-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <time.h>
-#ifndef _WIN32
-#include <unistd.h>
-#endif
-
-#include "set.h"
#include "demo.h"
#include "game.h"
-#include "level.h"
#include "audio.h"
#include "solid.h"
#include "config.h"
/*---------------------------------------------------------------------------*/
-#define MAGIC 0x4E425250
+#define MAGIC 0x52424EAF
+#define DEMO_VERSION 3
+
+#define DATELEN 20
static FILE *demo_fp;
-static char name[MAXDEMO][MAXNAM];
-static char shot[MAXDEMO][PATHMAX];
-static int score[MAXDEMO];
-static int timer[MAXDEMO];
-static int count;
+static struct demo demos[MAXDEMO]; /* Array of scanned demos */
+static int count; /* Number of scanned demos */
/*---------------------------------------------------------------------------*/
+
+void demo_dump_info(const struct demo *d)
+{
+ printf("Name: %s\n"
+ "File: %s\n"
+ "Time: %d\n"
+ "Coins: %d\n"
+ "Mode: %d\n"
+ "State: %d\n"
+ "Date: %s"
+ "Player: %s\n"
+ "Shot: %s\n"
+ "Level: %s\n"
+ " Back: %s\n"
+ " Grad: %s\n"
+ " Song: %s\n"
+ "Time: %d\n"
+ "Goal: %d\n"
+ "Score: %d\n"
+ "Balls: %d\n"
+ "Total Time: %d\n",
+ d->name, d->filename,
+ d->timer, d->coins, d->mode, d->state, ctime(&d->date),
+ d->player,
+ d->shot, d->file, d->back, d->grad, d->song,
+ d->time, d->goal, d->score, d->balls, d->times);
+}
+
+static time_t make_time_from_utc(struct tm *tm)
+{
+ struct tm local, *utc;
+ time_t t;
+
+ t = mktime(tm);
+
+ local = *localtime(&t);
+ utc = gmtime(&t);
+
+ local.tm_year += local.tm_year - utc->tm_year;
+ local.tm_mon += local.tm_mon - utc->tm_mon ;
+ local.tm_mday += local.tm_mday - utc->tm_mday;
+ local.tm_hour += local.tm_hour - utc->tm_hour;
+ local.tm_min += local.tm_min - utc->tm_min ;
+ local.tm_sec += local.tm_sec - utc->tm_sec ;
+
+ return mktime(&local);
+}
+
+static int demo_header_read(FILE *fp, struct demo *d)
+{
+ int magic;
+ int version;
+ int t;
+
+ struct tm date;
+ char datestr[DATELEN];
+
+ get_index(fp, &magic);
+ get_index(fp, &version);
+
+ get_index(fp, &t);
+
+ if (magic == MAGIC && version == DEMO_VERSION && t)
+ {
+ d->timer = t;
+
+ get_index(fp, &d->coins);
+ get_index(fp, &d->state);
+ get_index(fp, &d->mode);
+
+ fread(d->player, 1, MAXNAM, fp);
+
+ fread(datestr, 1, DATELEN, fp);
+ sscanf(datestr,
+ "%d-%d-%dT%d:%d:%d",
+ &date.tm_year,
+ &date.tm_mon,
+ &date.tm_mday,
+ &date.tm_hour,
+ &date.tm_min,
+ &date.tm_sec);
+
+ /* Convert certain values to valid structure member values. */
+
+ date.tm_year -= 1900;
+ date.tm_mon -= 1;
+
+ d->date = make_time_from_utc(&date);
+
+ fread(d->shot, 1, PATHMAX, fp);
+ fread(d->file, 1, PATHMAX, fp);
+
+ get_index(fp, &d->time);
+ get_index(fp, &d->goal);
+ get_index(fp, &d->score);
+ get_index(fp, &d->balls);
+ get_index(fp, &d->times);
+
+ return 1;
+ }
+ return 0;
+}
+
+static char *bname(const char *name, const char *suffix)
+{
+ static char buf[MAXSTR];
+
+ char *base;
+ size_t l;
+
+ /* Remove the directory delimiter */
+
+ base = strrchr(name, '/');
+#ifdef _WIN32
+ if (!base)
+ base = strrchr(name, '\\');
+ else
+ {
+ char *tmp;
+ if ((tmp = strrchr(base, '\\')))
+ base = tmp;
+ }
+#endif
+ strncpy(buf, base ? base + 1 : name, MAXSTR);
+
+ /* Remove the extension */
+
+ l = strlen(buf) - strlen(suffix);
+ if ((l > 1) && (strcmp(buf + l, suffix) == 0))
+ buf[l] = '\0';
+
+ return buf;
+}
+
