SDL http://www.libsdl.org/download-1.2.php
SDL_ttf http://www.libsdl.org/projects/SDL_ttf/
+ PhysicsFS http://icculus.org/physfs/
libvorbis http://xiph.org/vorbis/
libpng http://www.libpng.org/pub/png/libpng.html
libjpeg
To build Neverball with native language support on systems not using
-the GNU C library, two additonal libraries may have to be installed:
+the GNU C library, an additional library may have to be installed:
libintl http://www.gnu.org/software/gettext/
- libiconv http://www.gnu.org/software/libiconv/
To build Neverball with Nintendo Wii Remote support on Linux, the
"official Linux Bluetooth protocol stack" or BlueZ and the libwiimote
libwiimote http://libwiimote.sourceforge.net/
+* FONTS
+
+The Deja Vu font used by Neverball is not suitable for the Simplified
+Chinese translation. Due to file size concerns, an appropriate font
+is not included with Neverball; however, if a font with the name
+"ttf/wqy-zenhei.ttc" is found in the search path, Neverball will
+attempt to use that font. The Wen Quan Yi Chinese font can be
+obtained from here:
+
+ Wen Quan Yi http://wenq.org/en/
+
+
* COMPILATION
Under Unix and Linux, simply run
2. The directory given by the NEVERBALL_DATA environment variable.
- 3. The directory given by the CONFIG_DATA macro defined in
- share/base_config.h
+ 3. The directory given by the CONFIG_DATA macro defined in
+ share/base_config.h (which corresponds to the DATADIR Makefile
+ variable).
-A normal Linux installation would probably copy the data directory to
-"/usr/local/share/games/neverball/" and change the CONFIG_DATA macro
-to match.
+A normal Linux installation would probably copy the data directory to
+"/usr/local/share/games/neverball/" and set DATADIR to match.
* DISTRIBUTION