- glTexCoord2f(0.0f, 1.0f); glVertex2f(-w / 2, -h / 2);
- glTexCoord2f(1.0f, 1.0f); glVertex2f(+w / 2, -h / 2);
- glTexCoord2f(1.0f, 0.0f); glVertex2f(+w / 2, +h / 2);
- glTexCoord2f(0.0f, 0.0f); glVertex2f(-w / 2, +h / 2);
+ glTexCoord2f(0.0f, 0.0f); glVertex2f(-w / 2, -h / 2);
+ glTexCoord2f(1.0f, 0.0f); glVertex2f(+w / 2, -h / 2);
+ glTexCoord2f(1.0f, 1.0f); glVertex2f(+w / 2, +h / 2);
+ glTexCoord2f(0.0f, 1.0f); glVertex2f(-w / 2, +h / 2);