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Implement new shot name generation using a persistent index.
[neverball]
/
share
/
image.h
diff --git
a/share/image.h
b/share/image.h
index
5488b41
..
c029efd
100644
(file)
--- a/
share/image.h
+++ b/
share/image.h
@@
-5,17
+5,17
@@
#include <SDL_ttf.h>
#include "glext.h"
#include <SDL_ttf.h>
#include "glext.h"
+#include "base_image.h"
/*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*/
-void image_snap(char *);
-void image_size(int *, int *, int, int);
+void image_snap(const char *);
-GLuint make_image_from_surf(int *, int *, SDL_Surface *);
-GLuint make_image_from_file(int *, int *,
- int *, int *, const char *);
+GLuint make_image_from_file(const char *);
GLuint make_image_from_font(int *, int *,
GLuint make_image_from_font(int *, int *,
- int *, int *, const char *, TTF_Font *, int);
+ int *, int *, const char *, TTF_Font *);
+
+SDL_Surface *load_surface(const char *);
/*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*/