worth 5. Blue coins are worth 10. A free ball is awarded for 100
coins.
+ * * *
-Requirements:
+The game's license is described in COPYING.
- SDL http://www.libsdl.org/download-1.2.php
- SDL_image http://www.libsdl.org/projects/SDL_image/
- SDL_mixer http://www.libsdl.org/projects/SDL_mixer/
- SDL_ttf http://www.libsdl.org/projects/SDL_ttf/
+See INSTALL for instructions on how to build the game from source code.
+See AUTHORS to know about various contributors.
+A description of how to play the game can be found in MANUAL.
-* THANKS TO
+ * * *
- Mehdi Yousfi Monod (Feature ideas and Neverball levels)
- Pasi Kallinen (Neverputt holes)
- Derek Arndt (OSX packaging)
- Phil Harper (TheOpenCD packaging, icons)
- Max Gilead (Debian packaging)
- Michael Sterret (Gentoo ebuild)
- Christoph Frick (OSX port)
- Jeremy Messenger (FreeBSD port)
- Erik Auerswald (Mouse invert)
- Corey Edwards (Joystick select)
- Kyle Hoker (Feature ideas and testing)
+Neverball Official Site
+ http://icculus.org/neverball/
- Countless others for play testing and bug reports.
+Neverforum (Community Discussion Forum)
+ http://shinobufan.intuxication.org/neverforum/
- http://www.happypenguin.org
- http://www.flipcode.com
-
-
-
-* BUILDING
-
-Under Unix, Linux, and OSX, simply run
-
- make
-
-Under Windows, build using the provided Visual Studio solution.
-
-The executables will be copied to the base directory. Maps will be
-processed and copied into data/sol/. By default, an uninstalled build
-may be executed in place.
-
-
-
-* RUNNING
-
- ./neverball
-
-Click Play to begin. Mouse motion tilts the floor. Mouse buttons
-rotate the viewpoint. The following keyboard controls are defined.
-See below for details.
-
- SPACE Pause and resume / Release mouse grab
- ESC End a game / Exit
- SHIFT Fast camera rotation
-
- F1 Default Camera (configurable)
- F2 Lazy Camera (configurable)
- F3 Static Camera (configurable)
-
- F7 Toggle wire mode
- F8 Toggle nice mode
- F9 Toggle frame counter
- F10 Snap a screenshot
- F12 Toggle look-around mode
-
-
-
-* INSTALLATION
-
-The game searches for game assets in the following three places, in
-this order. If the game is to be installed globally, at least one of
-them must be set.
-
-1) The directory specified on the command line.
-
-2) The directory given by the NEVERBALL_DATA environment variable.
-
-3) The directory given by the CONFIG_DATA variable defined in config.h
-
-A normal Linux installation would probably copy the data directory to
-"/usr/local/games/neverball/" and change the CONFIG_DATA variable to
-match.
-
-A normal Windows installation would simply copy the entire game
-directory to "C:\Program Files\Neverball" and leave the CONFIG_DATA
-variable to its default value "./data".
-
-
-
-* USER DATA FILES
-
-Neverball creates a directory called ".neverball" in which it stores
-user data files. These files include high scores, replays, and
-configurations. Under Unix, Linux, and OSX this directory is created
-in your home directory. Under Windows it is assumed that the user has
-permission to write to the game data directory, and the user data
-directory is created within.
-
-
-
-* HIGH SCORES
-
-The top three fastest times through each level, and the top three coin
-scores for each level are stored in files named neverballhs-* in the
-user data directory.
-
-The top three fastest times and most coins scores for each set of
-levels are also stored. To achieve a set score, the player must play
-through all 25 levels of a set in one attempt.
-
-The total set time will include time spent during both successful and
-unsuccesful level plays, thus time-outs and fall-outs count against
-the total time.
-
-The total set coin count will include only coins collected on
-successful level plays. This prevents unbounded coin scores from
-being collected on levels with more than 100 coins.
-
-
-
-* REPLAYS
-
-Neverball includes a mechanism for recording and replaying levels.
-The player may enter a name for each replay at the end of the level.
-By default, the most recent unsaved level will be saved to the replay
-file named "Last".
-
-Replay files are stored in the user data directory. They may be
-copied freely. To view a replay you have downloaded, simply move it
-to the user data directory and it will appear in the Replay menu
-in-game.