+static void demo_header_write(FILE *fp, struct demo *d)
+{
+ int magic = MAGIC;
+ int version = DEMO_VERSION;
+ int zero = 0;
+
+ char datestr[DATELEN];
+
+ strftime(datestr, DATELEN, "%Y-%m-%dT%H:%M:%S", gmtime(&d->date));
+
+ put_index(fp, &magic);
+ put_index(fp, &version);
+ put_index(fp, &zero);
+ put_index(fp, &zero);
+ put_index(fp, &zero);
+ put_index(fp, &d->mode);
+
+ fwrite(d->player, 1, MAXNAM, fp);
+ fwrite(datestr, 1, DATELEN, fp);
+
+ fwrite(d->shot, 1, PATHMAX, fp);
+ fwrite(d->file, 1, PATHMAX, fp);
+
+ put_index(fp, &d->time);
+ put_index(fp, &d->goal);
+ put_index(fp, &d->score);
+ put_index(fp, &d->balls);
+ put_index(fp, &d->times);
+}
+
+/* Update the demo header using the final level state. */
+
+void demo_header_stop(FILE *fp, int coins, int timer, int state)
+{
+ long pos = ftell(fp);
+
+ fseek(fp, 8, SEEK_SET);
+ put_index(fp, &timer);
+ put_index(fp, &coins);
+ put_index(fp, &state);
+ fseek(fp, pos, SEEK_SET);
+}
+
+/*---------------------------------------------------------------------------*/
+
+/* Scan another file (used by demo_scan). */
+
+static void demo_scan_file(const char *filename)
+{
+ FILE *fp;
+ struct demo *d = &demos[count];
+
+ if ((fp = fopen(config_user(filename), FMODE_RB)))
+ {
+ if (demo_header_read(fp, d))
+ {
+ strncpy(d->filename, config_user(filename), MAXSTR);
+ strncpy(d->name, bname(filename, REPLAY_EXT), PATHMAX);
+ d->name[PATHMAX - 1] = '\0';
+
+ count++;
+ }
+ fclose(fp);
+ }
+}
+
#ifdef _WIN32
int demo_scan(void)
{
WIN32_FIND_DATA d;
HANDLE h;
- FILE *fp;
count = 0;
if ((h = FindFirstFile(config_user("*"), &d)) != INVALID_HANDLE_VALUE)
{
do
- if ((fp = fopen(config_user(d.cFileName), FMODE_RB)))
- {
- int magic;
- int t, c;
-
- /* Note the name and screen shot of each replay file. */
-
- get_index(fp, &magic);
- get_index(fp, &t);
- get_index(fp, &c);
-
- if (magic == MAGIC && t)
- {
- fread(shot[count], 1, PATHMAX, fp);
- timer[count] = t;
- score[count] = c;
- strncpy(name[count], d.cFileName, MAXNAM);
- count++;
- }
- fclose(fp);
- }
+ demo_scan_file(d.cFileName);
while (count < MAXDEMO && FindNextFile(h, &d));
FindClose(h);
int demo_scan(void)
{
struct dirent *ent;
- FILE *fp;
DIR *dp;
count = 0;
if ((dp = opendir(config_user(""))))
{
while (count < MAXDEMO && (ent = readdir(dp)))
- if ((fp = fopen(config_user(ent->d_name), FMODE_RB)))
- {
- int magic;
- int t, c;
-
- /* Note the name and screen shot of each replay file. */
-
- get_index(fp, &magic);
- get_index(fp, &t);
- get_index(fp, &c);
-
- if (magic == MAGIC && t)
- {
- fread(shot[count], 1, PATHMAX, fp);
- timer[count] = t;
- score[count] = c;
- strncpy(name[count], ent->d_name, MAXNAM);
- count++;
- }
- fclose(fp);
- }
+ demo_scan_file(ent->d_name);
closedir(dp);
}
{
int n = demo_scan();
- return (n > 0) ? name[(rand() >> 4) % n] : NULL;
+ return (n > 0) ? demos[(rand() >> 4) % n].filename : NULL;
}
-const char *demo_name(int i)
+const struct demo *demo_get(int i)
{
- return (0 <= i && i < count) ? name[i] : NULL;
+ return (0 <= i && i < count) ? &demos[i] : NULL;
}
-const char *demo_shot(int i)
+const char *date_to_str(time_t i)
{
- return (0 <= i && i < count) ? shot[i] : NULL;
-}
-
-int demo_coins(int i)
-{
- return (0 <= i && i < count) ? score[i] : 0;
-}
+ static char str[MAXSTR];
-int demo_clock(int i)
-{
- return (0 <= i && i < count) ? timer[i] : 0;
