d->coins, d->mode, d->state, ctime(&d->date),
+ d->player,
+ d->shot, d->file, d->back, d->grad, d->song,
+ d->time, d->goal, d->score, d->balls, d->times);
}
-FILE * demo_header_read(const char * filename, struct demo * d)
+FILE *demo_header_read(const char *filename, struct demo *d)
/* Open a demo file, fill the demo information structure
* If success, return the file pointer positioned after the header
- * If fail, return null
+ * If fail, return null
*/
{
FILE *fp;
- char * basename;
+ char *basename;
+ char buf[MAXSTR];
+
if ((fp = fopen(filename, FMODE_RB)))
{
- int magic;
- int version;
- int t;
+ int magic;
+ int version;
+ int t;
- get_index(fp, &magic);
- get_index(fp, &version);
- get_index(fp, &t); /* if time is 0, it's mean the replay wat not finished */
+ get_index(fp, &magic);
+ get_index(fp, &version);
- if (magic == MAGIC && version == REPLAY_VERSION && t)
- {
-#ifdef _WIN32
- basename = strrchr(filename, '\\');
-#else
- basename = strrchr(filename, '/');
-#endif
- if (basename != NULL)
- strncpy(d->name, basename+1, MAXNAM);
- else
- strncpy(d->name, filename, MAXNAM);
-
- strncpy(d->filename, filename, PATHMAX);
-
- d->timer = t;
- get_index (fp, &d->coins);
- get_index (fp, &d->state);
- get_index (fp, &d->mode);
- get_index (fp, (int*)&d->date);
- get_string(fp, d->player, MAXNAM);
- get_string(fp, d->shot, PATHMAX);
- get_string(fp, d->file, PATHMAX);
- get_string(fp, d->back, PATHMAX);
- get_string(fp, d->grad, PATHMAX);
- get_string(fp, d->song, PATHMAX);
+ /* if time is 0, it means the replay was not finished */
+ get_index(fp, &t);
+
+ if (magic == MAGIC && version == REPLAY_VERSION && t)
+ {
+ d->timer = t;
+ strncpy(d->filename, filename, PATHMAX);
+
+ /* Remove the directory delimiter */
+ basename = strrchr(filename, '/');
+
+ if (basename != NULL)
+ strncpy(buf, basename + 1, MAXSTR);
+ else
+ strncpy(buf, filename, MAXSTR);
+
+ /* Remove the extension */
+ t = strlen(buf) - strlen(REPLAY_EXT);
+ if ((t > 1) && (strcmp(buf + t, REPLAY_EXT) == 0))
+ buf[t] = '\0';
+ strncpy(d->name, buf, PATHMAX);
+ d->name[PATHMAX - 1] = '\0';
+
+ get_index (fp, &d->coins);
+ get_index (fp, &d->state);
+ get_index (fp, &d->mode);
+ get_index (fp, (int *)&d->date);
+ get_string(fp, d->player, MAXNAM);
+ get_string(fp, d->shot, PATHMAX);
+ get_string(fp, d->file, PATHMAX);
+ get_string(fp, d->back, PATHMAX);
+ get_string(fp, d->grad, PATHMAX);
+ get_string(fp, d->song, PATHMAX);
get_index (fp, &d->time);
get_index (fp, &d->goal);
get_index (fp, &d->score);
get_index (fp, &d->balls);
- get_index (fp, &d->total_time);
- get_string(fp, d->nb_version, 20);
+ get_index (fp, &d->times);
+ get_string(fp, d->nb_version, 20);
- return fp;
- }
- fclose(fp);
+ return fp;
+ }
+ fclose(fp);
}
return NULL;
}
-static FILE * demo_header_write(struct demo * d)
+static FILE *demo_header_write(struct demo *d)
/* Create a new demo file, write the demo information structure
* If success, return the file pointer positioned after the header
* If fail, return null
int version = REPLAY_VERSION;
int zero = 0;
FILE *fp;
-
+
if (d->filename && (fp = fopen(d->filename, FMODE_WB)))
{
put_index (fp, &magic);
put_index (fp, &zero);
put_index (fp, &zero);
put_index (fp, &zero);
- put_index (fp, &d->mode);
- put_index (fp, (int*)&d->date);
- put_string(fp, d->player);
- put_string(fp, d->shot);
- put_string(fp, d->file);
- put_string(fp, d->back);
- put_string(fp, d->grad);
- put_string(fp, d->song);
+ put_index (fp, &d->mode);
+ put_index (fp, (int *)&d->date);
+ put_string(fp, d->player);
+ put_string(fp, d->shot);
+ put_string(fp, d->file);
+ put_string(fp, d->back);
+ put_string(fp, d->grad);
+ put_string(fp, d->song);
put_index (fp, &d->time);
put_index (fp, &d->goal);
put_index (fp, &d->score);