-
-Note that replay files are not currently portable between machines of
-different byte order.
-
-
-
-* CONFIGURATION
-
-Game settings are stored in the file neverballrc in the user data
-directory. This file is created when the game exits. It consists of
-key / value pairs. Some of these values are configurable using the
-in-game options screen. Other meaningful keys and their default
-values follow.
-
- mouse_sense 300
-
- This key controls mouse sensitivity. The value gives the
- number of screen pixels the mouse pointer must move to rotate
- the floor through its entire range. A smaller number means
- more sensitive.
-
- mouse_invert 0
-
- This key inverts the vertical mouse axis if set to 1.
-
- key_camera_1 f1
- key_camera_2 f2
- key_camera_3 f3
- key_camera_l left
- key_camera_r right
-
- These keys define keyboard mappings for camera selection and
- rotation. Key names are specified using SDL's canonical key
- naming convention. The three camera behaviors are as follows:
-
- 1 - Strict camera stays behind the ball by cueing off of the
- velocity of the ball. It is very responsive, but sometimes
- confusing.
-
- 2 - Lazy camera chases a point a set distance from the ball.
- It is seldom surprising, but at times it is not sufficiently
- responsive.
-
- 3 - Locked camera does not rotate except by player command.
-
- view_fov 50
- view_dp 75
- view_dc 25
- view_dz 200
-
- These keys define the view of the ball. They give the field
- of view in degrees, the height of the view point, the height
- of the view center, and the horizontal distance from the ball
- in centimeters, respectively. (The ball is 50 centimeters in
- diameter in most levels.)
-
- The default values for these keys changed with version 1.2.6.
- Some players may be interested in using the old values. They
- were as follows:
-
- view_fov 40
- view_dp 400
- view_dc 0
- view_dz 600
-
- rotate_fast 200
- rotate_slow 100
-
- These keys control the rate of camera rotation. Roughly, they
- give the rate of lateral camera motion in centimeters per
- seconds, so the actual rotation rate depends upon view_dz,
- above. The fast rate is used when the Shift key is held down.
-
- fps 0
-
- This key enables an on-screen frames-per-second counter. Press
- F9 to toggle this flag in-game.
-
- nice 1
-
- This key enables a delay function after each frame is
- rendered, forcing a context switch and ensuring that the game
- does not utilize 100% of the CPU. 0 is off, 1 is on.
-
- If the frame rate is not fast enough for you, or you simply
- want to test the performance of the game on your hardware,
- disable it.
-
- Press F8 to toggle this flag in-game.
-
- coin png/coin.png
- ball png/ball.png
-
- These keys determine the texture image applied to the coin and
- ball. If you prefer collecting euros to collecting dollars,
- set:
-
- coin png/euro_coin.png
-
- stereo 0
-
- This key enables quad-buffered stereo viewing for those with
- the hardware to support it. It gives an angle in degrees that
- determines the interocular distance. 0 is normal non-stereo
- viewing. 2 gives a good stereo effect. If the eyes are
- swapped, give a negative value, like -2.
-
- joystick 0
-
- This key enables joystick control. 0 is off, 1 is on. The
- game may still be controlled with the mouse even while gamepad
- control is enabled. However, random noise from an analog
- controller at rest can disrupt normal mouse input.
-
- joystick_device 0
-
- This number selects which joystick to use if more than one
- joystick is found. 0 is the first joystick, 1 is the second
- and so on.
-
- joystick_axis_x 0
-
- Joystick horizontal axis number
-
- joystick_axis_y 1
-
- Joystick vertical axis number
-
- joystick_button_a 0
-
- Joystick menu select button
-
- joystick_button_b 1
-
- Joystick menu cancel button
-
- joystick_button_r 2
-
- Joystick counter-clockwise camera rotation button
-
- joystick_button_l 3
-
- Joystick clockwise camera rotation button
-
- joystick_button_exit 4
-
- Joystick exit button
+Nevertable (Neverball Highscore and Replay Database)
+ http://shinobufan.intuxication.org/nevertable/
+Neverwiki (Documentation and Level Design)
+ http://shinobufan.intuxication.org/neverwiki/
+ * * *
Contact: <robert.kooima@gmail.com>