#include "solid.h"
#include "config.h"
#include "binary.h"
+#include "text.h"
/*---------------------------------------------------------------------------*/
#define MAGIC 0x52424EAF
-#define DEMO_VERSION 3
+#define DEMO_VERSION 5
#define DATELEN 20
get_index(fp, &d->status);
get_index(fp, &d->mode);
- fread(d->player, 1, MAXNAM, fp);
+ get_string(fp, d->player, MAXNAM);
- fread(datestr, 1, DATELEN, fp);
+ get_string(fp, datestr, DATELEN);
sscanf(datestr,
"%d-%d-%dT%d:%d:%d",
&date.tm_year,
d->date = make_time_from_utc(&date);
- fread(d->shot, 1, PATHMAX, fp);
- fread(d->file, 1, PATHMAX, fp);
+ get_string(fp, d->shot, PATHMAX);
+ get_string(fp, d->file, PATHMAX);
get_index(fp, &d->time);
get_index(fp, &d->goal);
put_index(fp, &zero);
put_index(fp, &d->mode);
- fwrite(d->player, 1, MAXNAM, fp);
- fwrite(datestr, 1, DATELEN, fp);
+ put_string(fp, d->player);
+ put_string(fp, datestr);
- fwrite(d->shot, 1, PATHMAX, fp);
- fwrite(d->file, 1, PATHMAX, fp);
+ put_string(fp, d->shot);
+ put_string(fp, d->file);
put_index(fp, &d->time);
put_index(fp, &d->goal);
put_index(fp, &d->times);
}
-void demo_header_stop(FILE *fp, int coins, int timer, int status)
-{
- long pos = ftell(fp);
-
- fseek(fp, 8, SEEK_SET);
- put_index(fp, &timer);
- put_index(fp, &coins);
- put_index(fp, &status);
- fseek(fp, pos, SEEK_SET);
-}
-
/*---------------------------------------------------------------------------*/
/* Scan another file (used by demo_scan). */
{
if (demo_header_read(fp, d))
{
- strncpy(d->filename, config_user(filename), MAXSTR);
- strncpy(d->name, bname(filename, REPLAY_EXT), PATHMAX);
+ strncpy(d->filename, config_user(filename), MAXSTR);
+ strncpy(d->name, bname(text_from_locale(d->filename), REPLAY_EXT),
+ PATHMAX);
d->name[PATHMAX - 1] = '\0';
count++;
const char *date_to_str(time_t i)
{
static char str[MAXSTR];
+ const char *fmt;
/* TRANSLATORS: here is the format of the date shown at the
- replay selection screen. The default will work in most cases, so
- you should only change it if something's horribly wrong, like,
- for instance, the GUI layout is broken. See strftime(3) for
+ replay selection screen (and possibly elsewhere). The default
+ format is necessarily locale-independent. See strftime(3) for
details on the format.
*/
- strftime(str, MAXSTR, /* xgettext:no-c-format */ _("%c"), localtime(&i));
-
- return str;
+ fmt = /* xgettext:no-c-format */ L_("%Y-%m-%d %H:%M:%S");
+ strftime(str, MAXSTR, fmt, localtime(&i));
+ return text_from_locale(str);
}
/*---------------------------------------------------------------------------*/
return 0;
}
-void demo_play_step(float dt)
+void demo_play_step()
+{
+ if (demo_fp)
+ input_put(demo_fp);
+}
+
+void demo_play_stat(const struct level_game *lg)
{
if (demo_fp)
{
- put_float(demo_fp, &dt);
- put_game_state(demo_fp);
+ long pos = ftell(demo_fp);
+
+ fseek(demo_fp, 8, SEEK_SET);
+
+ put_index(demo_fp, &lg->timer);
+ put_index(demo_fp, &lg->coins);
+ put_index(demo_fp, &lg->status);
+
+ fseek(demo_fp, pos, SEEK_SET);
}
}
-void demo_play_stop(const struct level_game *lg)
+void demo_play_stop(void)
{
if (demo_fp)
{
- demo_header_stop(demo_fp, lg->coins, lg->timer, lg->status);
fclose(demo_fp);
demo_fp = NULL;
}
}
-int demo_play_saved(void)
+int demo_saved(void)
{
return demo_exists(USER_REPLAY_FILE);
}
-void demo_play_save(const char *name)
+void demo_rename(const char *name)
{
char src[MAXSTR];
char dst[MAXSTR];
strcpy(dst, config_user(name));
strcat(dst, REPLAY_EXT);
+#ifdef _WIN32
+ if (demo_exists(name))
+ remove(dst);
+#endif
rename(src, dst);
}
}
return &demo_replay;
}
-/* Internally load a replay and fill the lg structure (if not NULL) */
+static int demo_status = GAME_NONE;
int demo_replay_init(const char *name, struct level_game *lg)
{
- demo_fp = fopen(name, FMODE_RB);
+ demo_status = GAME_NONE;
+ demo_fp = fopen(name, FMODE_RB);
if (demo_fp && demo_header_read(demo_fp, &demo_replay))
{
- strncpy(demo_replay.filename, name, MAXSTR);
- strncpy(demo_replay.name, bname(name, REPLAY_EXT), PATHMAX);
+ strncpy(demo_replay.filename, name, MAXSTR);
+ strncpy(demo_replay.name, bname(text_from_locale(demo_replay.filename),
+ REPLAY_EXT), PATHMAX);
if (!demo_load_level(&demo_replay, &demo_level_replay))
return 0;
if (lg)
{
- lg->mode = demo_replay.mode;
+ lg->mode = demo_replay.mode;
lg->score = demo_replay.score;
lg->times = demo_replay.times;
- lg->time = demo_replay.time;
- lg->goal = demo_replay.goal;
+ lg->time = demo_replay.time;
+ lg->goal = demo_replay.goal;
/* A normal replay demo */
audio_music_fade_to(0.5f, demo_level_replay.song);
return 0;
}
-int demo_replay_step(float *dt)
+int demo_replay_step(float dt)
{
- const float g[3] = { 0.0f, -9.8f, 0.0f };
+ const float gdn[3] = { 0.0f, -9.8f, 0.0f };
+ const float gup[3] = { 0.0f, +9.8f, 0.0f };
if (demo_fp)
{
- get_float(demo_fp, dt);
-
- if (feof(demo_fp) == 0)
+ if (input_get(demo_fp))
{
- /* Play out current game state for particles, clock, etc. */
-
- game_step(g, *dt, 1);
-
- /* Load real current game state from file. */
-
- if (get_game_state(demo_fp))
- return 1;
+ /* Play out current game state. */
+
+ switch (demo_status)
+ {
+ case GAME_NONE:
+ demo_status = game_step(gdn, dt, 1); break;
+ case GAME_GOAL:
+ (void) game_step(gup, dt, 0); break;
+ default:
+ (void) game_step(gdn, dt, 0); break;
+ }
+
+ return 1;
}
}
return 0;