put_index (fp, &d->balls);
- put_index (fp, &d->total_time);
- put_string(fp, VERSION);
+ put_index (fp, &d->times);
+ put_string(fp, VERSION);
return fp;
}
return NULL;
}
-void demo_header_stop(FILE * fp, int coins, int timer, int state)
- /* Update the demo header using the final coins and time. */
+void demo_header_stop(FILE *fp, int coins, int timer, int state)
+/* Update the demo header using the final level state. */
{
long pos = ftell(fp);
fseek(fp, 8, SEEK_SET);
put_index(fp, &state);
fseek(fp, pos, SEEK_SET);
}
-
+
/*---------------------------------------------------------------------------*/
-static void demo_scan_file(const char * filename)
-/* Scan a other file (used by demo_scan */
+static void demo_scan_file(const char *filename)
+/* Scan another file (used by demo_scan */
{
FILE *fp;
if ((fp = demo_header_read(config_user(filename), &demos[count])))
{
- count++;
- fclose(fp);
+ count++;
+ fclose(fp);
}
}
if ((h = FindFirstFile(config_user("*"), &d)) != INVALID_HANDLE_VALUE)
{
do
- demo_scan_file(d.cFileName);
+ demo_scan_file(d.cFileName);
while (count < MAXDEMO && FindNextFile(h, &d));
FindClose(h);
if ((dp = opendir(config_user(""))))
{
while (count < MAXDEMO && (ent = readdir(dp)))
- demo_scan_file(ent->d_name);
+ demo_scan_file(ent->d_name);
closedir(dp);
}
return (n > 0) ? demos[(rand() >> 4) % n].filename : NULL;
}
-const char *demo_filename(int i)
-{
- return (0 <= i && i < count) ? demos[i].filename : NULL;
-}
-
-const char *demo_name(int i)
-{
- return (0 <= i && i < count) ? demos[i].name : NULL;
-}
-
-const char *demo_shot(int i)
+const struct demo *get_demo(int i)
{
- return (0 <= i && i < count) ? demos[i].shot : NULL;
+ return (0 <= i && i < count) ? &demos[i] : NULL;
}
-int demo_coins(int i)
+const char *date_to_str(time_t i)
{
- return (0 <= i && i < count) ? demos[i].coins : 0;
-}
-
-int demo_state(int i)
-{
- return (0 <= i && i < count) ? demos[i].state : 0;
-}
-
-int demo_mode(int i)
-{
- return (0 <= i && i < count) ? demos[i].mode : 0;
-}
-
-int demo_clock(int i)
-{
- return (0 <= i && i < count) ? demos[i].timer : 0;
-}
-
-time_t demo_date(int i)
-{
- return (0 <= i && i < count) ? demos[i].date : 0;
-}
-
-void demo_str_date(int i, char * str, int len)
-{
- time_t d = demo_date(i);
- struct tm * tm = localtime(&d);
- strftime (str, len, "%c",tm);
-}
-
-const char * demo_player(int i)
-{
- return (0 <= i && i < count) ? demos[i].player : "";
+ static char str[MAXSTR];
+ struct tm *tm = localtime(&i);
+ strftime (str, MAXSTR, "%c", tm);
+ return str;
}
/*---------------------------------------------------------------------------*/
int demo_exists(char *name)
{
FILE *fp;
+ char buf[MAXSTR];
- if ((fp = fopen(config_user(name), "r")))
+ strcpy(buf, config_user(name));
+ strcat(buf, REPLAY_EXT);
+ if ((fp = fopen(buf, "r")))
{
fclose(fp);
return 1;
/*---------------------------------------------------------------------------*/
int demo_play_init(const char *name,
- const struct level * level,
- int mode, int tim, int goal, int score, int balls, int total_time)
+ const struct level *level,
+ const struct level_game *lg)
{
struct demo demo;
/* file structure */
strncpy(demo.name, name, MAXNAM);
strncpy(demo.filename, config_user(name), PATHMAX);
+ strcat(demo.filename, REPLAY_EXT);
demo.time = demo.coins = demo.state = 0;
- demo.mode = mode;
+ demo.mode = lg->mode;
demo.date = time(NULL);
config_get_s(CONFIG_PLAYER, demo.player, MAXNAM);
strncpy(demo.shot, level->shot, PATHMAX);
strncpy(demo.back, level->back, PATHMAX);
strncpy(demo.grad, level->grad, PATHMAX);
strncpy(demo.song, level->song, PATHMAX);
- demo.time = tim;
- demo.goal = goal;
- demo.score = score;
- demo.balls = balls;
- demo.total_time = total_time;
+ demo.time = lg->time;