+ strftime(str, MAXSTR, "%c", localtime(&i));
+ return str;
}
/*---------------------------------------------------------------------------*/
-int demo_exists(char *name)
+int demo_exists(const char *name)
{
FILE *fp;
+ char buf[MAXSTR];
- if ((fp = fopen(config_user(name), "r")))
+ strcpy(buf, config_user(name));
+ strcat(buf, REPLAY_EXT);
+ if ((fp = fopen(buf, "r")))
{
fclose(fp);
return 1;
/*---------------------------------------------------------------------------*/
int demo_play_init(const char *name,
- const char *file,
- const char *back,
- const char *grad,
- const char *song,
- const char *shot,
- int t, int g, int s, int c, int b)
+ const struct level *level,
+ const struct level_game *lg)
{
- int magic = MAGIC;
- int zero = 0;
- int st = t;
- int sg = g;
- int ss = s;
- int sc = c;
- int sb = b;
+ struct demo demo;
- /* Initialize the replay file. Write the header. */
+ memset(&demo, 0, sizeof (demo));
- if (name && (demo_fp = fopen(config_user(name), FMODE_WB)))
- {
- put_index(demo_fp, &magic);
- put_index(demo_fp, &zero);
- put_index(demo_fp, &zero);
+ strncpy(demo.filename, config_user(name), MAXSTR);
+ strcat(demo.filename, REPLAY_EXT);
- fwrite(shot, 1, PATHMAX, demo_fp);
- fwrite(file, 1, PATHMAX, demo_fp);
- fwrite(back, 1, PATHMAX, demo_fp);
- fwrite(grad, 1, PATHMAX, demo_fp);
- fwrite(song, 1, PATHMAX, demo_fp);
+ demo.mode = lg->mode;
+ demo.date = time(NULL);
- put_index(demo_fp, &st);
- put_index(demo_fp, &sg);
- put_index(demo_fp, &ss);
- put_index(demo_fp, &sc);
- put_index(demo_fp, &sb);
+ config_get_s(CONFIG_PLAYER, demo.player, MAXNAM);
- audio_music_fade_to(2.0f, song);
+ strncpy(demo.shot, level->shot, PATHMAX);
+ strncpy(demo.file, level->file, PATHMAX);
+ strncpy(demo.back, level->back, PATHMAX);
+ strncpy(demo.grad, level->grad, PATHMAX);
+ strncpy(demo.song, level->song, PATHMAX);
- return game_init(file, back, grad, t, (g == 0));
+ demo.time = lg->time;
+ demo.goal = lg->goal;
+ demo.score = lg->score;
+ demo.balls = lg->balls;
+ demo.times = lg->times;
+
+ if (demo.filename && (demo_fp = fopen(demo.filename, FMODE_WB)))
+ {
+ demo_header_write(demo_fp, &demo);
+ audio_music_fade_to(2.0f, level->song);
+ return game_init(level, lg->time, lg->goal);
}
return 0;
}
}
}
-void demo_play_stat(int coins, int timer)
-{
- int c = coins;
- int t = timer;
+/* Update the demo header using the final level state. */
+void demo_play_stop(const struct level_game *lg)
+{
if (demo_fp)
{
- /* Update the demo header using the final score and time. */
-
- fseek(demo_fp, 4, SEEK_SET);
-
- put_index(demo_fp, &t);
- put_index(demo_fp, &c);
-
- fseek(demo_fp, 0, SEEK_END);
+ demo_header_stop(demo_fp, lg->coins, lg->timer, lg->state);
+ fclose(demo_fp);
+ demo_fp = NULL;
}
}
-void demo_play_stop(const char *name)
+int demo_play_saved(void)
{
- char src[PATHMAX];
- char dst[PATHMAX];
+ return demo_exists(USER_REPLAY_FILE);
+}
- if (demo_fp)
+void demo_play_save(const char *name)
+{
+ char src[MAXSTR];
+ char dst[MAXSTR];
+
+ if (name &&
+ demo_exists(USER_REPLAY_FILE) &&
+ strcmp(name, USER_REPLAY_FILE) != 0)
{
- fclose(demo_fp);
- demo_fp = NULL;
+ strcpy(src, config_user(USER_REPLAY_FILE));
+ strcat(src, REPLAY_EXT);
+ strcpy(dst, config_user(name));
+ strcat(dst, REPLAY_EXT);
- /* Rename the temporary replay file to its given name. */
+#ifdef _WIN32