+ demo.goal = lg->goal;
+ demo.score = lg->score;
+ demo.balls = lg->balls;
+ demo.times = lg->times;
demo_fp = demo_header_write(&demo);
if (demo_fp == NULL)
- return 0;
+ return 0;
else
{
audio_music_fade_to(2.0f, level->song);
- return game_init(level, tim, goal);
+ return game_init(level, lg->time, lg->goal);
}
}
{
fps_track += dt;
if (fps_track > fps_cap)
- {
+ {
put_float(demo_fp, &fps_track);
- put_game_state(demo_fp);
+ put_game_state(demo_fp);
fps_track = 0.0f;
}
}
}
-void demo_play_stop(int coins, int timer, int state)
- /* Update the demo header using the final coins and time. */
+void demo_play_stop(const struct level_game *lg)
+/* Update the demo header using the final level state. */
{
if (demo_fp)
{
- demo_header_stop(demo_fp, coins, timer, state);
- fclose(demo_fp);
- demo_fp = NULL;
+ demo_header_stop(demo_fp, lg->coins, lg->timer, lg->state);
+ fclose(demo_fp);
+ demo_fp = NULL;
}
}
char src[PATHMAX];
char dst[PATHMAX];
- if (name && demo_exists(USER_REPLAY_FILE) && strcmp(name, USER_REPLAY_FILE) != 0)
+ if (name && demo_exists(USER_REPLAY_FILE)
+ && strcmp(name, USER_REPLAY_FILE) != 0)
{
strncpy(src, config_user(USER_REPLAY_FILE), PATHMAX);
- strncpy(dst, config_user(name), PATHMAX);
+ strcat(src, REPLAY_EXT);
+ strncpy(dst, config_user(name), PATHMAX);
+ strcat(dst, REPLAY_EXT);
- rename(src, dst);
+ rename(src, dst);
}
}
/*---------------------------------------------------------------------------*/
-static int demo_load_level(const struct demo * demo, struct level * level)
+static int demo_load_level(const struct demo *demo, struct level *level)
/* Load the level of the demo and fill the level structure */
{
- strcpy(level->file, demo->file);
- strcpy(level->back, demo->back);
- strcpy(level->grad, demo->grad);
- strcpy(level->shot, demo->shot);
- strcpy(level->grad, demo->song);
- level->time = demo->time;
- level->goal = demo->goal;
- return 1;
+ if (level_load(demo->file, level))
+ {
+ level->time = demo->time;
+ level->goal = demo->goal;
+ return 1;
+ }
+ else
+ return 0;
}
static struct demo demo_replay; /* The current demo */
static struct level demo_level_replay; /* The current level demo-ed*/
-int demo_replay_init(const char *name, int *m, int *s, int *c, int *t)
+const struct demo *curr_demo_replay(void)
+{
+ return &demo_replay;
+}
+
+
+int demo_replay_init(const char *name, struct level_game *lg)
+/* Internally load a replay an fill the lg structure (if not NULL) */
{
if ((demo_fp = demo_header_read(name, &demo_replay)))
{
- if (m) *m = demo_replay.mode;
- if (s) *s = demo_replay.score;
- if (t) *t = demo_replay.total_time;
-
- demo_load_level(&demo_replay, &demo_level_replay);
-
- if (m)
- {
- /* A normal replay demo */
- audio_music_fade_to(0.5f, demo_replay.song);
- return game_init(&demo_level_replay, demo_replay.time, demo_replay.goal);
- }
- else /* A title screen demo */
- return game_init(&demo_level_replay, demo_replay.time, 0);
+ if (!demo_load_level(&demo_replay, &demo_level_replay))
+ return 0;
+
+ if (lg)
+ {
+ lg->mode = demo_replay.mode;
+ lg->score = demo_replay.score;
+ lg->times = demo_replay.times;
+ lg->time = demo_replay.time;
+ lg->goal = demo_replay.goal;
+
+ /* A normal replay demo */
+ audio_music_fade_to(0.5f, demo_replay.song);
+ return game_init(&demo_level_replay, demo_replay.time,
+ demo_replay.goal);
+ }
+ else /* A title screen demo */
+ return game_init(&demo_level_replay, demo_replay.time, 0);
}
-
+
return 0;
}
int demo_replay_step(float *dt)
{
const float g[3] = { 0.0f, -9.8f, 0.0f };
+ int sv;
if (demo_fp)
{
{
/* Play out current game state for particles, clock, etc. */
- game_step(g, *dt, 1);
+ game_step(g, *dt, &sv);
/* Load real current game state from file. */
-
+
if (get_game_state(demo_fp))
return 1;
}