+ if (demo_exists(name))
+ remove(dst);
+#endif
+ rename(src, dst);
+ }
+}
- if (name)
- {
- strncpy(src, config_user(USER_REPLAY_FILE), PATHMAX);
- strncpy(dst, config_user(name), PATHMAX);
+/*---------------------------------------------------------------------------*/
- rename(src, dst);
- }
+static int demo_load_level(const struct demo *demo, struct level *level)
+{
+ if (level_load(demo->file, level))
+ {
+ level->time = demo->time;
+ level->goal = demo->goal;
+ return 1;
}
+ return 0;
}
-/*---------------------------------------------------------------------------*/
+static struct demo demo_replay; /* The current demo */
+static struct level demo_level_replay; /* The current level demo-ed*/
+
+const struct demo *curr_demo_replay(void)
+{
+ return &demo_replay;
+}
-static char demo_replay_name[MAXSTR];
+/* Internally load a replay and fill the lg structure (if not NULL) */
-int demo_replay_init(const char *name, int *s, int *c, int *b, int *g)
+int demo_replay_init(const char *name, struct level_game *lg)
{
- char shot[PATHMAX];
- char file[PATHMAX];
- char back[PATHMAX];
- char grad[PATHMAX];
- char song[PATHMAX];
+ demo_fp = fopen(name, FMODE_RB);
- int magic;
- int zero;
- int st;
- int sg;
- int ss;
- int sc;
- int sb;
-
- if ((demo_fp = fopen(config_user(name), FMODE_RB)))
+ if (demo_fp && demo_header_read(demo_fp, &demo_replay))
{
- strncpy(demo_replay_name, name, MAXSTR);
-
- get_index(demo_fp, &magic);
-
- if (magic == MAGIC)
- {
- get_index(demo_fp, &zero);
- get_index(demo_fp, &zero);
-
- fread(shot, 1, PATHMAX, demo_fp);
- fread(file, 1, PATHMAX, demo_fp);
- fread(back, 1, PATHMAX, demo_fp);
- fread(grad, 1, PATHMAX, demo_fp);
- fread(song, 1, PATHMAX, demo_fp);
-
- get_index(demo_fp, &st);
- get_index(demo_fp, &sg);
- get_index(demo_fp, &ss);
- get_index(demo_fp, &sc);
- get_index(demo_fp, &sb);
-
- if (g) *g = (int) sg;
- if (s) *s = (int) ss;
- if (c) *c = (int) sc;
- if (b) *b = (int) sb;
-
- if (g)
- {
- audio_music_fade_to(0.5f, song);
- return game_init(file, back, grad, st, (*g == 0));
- }
- else
- return game_init(file, back, grad, st, 1);
+ strncpy(demo_replay.filename, name, MAXSTR);
+ strncpy(demo_replay.name, bname(name, REPLAY_EXT), PATHMAX);
+
+ if (!demo_load_level(&demo_replay, &demo_level_replay))
+ return 0;
+
+ if (lg)
+ {
+ lg->mode = demo_replay.mode;
+ lg->score = demo_replay.score;
+ lg->times = demo_replay.times;
+ lg->time = demo_replay.time;
+ lg->goal = demo_replay.goal;
+
+ /* A normal replay demo */
+ audio_music_fade_to(0.5f, demo_replay.song);
+ return game_init(&demo_level_replay, demo_replay.time,
+ demo_replay.goal);
}
- fclose(demo_fp);
+ else /* A title screen demo */
+ return game_init(&demo_level_replay, demo_replay.time, 0);
}
return 0;
}
int demo_replay_step(float *dt)
{
const float g[3] = { 0.0f, -9.8f, 0.0f };
+ int sv;
if (demo_fp)
{
{
/* Play out current game state for particles, clock, etc. */
- game_step(g, *dt, 1);
+ game_step(g, *dt, &sv);
/* Load real current game state from file. */
-
+
if (get_game_state(demo_fp))
return 1;
}
fclose(demo_fp);
demo_fp = NULL;
- if (d) unlink(config_user(demo_replay_name));
+ if (d) remove(demo_replay.filename);
}
}
+void demo_replay_dump_info(void)
+{
+ demo_dump_info(&demo_replay);
+}
+
/*---------------------------------------------------------------------------*/